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About this game, mature content description.

The developers describe the content like this:

Some blood-effects when monsters are damaged. And a naked witch (a bit cartoony, no genitals visible)

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64)
  • Processor: 2.4 Ghz
  • Memory: 3 GB RAM
  • Graphics: GT 640
  • Storage: 7 GB available space
  • Sound Card: Stereo
  • Additional Notes: Game highly optimized. Will run fine even on older hardware.

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Northern Journey

In 2021, a single northerner threw Skyrim, Doom, Souls and Zelda in a blender and committed a small, acid masterpiece.

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I feel that people often use terms like "hidden gem" a bit misleadingly about indie games that actually have an okay amount of reviews and solid sales numbers behind them. But in Northern Journey's case, I think that kind of term is entirely justified. The game was released in 2021, but it was only now, in early 2023, that I was made aware of its existence thanks to a glowing Resetera thread. It has just shy of 1000 user reviews on Steam, and a quick Google search confirms that it doesn't boast much more than quite a few critical reviews and videos devoted to it. Therefore, I will now do my part to convince the GR folks why it is definitely recommended to throw something like 10 hours of your life at it, and in the process support an extremely talented Norwegian game developer.

How do you describe Northern Journey? A random Steam user actually nailed it pretty well with the following short recommendation: "If David Lynch directed an Elder Scrolls game." Yes, Skyrim is probably the first game that comes to mind when you start playing Northern Journey, which is all about exploring a distinctly Norse world. Dark forests, murky caves, brooding swamps, deep fjords, mist-covered mountains - the world feels cold, harsh and oppressive, but also melancholy thanks to the fantastically atmospheric and at times sombre soundtrack, which features unique tracks for each of the game's areas. It looks like the game was created in Elder Scrolls' Creation Engine, though it appears to be Unreal Engine 4, yet it all feels more "handcrafted."

Northern Journey

I think we can all agree that recent Elder Scrolls games, with their large open worlds, rarely offer the most exciting and sophisticated level design from one moment to the next. Northern Journey, on the other hand, manages to succeed on that front thanks to its sharply focused, linear design (semi-open areas occur, but there's always one correct path forward) that seems to draw inspiration from both Zelda and Souls. The former because you often have to find keys, wheels, hand swings and similar items to unlock locked areas. The latter because you encounter doors that only open from the opposite side; because you're constantly creating satisfying shortcuts between areas by pushing down ladders, setting off elevators, using ziplines, etc.; because you occasionally have to backtrack through clunky platforming sections; and because the game's characters are cryptic in both speech, clues, and motives.

It's also why it makes quite good sense, like the aforementioned Steam user, to imagine David Lynch as the game's director. Northern Journey is trippy, in part because of the cryptic characters, the game's dark humour, and the pervasively small and creepy atmosphere, but also because the world is smeared in as much mystery as fog, in that the developer draws heavily on Norse folklore (think witches, goblins, and the like).

So is the game a masterpiece in a "perfect" sense? Absolutely not. Not all of the game's areas are of the same quality, boss fights can be seriously frustrating, and the combat system in general can best be described as "janky." You run around in first person, using projectile weapons such as slingshots, bows and throwing axes to slay all manner of creepy crawlies (if you have a phobia of this sort of thing, this is NOT the game for you). The combat system has strong associations with Doom, Quake, Unreal Tournament and similar games due to the player's fast movement and the many life and ammo containers scattered around the environment. But enemies are also lightning-fast, jumping like long jumpers and sucking the life out of you in no time, so it often becomes a case of frantically sprinting back and forth with bloodthirsty giant mosquitoes, leeches and other goodies in tow, while letting your elbow chest, then having just a second to turn around and try to hit the mark with a small, unreliable sighting grain.

Northern Journey

This is also why I would advise you to save OFTEN. The game doesn't save automatically, it's up to the player to remember, but luckily it's super easy and fast to quicksave on the 5 key. By the way, the game is really well optimized and runs brilliantly on older or unsuitable hardware.

Northern Journey isn't just Skyrim on sponges. While the inspirations are clear, the game manages to create its own, in my opinion, incredibly alluring identity. The world is so fascinating, and the level design in much of the adventure so engaging, that you're willing to forgive the developer for the half-baked combat system. The founder of solo studio Slid Studio, a Norwegian named Øystein, really is someone to watch out for in the future, and he deserves a lot more attention for the little diamond in the rough he's put on Steam. The perfect game for a rainy day and a steaming cup of coffee by the side.

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Northern Journey is a 2021 FPS/RPG game by Slid Studio set in a strange Norwegian version of The Middle Ages . The game starts with the unnamed player character rowing through a fjord when unseen assailants pierce the bottom of his boat with an arrow. Barely reaching the shore near the small village of Deadwell, the player character gets recruited by a travelling Flute Player to help him retrieve some Dimensional Violators, powerful artifacts which can open portals into other worlds. The journey will lead the player through forests, swamps, caves and mountains, all the while encountering hostile wildlife, demonic impostors, scheming witches, and worse.

Gameplay takes the form of a first-person-shooter with heavy emphasis on exploration and puzzle solving. The game rapidly switches gears as it progresses, switching from freeform exploration to linear combat gauntlets with abandon. The story sees you trek up and down the fjord, visiting both the highest peaks and the deepest caves. Also noteworthy is the game's arsenal. Due to taking place in a time before firearms, your weapons are ancient missile-launchers such as longbows, hand-axes, crank-operated crossbows, and more.

This game provides examples of the following:

  • Anachronism Stew : Downplayed. The game's world for the most part stays in a Medieval European Fantasy setting. For the most part ; there are also crank-operated automatic crossbows, most of which are magazine fed, a bathysphere that you get to take down to the bottom of a ghost infested lake (Plus the Nokken), and in that lake is a big, metal, riveted pipe that looks right out of the industrial age.
  • Saving is disabled on any precarious ledges or in the middle of an "interaction" (read: near monsters or during a scripted event) to prevent unwinnable situations or accidentally breaking scripts.
  • The first are the witch sisters, who are the villains for the first third.
  • The second is the village priest impostor .
  • The third and final is none other than the village idiot .
  • Awesome, but Impractical : The Ballista and Bear Crossbow deal impressive amounts of damage, fire fast projectiles with generous firing arcs, and can be pre-loaded so they're ready to fire immediately after being brought out. Unfortunately, ammo is hard to come by and it takes several seconds to load each shot. The Ballista in particular has a lengthy un loading animation that must play out before you can reload it, and the recoil throws you back a few feet every time it's fired— often straight off a ledge if you're not careful.
  • Big Bad : Arguably the Village Idiot, who stole the Dimensional Violators, fed his pet worm enough to turn it into Nidhogg, and spends the last bit of the game trying to mess with the Flute Player's plans to fix the situation. Despite this, he doesn't really care much about what's going on and is mostly an antagonist through the irritating trouble he causes .
  • Big Creepy-Crawlies : The player will come across many types of invertebrate during the journey, and they all want a piece of them: dragonflies , leeches, spiders , flies, centipedes , bumblebees , spiders , ticks, mosquitoes , diving beetles, spiders ...
  • Black Comedy : Used frequently to break up some of the tension. The crowning moment is probably the encounter with the witch daughter on the bridge. She eerily walks forward onto the bridge, makes an ominous declaration, then raises her arms and starts shrieking as she sprints towards you... only to slip, fall, and go careening into the ravine below with a splash.
  • Boring, but Practical : The stone sling has a bit of wind-up and doesn't do much damage, but it has endless ammunition, a long range if you know how to arc your shots, and it gets a damage upgrade in the latter half of the game.
  • Bows Versus Crossbows : Your mainstay weapons during the game will be one heavy-hitting bow and a variety of repeating or heavy crossbows.
  • Does This Remind You of Anything? : The game takes heavy inspiration from Norse myth, but often does so in subtle ways that go against traditional depictions of characters and events. For instance, the Flute Player is heavily inspired by Odin- he's a sly, offputting and devious person who seems to be able to get anywhere in the world before the player character. He uses a raven to communicate (just like Odin) and can possibly even be a shapeshifter, if the wolf you see throughout the journey is potentially him in disguise (note the wolf pelt that the Flute Player is wearing). He makes a departure from Odin by being somewhat young-looking and still having both of his eyes, so while elements are borrowed to help make connections, they are not one-to-one parallels.
  • The Dog Was the Mastermind : The Village Idiots' "pet worm" turns out to be a demon and is the final boss of the game. Its final form is a huge red dragon.
  • Everything Trying to Kill You : But of course, from mosquitoes to moose.
  • Exact Words : Shortly before fighting a horde of troll-spiders , the flute player earnestly promises you that this will be the last time you have to fight any living, air-breathing spiders in this world. The next three kinds of spider you fight are, respectively, spider-shaped undead monsters, underwater sea spiders, and located in another world entirely.
  • Fire and Brimstone Hell : The door which the Village Idiots pet worm came through turns out to lead into one of these, complete with Big Red Devils .
  • Floating Limbs : A weird variant, as the game is an FPS. The player character's limbs are detached past the elbows, making them just float there.
  • Giant Spider : Almost something of a Mascot Mook for the game considering how many varieties there are.
  • Gonk : Even good, helpful characters look like super creepy. And then you have the villains...
  • Guide Dang It! : Getting the ballista near the end of the game requires you to find a certain amount of red potions hidden throughout the game.
  • I Don't Like the Sound of That Place : Location names gradually get more overtly hostile as the game goes on, starting with the innocuous Deadwell and Greenslit and eventually reaching the accurately-described Drowned Veins and Hypothermia Waste.
  • Infinity +1 Sword : The Ballista is this, requiring the player to find at least 40 health upgrades and hitting things very hard, one-shotting the lategame mooks you'll be facing afterwards. Its overall unwieldiness keeps the weapon from being totally overpowered.
  • Jerk with a Heart of Gold : The Flute Player is one sardonic asshole, but he gives you good advice, praises you for your hard work, and dishes out supplies as you proceed through the journey. He's also the one who sunk your boat at the beginning of the game, but considering how losing the Dimensional Violators was a serious problem and he ends up paying you back in the end by giving you valuable treasure, it can at least be rationalized.
  • Junkie Prophet : The Timewaster Seer will take a huge breath of smoke rising from his brazier and then tell you things that either already happened or which you can't prevent .
  • Jump Scare : Sprinkled liberally throughout the game to keep you on your toes. Notable ones include your first meeting with the witches on the raft and the return visit to Deadwell where the demon woman escapes.
  • Lampshade Hanging : After fighting yet another nest of spiders, the Flute Player will promise you that you will face no more living, air-breathing spiders after this point. Cue the skeletal and aquatic spiders.
  • MacGuffin : The Dimensional Violators which the Flute Player keeps losing track of.
  • Mood Whiplash : Used liberally, as Tropes Are Tools . The developer describes the game as being "happysad", which is a literal translation of the norwegian term Gladtrist. This term describes a work that oscilates between extreme cheerfulness and dire circumstances, which also happens in this game. One minute your traipsing around the woods or interacting with the funny locals, and the next you're battling terrifying supernatural monsters buried deep underground.
  • Our Sirens Are Different : The Nokk seen in the page image lives in a big, deep lake and will try to physically pull the player character into the water with its song. When you dive into the pond later in the game using a diving bell you see that it is in fact a big cephalopod-like creature that always keeps its many tentacles below the waterline.
  • Pre-Asskicking One-Liner : The player character utters one before the final fight against the fully evolved Petworm on the tower : "Petworm, is that uncooked meat I see?"
  • Save-Game Limits : A tooltip at the beginning of the game helpfully informs you that the game provides zero autosaves and only four manual save slots to rotate between. Where you can save is also harshly limited, letting you do it only on flat ground away from any NPCs.
  • Shown Their Work : The range of giant invertebrates pitted against the player is truly impressive; alongside familiar fare such as spiders, centipedes and beetles are more obscure creatures such as pseudoscorpions and harvestmen.
  • Suspicious Video-Game Generosity : Boss battles and large enemy encounters are well signposted by the large amounts of health and ammo pick-ups scattered around their arenas. Gets to comical levels in the second-to-last fight against Nidhogg , where the entire arena (a narrow walkway) is lined with health vials and spare bolts.
  • Super Drowning Skills : The player character can't swim at all, so stepping into water that is below knee deep is a sure way to see the Game Over screen.
  • The Unfought : Dnarg Dlihc is the only witch who doesn't attempt to kill you, instead merely rowing you into Darkthroat and confidently telling you how dangerous her mother is.
  • The Time of Myths : A low-fantasy variant, but still. The game takes place in the far reaches of the northern parts of the Nordic countries during the Medieval Ages. As such, witches, trolls and other ghoulies still roam the lands.
  • Throwing Your Sword Always Works : The only way to use the Exhumed Axes, Swords From Below, and Throwing Spears is to lob them at enemies. They do respectable damage, and benefit from fast reload animations as you simply pull another one out of your pockets.
  • Underground Level : The player goes into underground caves and tunnels several times to fight trolls, beasts, or retrieve artifacts.
  • Unique Enemy : The game boasts on the Steam store page that it has more than 50 unique enemy and boss types, and this is no exaggeration. Each zone has multiple encounters with completely unique enemies or bosses, each with their own methods of beating them.
  • Unusually Uninteresting Sight : The people of Deadwell do not seem to mind the many-eyed snakes or burrowing mole creatures that run around their village.
  • Wham Line : The game ends with the player character rowing away from Deadwell in your repaired boat. The Flute Player tells them goodbye and says that if he needs help in the future, he'll sink their boat again.
  • Wolfpack Boss : A good chunk of the boss fights are encounters against a small horde of powerful Mooks. Special mention goes to the five shield-wielding ghosts in Greenslit, who will dutifully only attack you solo or in pairs.
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  • Gaming Discussion
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Incline   Northern Journey - the best indie of 2021 you haven't played (yet)

  • Thread starter Curratum
  • Start date Nov 20, 2021
  • Nov 20, 2021

Jenkem

already had it wishlisted, waiting for a sale  

toughasnails

Now that you remind me, Gloomwood's dev was raving about this game some time ago. He was p good at sniffing out worthwhile obscure indies in the past (much more than he is at getting his own game out lol).  

toughasnails said: Now that you remind me, Gloomwood's dev was raving about this game some time ago. He was p good at sniffing out worthwhile obscure indies in the past (much more than he is at getting his own game out lol). Click to expand...

Wirdschowerdn

Wirdschowerdn

Ph.d. in world saving.

Curratum 's enthusiastic description reminds me of Hedon, a game that I thought looks totally retarded but ended up becoming one of my favorite shooters of all time. Well, guess I'll check this one out at the next week's Autumn sale.  

I found this review on YT It does look p impressive.  

Riskbreaker

  • Nov 21, 2021

I can't overemphasize how good the environments look here. Raw, imposing landscapes, sometimes sprinkled with ruinous architecture that is akin to something that sprung outta rocks themselves and is always overwhelmed by its surroundings. It's like you're playing through a Friedrich painting. And all of it with very restrained polygon count. I'm 12 hours in and the game still keeps introducing new environments, always with unique enemies and often with new tricks and mechanics being introduced. The aforementioned Gloomwood dev has almost 30 hours of recorded playtime on Steam.  

anvi

Looks like a running backwards while pressing 1 button simulator.  

Terenty

  • Nov 22, 2021
toughasnails said: I found this review on YT It does look p impressive. Click to expand...

I use SpeedHack to make every game that fast.  

  • Nov 24, 2021

Man, the creepy crawlies here. There's this foggy, swampy area later on. Most common enemy there is this sort of giant tick. They'll either hide in trees and fall on you when you approach or they'll have eggs hidden around that will burst open when you're close enough. Which is annoying alright. What happens if you fail to avoid their attack tho is that they'll attach themselves to your chest and slowly suck, suck, suck untill their "reservoir" is filled and grown, whereupon they detach their now ample selves, waddle away and burst into buncha eggs with new ticks inside. Fun times.  

I have a powerful disgust at insects in real life, probably bordering a phobia. This game has been worse than any horror game in recent memory. I am tense as fuck every step I take, also because the game hardly ever reuses enemies and there's shit waiting to fuck you up at every step.  

Game is now part of the Steam Autumn Sale. Come on, you slags, it's just 8 EUR for the most fun you'll have this year!  

:takemymoney:

Curratum said: Game is now part of the Steam Autumn Sale. Come on, you slags, it's just 8 EUR for the most fun you'll have this year! Click to expand...
  • Nov 25, 2021

Enjoying the game so far, I'm at the swampy area with mounds right now. The combat takes some time getting used to, combination of wind-up, limited time you can hold either the sling or bow up, the way enemies move and how unforgiving their hitboxes are. It's not like you can miss it either bc of those gates that require set number of kills to open. Also, in the forest area, mobs sometimes kinda blended in with their surroundings.  

toughasnails said: Also, in the forest area, mobs sometimes kinda blended in with their surroundings. Click to expand...

Aye, it seems to be intentional in some places. The second, marshy portion of Nokkpond, ace lake, has these small bugs that'll crawl out of grass or dark water. What sometimes tricks you, too, is that as Curratum said the game won't be reusing enemy types between areas and some of them will actually be limited to one "dungeon" so you won't necessarily ever recognize them for what they are at first. There was this one cavern that had what seemed to be luminescent fungi or crystals on its walls. Only, once you're close enough, you'll see it's actually these silverfish-like (?) things. They'll already be crawling at ya with their many legs at that point.  

Riskbreaker said: Aye, it seems to be intentional in some places. The second, marshy portion of Nokkpond, ace lake, has these small bugs that'll crawl out of grass or dark water. What sometimes tricks you, too, is that as Curratum said the game won't be reusing enemy types between areas and some of them will actually be limited to one "dungeon" so you won't necessarily ever recognize them for what they are at first. There was this one cavern that had what seemed to be luminescent fungi or crystals on its walls. Only, once you're close enough, you'll see it's actually these silverfish-like (?) things. They'll already be crawling at ya with their many legs at that point. Click to expand...
  • Nov 26, 2021

The cavern with that betentacled thing was pain the ass. Took me dozen+ tries to run trough the first stretch and I did it without even using the bait bc it doesn't really distract it for so long and sometimes a couple of tentacles stay around even while the rest of it goes for the bait. And you have to do it while platforming while the most of your screen is pitch black. The second stretch was easier bc of the more reliable way to get it off your back. That said Greenslit area is jaw dropingly gorgeous, the cavern was the bad thing about it.  

  • Nov 27, 2021
toughasnails said: That said Greenslit area is jaw dropingly gorgeous, the cavern was the bad thing about it. Click to expand...

Just finished the game. This was the most enjoyable, creepiest, tensest, most original, most eye-opening experience I've had with a game in nearly a decade. This is also the best indie game I've ever played, together with Salt & Sanctuary. Dusk's dev is the top rated (and positive and flattering) review on Northern Journey, but the irony here is that NJ is a much more important and overall better game than Dusk, or even Amid Evil. I'd argue that even Salt & Sanctuary is a step below, because it's so heavily derivative from DSouls and is borne primarily on its outstanding art design, just like Dusk and Amid Evil are so heavily derivative from older shooters. Northern Journey is a game that is largely unlike any other. Perhaps King's Field or Lands of Lore come close, but not quite the same. It's an ADVENTURE in its purest form, it is varied, beautiful, diverse and rich in content, it has thrills and a sense of mystery and combat and exploration, all blending together in the wrap of a very skillfully executed art style and weirdness.  

Unkillable Cat

Unkillable Cat

Lest we forget.

Prestigious Gentleman

  • Nov 28, 2021

I gave this a go, gave up just after entering Greenslit. Yes, it's very atmosphereic, has some gorgeous-looking places and is not afraid to do things at its own pace. No, I didn't really enjoy it. I've played dozens (if not hundreds) of games with all the same mechanics. Do these tasks before being allowed to progress. Kill X many critters before being allowed to progress. Be forced to use cantankerous weapons against enemies with stupid AI, while gliding all over the place. It's not bad, but IMO Northern Journey doesn't do enough to set itself apart from the others.  

The dev is already at work on his new game. I'm not sure what it's supposed to be but melee combat with directional swinging and modular damage looks p sweet. King's Field style game with the environments he is capable of making and with such an involved melee combat would be godly.  

  • Dec 7, 2021

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Tracking migrations and seasons

Spring 2024 eastern migration report #3: Monarchs on the move

Monarch enthusiasts in the Eastern United States have begun to report monarchs laying eggs since our last report on April 24.

Eastern sightings

Toni in Falls Church, Virginia, just outside of Washington D.C., reported on May 1, “This beauty was laying eggs on common milkweed (Asclepias syriaca). Yaaaaay!”

A little further south in Asheville, North Carolina, Renee reported a monarch depositing eggs on common milkweed as well.

North of New York City in Rye, New York, William submitted photos of a monarch landing on a blooming apple blossom tree at Marshlands Conservancy.

Peabody, Massachusetts and Nashua, New Hampshire each received one report, but much of the Northeast still awaits the year's first arrivals.

Moving in the Midwest

Moving to the Midwest, Cindy Kirby spotted a monarch laying eggs in Tuscola, Illinois:

“If you plant it, they will come. My wife today (4.30.24) spotted our first monarch butterfly of 2024 in our backyard prairie in Tuscola. And it was a pretty fresh-looking female laying eggs on the common milkweed growing. We didn't look on every single leaf, but we counted 23 eggs. The common milkweed at our house came up really early this year because of the mild winter, so this female didn't have to look hard at all to find milkweed for her eggs.”

Other sightings filled the map from Iowa, northern Illinois and southern Wisconsin. On May 3, Mary in Iowa City wrote, " I noticed the monarch as it was chased off a lilac bush by a bee. I was able to take a photo when it retreated to a hydrangea tree."

The furthest north sighting with a photo came from near the shores of Lake Huron, in Kemble, Ontario, where Audrey spotted an old-looking monarch on May 6 before the emergence of milkweed:

“ A very old female monarch was basking in the sun on our lilac tree at 4:20pm She might have made the round trip! Note the faded wings, but no tag! My husband spotted it and called me from the garden to see it right away. I have seen a round trip monarch in the past and feel like this is one too! We don't have any milkweed up yet, I wonder if she will lay eggs here? ”

It shouldn’t be too long, as milkweed reports have come in from further north in Ontario, including from Teresa, who sent in a photo of a recent emergence from a milkweed garden on May 4.

Also on May 4, Edward in Whitby, Ontario sent in a first sign of milkweed, writing, “ First sighting of perennial milkweed seed germination. Seedlings are popping up in numerous locations throughout my yard, plus healthy spread through the roots, so I anticipate my milkweed gardens to quadruple in size in 2024. The weather in Southern Ontario has been holding at 20 degrees Celsius daytime temperature or better, so I have planted several annual milkweed plants outdoors as well, and they are flourishing. ”

Verifying species

As anticipation builds for the first monarch sightings of the year, now is a great time to double-check some species that look like monarchs to make sure you're identifying them correctly. 

One of the species commonly confused with monarchs is the red admiral, with similar colors to monarchs but less orange color and lacking the famous stripes of the monarch. View a red admiral by clicking here .

Others include the painted lady, queen and viceroy butterflies, all of which are mostly orange in color. The viceroy is the most similar to the monarch, but keep an eye out for a stripe across the hindwings that the monarch lacks. You can learn more about these other monarch lookalikes here .

If you see one of these butterflies, you can still report it to Journey North for inclusion on our migration maps. All other butterflies can be logged under "all other signs of spring."

Keep reporting

Whether you live along the Atlantic, in the Midwest or anywhere in between, keep reporting your monarch butterfly and milkweed sightings to Journey North here . 

Keep the sightings coming, and don't forget to include a photo, if possible.

A close-up side view of a monarch butterfly

"Yaaaaay!"

Side view of a monarch on a milkweed plant

First this spring

Two side-by-side photos of monarch butterflies on apple blossom flowers

Feeding from apple blossoms

A close-up side view of a monarch butterfly

If you plant it, they will come

Monarch butterfly on lilac bush

Monarch in the lilacs

A monarch with faded orange wings on a lilac plant

Faded wings

Milkweed popping through the soil

From the milkweed garden

A milkweed plant just barely pokes out of the dirt

Just peeking out

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Geographic coordinates (latitude and longitude) define a position on the Earth’s surface. Coordinates are angular units. The canonical form of latitude and longitude representation uses degrees (°), minutes (′), and seconds (″). GPS systems widely use coordinates in degrees and decimal minutes, or in decimal degrees.

Latitude varies from −90° to 90°. The latitude of the Equator is 0°; the latitude of the South Pole is −90°; the latitude of the North Pole is 90°. Positive latitude values correspond to the geographic locations north of the Equator (abbrev. N). Negative latitude values correspond to the geographic locations south of the Equator (abbrev. S).

Longitude is counted from the prime meridian ( IERS Reference Meridian for WGS 84) and varies from −180° to 180°. Positive longitude values correspond to the geographic locations east of the prime meridian (abbrev. E). Negative longitude values correspond to the geographic locations west of the prime meridian (abbrev. W).

UTM or Universal Transverse Mercator coordinate system divides the Earth’s surface into 60 longitudinal zones. The coordinates of a location within each zone are defined as a planar coordinate pair related to the intersection of the equator and the zone’s central meridian, and measured in meters.

Elevation above sea level is a measure of a geographic location’s height. We are using the global digital elevation model GTOPO30 .

Elektrostal , Moscow Oblast, Russia

Tracking Data Show Us One of North America’s Most Epic Migrations

Chad Witko

In the heart of America’s Great Plains, a remarkable spectacle unfolds in the spring which rivals many of the great migrations of our planet’s history. Overhead, skeins of Sandhill Cranes grace the vast skies with their presence. Their trumpeting calls resound across the landscape as they embark on their timeless journey from non-breeding ranges in the southern United States and Mexico to their northern breeding grounds. Within the patchwork quilt of landscapes that shape their annual cycle, Nebraska’s Platte River emerges as the centerpiece of their migration—an indispensable thread of a river in the intricate tapestry of their journey. 

Between February and April, the Platte River emerges as a vital corridor for migratory birds and a lifeline for about one million Sandhill Cranes, the world’s largest population of this ancient species. Through millennia, the braided channels of the Platte have sculpted the landscape, creating ideal roosting sandbars spread between the vast banks of the river lined by wet meadows. While the river offers critical resting habitat, the surrounding landscape, including human agriculture, provides essential sustenance for the cranes on their northward journey. In today’s age, sustaining the Platte as the lifeblood of migrating cranes demands an understanding of their full annual cycle and intensive, careful landscape management. Thanks to extensive tracking efforts, researchers studying crane migrations have unveiled the remarkable journeys of these birds in recent decades, underscoring the urgency of conservation efforts to preserve their habitats along the Platte.  

Among these researchers, few are as deeply entwined with understanding their migrations from the Platte River Valley as Aaron Pearse, David Brandt, and Gary Krapu, wildlife biologists with the U.S. Geological Survey Northern Prairie Wildlife Research Center. What began with Krapu as pioneering population phenology research on cranes in the late 1970s has blossomed into one of North America’s most comprehensive studies on a migratory species, producing a top-tier tracking dataset now brought to life on the Bird Migration Explorer . 

Two decades after Krapu’s initial foray into crane research along the Platte, he and his colleagues embarked on a monumental 10-year tracking study from 1998 to 2007. Driven by a shortage of comprehensive data on crane migrations, Krapu and colleagues initiated comparative studies to delve deeper into Sandhill Crane migration dynamics. They meticulously marked and monitored cranes stopping within the Central Platte River Valley to unveil migration corridors, pinpoint stopover locations, and chronicle migration timing. Their groundbreaking findings from these and, later on, additional deployments were unveiled in Wildlife Monographs in 2011 and 2014 , enriching our comprehension of crane behavior but also spotlighting the pivotal role of the Platte River in sustaining the mid-continent population of Sandhill Cranes throughout their annual odyssey. 

This research tripled the known breeding range of Sandhill Cranes in northeast Asia. “Our research identified northeastern Russia as the breeding ground for nearly a quarter of the mid-continent population that utilizes the Platte River.”  

The study also highlighted the remarkable philopatry of tagged cranes, with cranes returning to the same breeding areas annually and staying segregated among four breeding subpopulations during fall staging and wintering periods. These findings emphasized the need for tailored management strategies to ensure the sustainability of Sandhill Crane populations across their vast breeding range. The research also underscored the importance of international collaboration in Sandhill Crane studies and management, offering a roadmap for informed decision-making and conservation actions across borders. 

Expanding on the groundbreaking studies presented in the 2011 monograph, a subsequent 10-year investigation from 1998 to 2007 delved deeper into the spring migration ecology and behavior of the cranes. This extensive research, led by Krapu, Brandt, and now Pearse, resulted in the 2014 publication mentioned earlier, which aimed to identify migration corridors, Central Flyway stopover locations, and migration chronology across the four breeding subpopulations. 

The study revealed that of the over half-million Sandhill Cranes staging in the Central Platte River Valley during spring, 36 percent were Greater Sandhill Cranes, and 64 percent were Lesser Sandhill Cranes. Each subgroup exhibited distinct habitat use and movement patterns, spending an average of 20 and 25 days in the valley, respectively. These revelations have considerable conservation implications at the Platte and further afield. Another significant finding of this research was that only 14 percent of cranes marked with PTTs spent more than five days at stopovers south of Nebraska during spring migration. This insight indicates that a majority of the mid-continent population does not linger long enough in these areas to acquire the large fat reserves necessary for completing migration.  

During their migration, the Platte River with its expansive sandbars and surrounding landscape have historically served as crucial stopover sites for Sandhill Cranes. In the 1930s and 1940s, changes in agriculture resulted in an abundance of corn residues becoming available to cranes, adding markedly to the number that could be supported along the river. This increased high-energy food supply allowed the cranes to spend a month or more to build up significant fat reserves before continuing their northward journey. However, recent changes in agricultural practices, including the decline in available corn due to increased harvesting efficiency and crop composition, have impacted the cranes’ ability to accumulate sufficient fat reserves. The shift from monotypic corn fields to soybean cultivation has further affected the nutritional value of the food available to cranes. As Krapu states, “The cranes now fly longer distances to access the corn they need. Energy conservation during migration is critical for cranes.” In response to declining high-energy foods at the Platte, Greater Sandhill Cranes, which are most affected by diminished corn residues due to their larger body sizes and thus higher energy expenditures, use staging areas in East-Central South Dakota from early to mid-April to acquire more fat before continuing northward to their breeding sites. Even in the Platte region, cranes are shifting. “Since the early 2000s, we’re seeing Sandhill Cranes grouping into smaller areas, further east,” says Pearse. 

And it is no wonder. Demands on the Platte River are already enormous, as almost five million people rely on the water it provides as communities and agriculture grow throughout the basin. Inconsistencies in annual precipitation have reduced streamflow in the Central Platte River, and more than 70 percent of the historic flows are diverted before they reach central Nebraska. This has resulted in the river being a fraction of its former self, with nearly 90 percent of open-channel sandbar habitat lost. Much of the critical remaining sandbar habitat is now choked out by invasive plant growth.  

Organizations like Audubon play a pivotal role in crane conservation, especially along the Platte River, where the Iain Nicolson Audubon Center at Rowe Sanctuary is an institution, hosting as many as 35,000 crane enthusiasts annually to view roosting cranes, with up to 200,000 individual cranes present on the sanctuary at a time. Spearheaded by Audubon and partners, efforts like the Platte River Initiative and the Platte River Recovery Implementation Program prioritize increasing in-stream flows, protecting critical habitat lands, and recovering threatened and endangered species at a watershed scale. Thanks to these initiatives, active management strategies include clearing channels, removing invasive vegetation, and enhancing water quality through native buffers. Further, Rowe Sanctuary’s grasslands provide critical foraging meadows managed through prescribed fire, grazing, and invasive plant control. 

Thankfully, Sandhill Crane populations have surged recently, including in areas of the Arctic where there has been a temporary gain in potential breeding sites due to warming. However, climate change and habitat loss remain significant long-term threats to Sandhill Crane populations across the continent, even as an ever-adapting ancient species. New challenges, like disease outbreaks such as avian influenza, are also emerging, causing scientists like Krapu to keep a watchful eye. “They’re not as vulnerable to disease as other species, but seeing large numbers of Snow Geese dying off to avian influenza is concerning, especially as cranes might become more crowded together due to habitat loss.” Preserving breeding grounds, addressing habitat loss, and implementing robust conservation efforts in critical places like the Platte River ensures crane survival at historic levels.  

As researchers and conservationists witness these evolving dynamics, the imperative of preserving the Platte River ecosystem becomes increasingly apparent for the flourishing of future crane populations and the well-being of communities reliant on its waters. Insights from tracking studies serve as invaluable compass points for policymakers and conservationists alike. For Brandt, Krapu, Pearse, and their collaborators, the research represents a pinnacle in wildlife conservation efforts—a comprehensive endeavor illuminating the intricacies of crane behavior and migration. For Brandt, “This is one of the prouder moments of my career; this is how wildlife research should be done.” Their work is a testament to the power of collaboration and informed decision-making in safeguarding future generations of Sandhill Cranes.

A male Rufous Hummingbird in profile perched on the tip of a budding branch.

Pledge to stand with Audubon to call on elected officials to listen to science and work towards climate solutions.

Afghan woman writes about her decadelong journey from her home country to America

Author Zarifa Adiba believes all the women in Afghanistan should be free.

Author Zarifa Adiba discusses her journey from Afghanistan to international music fame in her new book "Playing for Freedom: The Journey of a Young Afghan Girl."

Adiba said she was just like other Afghan girls, with ambition, dreams and courage. However, she says what made her luckier was her passion for music.

Music became Adiba's lifeline, her escape from the harsh realities of Afghanistan. Her dedication to the viola led her to the prestigious Afghanistan National Institute of Music, where she rose to the position of co-conductor of the Afghan Women's Orchestra.

VIDEO: Afghan author Zarfia Adiba reflects on the life-changing power of music

ABC News sat down with Adiba, who discussed her heartbreak about what is going on in Afghanistan today and her new book.

ABC NEWS LIVE: Since the Taliban returned to power in Afghanistan three years ago, life for women has once again become much more difficult. But since she was very young, Zarifa Adiba has always had a plan and plenty of ambition to live freely.

In her new book, "Playing for Freedom: The Journey of a Young Afghan Girl," she tells the remarkable, nearly decadelong voyage that has led her ultimately to America. Zarifa, it's so good to have you in our studio. Thank you so much for coming.

I understand that you grew up very poor in Afghanistan. What ultimately got you here? I know there was a lot of drive, a lot of ambition, but what makes you different, perhaps, from other young Afghan girls?

ADIBA: Thank you for having me here. I don't think anything makes me different than other Afghan girls. I feel every Afghan girl has a lot of ambition, dreams, and they are very courageous. But what made me, made me luckier, was music.

I had a different kind of passion for music, and I, I was like: it is music or nothing. So I went for music, and music opened many other doors for me.

ABC NEWS LIVE: So you picked up the viola, feverishly began playing. You end up joining the Afghanistan National Institute of Music and ultimately start conducting, as co-conductor of the Afghan Women's Orchestra. Wanted to take a look at a clip from you performing at just 18 years old in Davos, Switzerland, where -- it's just beautiful to listen to you.

You say that this gave you the reputation back at home as a bad girl. What happened when you returned back?

ADIBA: So nobody knew that I'm a musician. And, it was a risk to perform at the World Economic Forum. A risk that I took it from the very beginning when I started playing my first notes. I feel like, Afghanistan, my beautiful homeland, has been at war for several decades and war usually destroys culture, education, system, traditions. It destroys everything.

And partially it had destroyed music, too; music's reputation. Music was very hard, even for boys. Let's not even talk about girls, because it was just, it was just not easy. Today, girls are not allowed to go to school. Just imagine that. How would it be to play music and hold a viola? Everything that I used to do, I think was making me a bad girl.

And in my country, a good girl is the one who does what society decides for them and, for me, I always have been the one deciding for myself whether it was music, whether it was having my hair out, or, traveling abroad or, studying English or having the dream to go to Harvard. Whatever dream I used to have, I was deciding them for myself.

ABC NEWS LIVE: What do you think about what's happening in your homeland in Afghanistan today? 

ADIBA: To be honest, I'm heartbroken what is happening to my homeland. We could change a lot in Afghanistan, but everyone left us and, the Taliban, who have killed my friends, I cannot forgive them.

But the entire world just gave it up again to them. But today, after three years, now, sometimes I sit and I think I'm like, I wish, I wish I could just hold all the girls and women of Afghanistan out of that country. I wish there was another land.

We could put all the women and girls there and leave the entire country to the men and the politicians and be like, OK, fight now. Do whatever you want to do with with that land, right? But it's not like that.

If it's education, it is banned for girls. If it's music, it's banned. If it is work, not for women. If it is anything, all the politics, all their rules and regulations, everything is on women. And, all of those things. I'm just, I'm just heartbroken, and, I just hope that it change.

ABC NEWS LIVE: Zarifa, we thank you so much for talking with us. Really a pleasure to have you on. Want to let our viewers know "Playing for Freedom: The Journey of a Young Afghan Girl," is now available wherever books are sold.

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Bear Crossbow

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Bear Crossbow is one of the eight weapons in Northern Journey . It is a crossbow weapon that deals 180 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 5.

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" Powerful and accurate. Very useful for targets far away. Slow to reload, but can be kept loaded in inventory."

  • This crossbow is featured in the logo of Northern Journey , in the place of the letter "T" in "Northern".
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Micah Leon’s seven-year journey to the NFL included three walk-on stops and 16 collegiate passes

FILE - Florida quarterback Micah Leon (12) call signals against McNeese State during the second half of an NCAA college football game, Saturday, Sept. 9, 2023, in Gainesville, Fla. Micah Leon's journey to the NFL was far from normal. He was a walk-on quarterback at North Carolina State, UConn and Florida. His entire collegiate career spans seven years and includes two mop-up appearances. He completed 12 of 16 passes for 78 yards, barely enough to create a highlight reel. So getting a tryout with the Miami Dolphins during rookie minicamp this weekend was some feat.(AP Photo/John Raoux, File)

FILE - Florida quarterback Micah Leon (12) call signals against McNeese State during the second half of an NCAA college football game, Saturday, Sept. 9, 2023, in Gainesville, Fla. Micah Leon’s journey to the NFL was far from normal. He was a walk-on quarterback at North Carolina State, UConn and Florida. His entire collegiate career spans seven years and includes two mop-up appearances. He completed 12 of 16 passes for 78 yards, barely enough to create a highlight reel. So getting a tryout with the Miami Dolphins during rookie minicamp this weekend was some feat.(AP Photo/John Raoux, File)

FILE - Florida quarterback Micah Leon (12) throws a pass against McNeese State during the second half of an NCAA college football game, Saturday, Sept. 9, 2023, in Gainesville, Fla. Micah Leon’s journey to the NFL was far from normal. He was a walk-on quarterback at North Carolina State, UConn and Florida. His entire collegiate career spans seven years and includes two mop-up appearances. He completed 12 of 16 passes for 78 yards, barely enough to create a highlight reel. So getting a tryout with the Miami Dolphins during rookie minicamp this weekend was some feat. (AP Photo/John Raoux, File)

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GAINESVILLE, Fla. (AP) — Micah Leon watched the last day of the NFL draft at home, his phone nearby.

He was hoping for the best (getting drafted late) and prepared for the worst (no call from any team). He was relieved with something in between.

The Miami Dolphins reached out during the final round, extending Leon an invitation to a two-day rookie minicamp that starts Friday.

This was what the 24-year-old Leon wanted, a chance to finally show what few outsiders got to see during his seven years — yes, seven — in college as a walk-on quarterback at North Carolina State, UConn and Florida.

Could he really make the pros?

“I feel like I can kind of blow past people’s expectations,” Leon told The Associated Press. “I’m excited for that.”

Calling Leon a long shot would be an understatement. His college career included two mop-up appearances with these stats: completing 12 of 16 passes for 78 yards.

So just getting an NFL tryout was truly a feat — and a testament to what scouts and front office folks see in Leon’s 6-foot-5 frame and clean throwing motion.

“The kid’s got one of the best arms I’ve ever seen,” said Eric Kresser, a high school football coach in Palm Beach County Florida who started working with Leon in 2016. “He’s a prototype.”

San Francisco 49ers defensive coordinator Nick Sorensen, left, and head coach Kyle Shanahan watch players during the NFL football team's rookie minicamp in Santa Clara, Calif., Friday, May 10, 2024. (AP Photo/Jeff Chiu)

Kresser is convinced Leon is a hidden gem, a former tight end/defensive end who transitioned to a full-time QB as a senior at Boca Raton High in 2016.

“Big-time quarterbacks nowadays, the foundation all starts at a really young age and kind of stacks up,” Kresser said. “Sometimes you can get behind the 8-ball, and it’s really hard to get that big opportunity.

“Micah was just a little late in high school to the recruiting party.”

Kresser still recalls their first meeting. He was coaching future Florida State star Jordan Travis at The Benjamin School when Leon joined them on the field for a workout.

There it all was. Athleticism. Accuracy. Acumen.

“There wasn’t a whole lot of difference, other than Micah’s a lot taller than Jordan,” Kresser said.

Leon’s path from there was much less direct than the one Travis enjoyed in Tallahassee.

Leon spent his first two collegiate years at N.C. State and never threatened Ryan Finley’s starting job. He entered the transfer portal in 2019 and landed at UConn, where he saw an opportunity.

But Leon tore the labrum in his throwing shoulder on the third day of camp, an injury that turned out to be season-ending, and UConn’s 2020 season was wiped out by the pandemic. He thought he would get a chance in 2021, but surgery complications slowed his return.

Leon finally stepped on the field in the regular-season finale against Houston, a college debut memorable for all the wrong reasons. He played when UConn’s starting QB got hurt and, late in a 45-17 loss, a 320-pound defensive lineman landed on Leon’s foot while he was scrambling and dislocated several toes.

“I’m like, ‘Man, you’ve got to be kidding me,’” Leon said.

It would be another two years before he would get another chance. Following graduation, with one year of football eligibility remaining, Leon started looking for a third college.

When Florida quarterbacks coach Ryan O’Hara called, looking for roster depth in 2022, Leon was ecstatic. After all, he grew up rooting for the Gators and had family ties to the university about four hours north of his hometown.

So Leon passed along some training clips and “they liked it enough to take a shot on me,” he said.

One problem: When Leon began UF’s admission process, he quickly learned he was past the application deadline, so he had to sit out the 2022 season and wait until January to enroll. That also meant he needed an NCAA waiver for a seventh year — which he received, allowing him to enroll days before classes began.

“It just felt nice to finish in a place I really, really wanted to be,” he said.

Still, Leon wasn’t any closer to getting on the field regularly. Wisconsin transfer Graham Mertz was the top QB, with Jack Miller and Max Brown also ahead of Leon on the depth chart.

Seven months later, though, Leon was turning heads. Florida coach Billy Napier raised eyebrows in camp when he said: “We are giving him reps for a reason.”

Gators legend Steve Spurrier watched a few practices and was drawn to the big kid with the big arm. So the Hall of Fame coach and player added to the intrigue by proclaiming: “Don’t be surprised if Leon plays some here, real soon.”

“Every time he’s in there, the ball goes up and down the field in a good way,” Spurrier said.

Leon did play, but only in garbage time against McNeese State. He completed 2 of 3 passes for 16 yards. After Mertz’s season-ending shoulder injury in late November, Brown made his first career start against rival Florida State.

With Florida’s season over and his college career finished, Leon headed home and started working with Kresser three days a week and spending more time with renowned trainer Chris Verna, a biomechanics specialist Leon considers “a miracle worker.”

They helped Leon tweak his motion, hone his footwork and prep for Florida’s pro day, where he threw in front of 31 NFL teams. The Dolphins invited Leon to their local pro day and then called again as the draft wound down.

“You can’t hold guys like this down forever,” Kresser said. “He’s got all the tools. When you have all the tools, people don’t really just let you go.”

AP NFL: https://apnews.com/hub/nfl

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Facts.net

40 Facts About Elektrostal

Lanette Mayes

Written by Lanette Mayes

Modified & Updated: 10 May 2024

Jessica Corbett

Reviewed by Jessica Corbett

40-facts-about-elektrostal

Elektrostal is a vibrant city located in the Moscow Oblast region of Russia. With a rich history, stunning architecture, and a thriving community, Elektrostal is a city that has much to offer. Whether you are a history buff, nature enthusiast, or simply curious about different cultures, Elektrostal is sure to captivate you.

This article will provide you with 40 fascinating facts about Elektrostal, giving you a better understanding of why this city is worth exploring. From its origins as an industrial hub to its modern-day charm, we will delve into the various aspects that make Elektrostal a unique and must-visit destination.

So, join us as we uncover the hidden treasures of Elektrostal and discover what makes this city a true gem in the heart of Russia.

Key Takeaways:

  • Elektrostal, known as the “Motor City of Russia,” is a vibrant and growing city with a rich industrial history, offering diverse cultural experiences and a strong commitment to environmental sustainability.
  • With its convenient location near Moscow, Elektrostal provides a picturesque landscape, vibrant nightlife, and a range of recreational activities, making it an ideal destination for residents and visitors alike.

Known as the “Motor City of Russia.”

Elektrostal, a city located in the Moscow Oblast region of Russia, earned the nickname “Motor City” due to its significant involvement in the automotive industry.

Home to the Elektrostal Metallurgical Plant.

Elektrostal is renowned for its metallurgical plant, which has been producing high-quality steel and alloys since its establishment in 1916.

Boasts a rich industrial heritage.

Elektrostal has a long history of industrial development, contributing to the growth and progress of the region.

Founded in 1916.

The city of Elektrostal was founded in 1916 as a result of the construction of the Elektrostal Metallurgical Plant.

Located approximately 50 kilometers east of Moscow.

Elektrostal is situated in close proximity to the Russian capital, making it easily accessible for both residents and visitors.

Known for its vibrant cultural scene.

Elektrostal is home to several cultural institutions, including museums, theaters, and art galleries that showcase the city’s rich artistic heritage.

A popular destination for nature lovers.

Surrounded by picturesque landscapes and forests, Elektrostal offers ample opportunities for outdoor activities such as hiking, camping, and birdwatching.

Hosts the annual Elektrostal City Day celebrations.

Every year, Elektrostal organizes festive events and activities to celebrate its founding, bringing together residents and visitors in a spirit of unity and joy.

Has a population of approximately 160,000 people.

Elektrostal is home to a diverse and vibrant community of around 160,000 residents, contributing to its dynamic atmosphere.

Boasts excellent education facilities.

The city is known for its well-established educational institutions, providing quality education to students of all ages.

A center for scientific research and innovation.

Elektrostal serves as an important hub for scientific research, particularly in the fields of metallurgy, materials science, and engineering.

Surrounded by picturesque lakes.

The city is blessed with numerous beautiful lakes, offering scenic views and recreational opportunities for locals and visitors alike.

Well-connected transportation system.

Elektrostal benefits from an efficient transportation network, including highways, railways, and public transportation options, ensuring convenient travel within and beyond the city.

Famous for its traditional Russian cuisine.

Food enthusiasts can indulge in authentic Russian dishes at numerous restaurants and cafes scattered throughout Elektrostal.

Home to notable architectural landmarks.

Elektrostal boasts impressive architecture, including the Church of the Transfiguration of the Lord and the Elektrostal Palace of Culture.

Offers a wide range of recreational facilities.

Residents and visitors can enjoy various recreational activities, such as sports complexes, swimming pools, and fitness centers, enhancing the overall quality of life.

Provides a high standard of healthcare.

Elektrostal is equipped with modern medical facilities, ensuring residents have access to quality healthcare services.

Home to the Elektrostal History Museum.

The Elektrostal History Museum showcases the city’s fascinating past through exhibitions and displays.

A hub for sports enthusiasts.

Elektrostal is passionate about sports, with numerous stadiums, arenas, and sports clubs offering opportunities for athletes and spectators.

Celebrates diverse cultural festivals.

Throughout the year, Elektrostal hosts a variety of cultural festivals, celebrating different ethnicities, traditions, and art forms.

Electric power played a significant role in its early development.

Elektrostal owes its name and initial growth to the establishment of electric power stations and the utilization of electricity in the industrial sector.

Boasts a thriving economy.

The city’s strong industrial base, coupled with its strategic location near Moscow, has contributed to Elektrostal’s prosperous economic status.

Houses the Elektrostal Drama Theater.

The Elektrostal Drama Theater is a cultural centerpiece, attracting theater enthusiasts from far and wide.

Popular destination for winter sports.

Elektrostal’s proximity to ski resorts and winter sport facilities makes it a favorite destination for skiing, snowboarding, and other winter activities.

Promotes environmental sustainability.

Elektrostal prioritizes environmental protection and sustainability, implementing initiatives to reduce pollution and preserve natural resources.

Home to renowned educational institutions.

Elektrostal is known for its prestigious schools and universities, offering a wide range of academic programs to students.

Committed to cultural preservation.

The city values its cultural heritage and takes active steps to preserve and promote traditional customs, crafts, and arts.

Hosts an annual International Film Festival.

The Elektrostal International Film Festival attracts filmmakers and cinema enthusiasts from around the world, showcasing a diverse range of films.

Encourages entrepreneurship and innovation.

Elektrostal supports aspiring entrepreneurs and fosters a culture of innovation, providing opportunities for startups and business development.

Offers a range of housing options.

Elektrostal provides diverse housing options, including apartments, houses, and residential complexes, catering to different lifestyles and budgets.

Home to notable sports teams.

Elektrostal is proud of its sports legacy, with several successful sports teams competing at regional and national levels.

Boasts a vibrant nightlife scene.

Residents and visitors can enjoy a lively nightlife in Elektrostal, with numerous bars, clubs, and entertainment venues.

Promotes cultural exchange and international relations.

Elektrostal actively engages in international partnerships, cultural exchanges, and diplomatic collaborations to foster global connections.

Surrounded by beautiful nature reserves.

Nearby nature reserves, such as the Barybino Forest and Luchinskoye Lake, offer opportunities for nature enthusiasts to explore and appreciate the region’s biodiversity.

Commemorates historical events.

The city pays tribute to significant historical events through memorials, monuments, and exhibitions, ensuring the preservation of collective memory.

Promotes sports and youth development.

Elektrostal invests in sports infrastructure and programs to encourage youth participation, health, and physical fitness.

Hosts annual cultural and artistic festivals.

Throughout the year, Elektrostal celebrates its cultural diversity through festivals dedicated to music, dance, art, and theater.

Provides a picturesque landscape for photography enthusiasts.

The city’s scenic beauty, architectural landmarks, and natural surroundings make it a paradise for photographers.

Connects to Moscow via a direct train line.

The convenient train connection between Elektrostal and Moscow makes commuting between the two cities effortless.

A city with a bright future.

Elektrostal continues to grow and develop, aiming to become a model city in terms of infrastructure, sustainability, and quality of life for its residents.

In conclusion, Elektrostal is a fascinating city with a rich history and a vibrant present. From its origins as a center of steel production to its modern-day status as a hub for education and industry, Elektrostal has plenty to offer both residents and visitors. With its beautiful parks, cultural attractions, and proximity to Moscow, there is no shortage of things to see and do in this dynamic city. Whether you’re interested in exploring its historical landmarks, enjoying outdoor activities, or immersing yourself in the local culture, Elektrostal has something for everyone. So, next time you find yourself in the Moscow region, don’t miss the opportunity to discover the hidden gems of Elektrostal.

Q: What is the population of Elektrostal?

A: As of the latest data, the population of Elektrostal is approximately XXXX.

Q: How far is Elektrostal from Moscow?

A: Elektrostal is located approximately XX kilometers away from Moscow.

Q: Are there any famous landmarks in Elektrostal?

A: Yes, Elektrostal is home to several notable landmarks, including XXXX and XXXX.

Q: What industries are prominent in Elektrostal?

A: Elektrostal is known for its steel production industry and is also a center for engineering and manufacturing.

Q: Are there any universities or educational institutions in Elektrostal?

A: Yes, Elektrostal is home to XXXX University and several other educational institutions.

Q: What are some popular outdoor activities in Elektrostal?

A: Elektrostal offers several outdoor activities, such as hiking, cycling, and picnicking in its beautiful parks.

Q: Is Elektrostal well-connected in terms of transportation?

A: Yes, Elektrostal has good transportation links, including trains and buses, making it easily accessible from nearby cities.

Q: Are there any annual events or festivals in Elektrostal?

A: Yes, Elektrostal hosts various events and festivals throughout the year, including XXXX and XXXX.

Elektrostal's fascinating history, vibrant culture, and promising future make it a city worth exploring. For more captivating facts about cities around the world, discover the unique characteristics that define each city . Uncover the hidden gems of Moscow Oblast through our in-depth look at Kolomna. Lastly, dive into the rich industrial heritage of Teesside, a thriving industrial center with its own story to tell.

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northern journey bow

Northern Journey

northern journey bow

Originally posted by Vi : With the ghost witch, make sure that you *never* stay put in the place where her white bolts fizzle out, they do repeated heavy damage for a while. And always move back and forth in the "corridor" between that elevator and the cliff - and like the dev said, keep your distance.

northern journey bow

Originally posted by Slid Studio : Okay, so I have added a primitive difficulty slider found in the main menu settings. It will modify the moving speed of bosses and some large enemies. I have not balanced it in any way, but from the tests I've done so far, the bosses become far easier to deal with. Please let me know it you encounter any problems. And thank you for the feedback!

northern journey bow

Originally posted by bladex36 : First I must say how surprised I was when I started playing this game, environment is amazing. I like the lightning, details and colors. I like the way how the water is made. Special atmosphere, rarely seen in other games, is something I appreciate the most. And the game runs fast even on my older computer, what is almost a miracle. But - some boss fights are too hard for me, and my pleasure and enjoying the game has turned to frustration: Giant troll - after numerous tries I beat it with pure luck, I was standing by the wall and the troll swings just didnt hit me. White ghost (witch) in a valley - after 20-30 tries I quit, I don't know how to beat this thing. I wish to play game more, I crave to see new areas. So I really really wish that you put some difficulty level choice in a future, I think this will be great for players like me, who prefer game atmosphere over difficult fights.
Originally posted by Slid Studio : Deepest Blue. I tried to replicate your problem, but on my end it seemes to be no problem. The slider has a range of 0.8-1.2, a multiplier for the speed of the bosses. If I set it to 1.2, it is also 1.2 if I close the game, or start a level and then head back to main menu. If the problem is still there, could you explain if there are any circumstances on your end I should be aware of?

northern journey bow

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IMAGES

  1. Northern Journey has a startlingly cohesive atmosphere and feel

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  2. Gameplay Trailer Northern Journey (New Norwegian Indie Game made with Unreal Engine 4)

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  3. Northern Journey Screenshots for Windows

    northern journey bow

  4. Northern Journey on Steam

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  5. Northern Journey on Steam

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  6. Northern Journey · 스팀

    northern journey bow

VIDEO

  1. Really biggest and powerful fighting Warship in the world! The project 1144 "Sea eagle"(Orlan)

  2. Northern Journey Review

  3. Playing NORTHERN JOURNEY

  4. Northern Journey

  5. Northern Journey Flute Song

  6. CAN WE FINALLY REACH THE NORTH? [Northern Journey Part 4]

COMMENTS

  1. Where is the bow? :: Northern Journey General Discussions

    The mound that is near the flute player (wolf lady) has an entrance very close by, on the rock wall. The second mound has an entrance you will find by going under a little bridge and then over it. The third mound is found by walking over the large bridge with the waterfall. Good luck! The wolf lady says it's inside the nearest grave mound, but ...

  2. The Bow from the East

    The Bow from the East is one of the eight weapons in Northern Journey. It is a bow that deals 100 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 21. "Accurate and fast. A weapon for all tasks!"

  3. Hey Slid, I'm enjoying the rock sling so much that.. :: Northern

    Northern Journey. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... This means it is exactly as powerful as the bow, as I really wanted it to still be useful! I used to throw the stone sling irl as a weird hobby, so it was very enjoyable to try to recreate how it felt to use it.

  4. Northern Journey Bow Combat

    Gameplay from Northern JourneyDeveloped by Slid Studiohttps://store.steampowered.com/app/1639790/Northern_Journey/

  5. Can't find second half of broken headlamp :: Northern Journey General

    The first one is found in a little cave. This is the one where the dead miner was. It is near the little tower with the goblin statue on top. The second is found just below the pond where you took the raft. You have to go over the stone bridge over the river, and into the little labyrinth where those scorpion things was.

  6. Northern Journey on Steam

    A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types! Very varied. Atmospheric and melancholic.

  7. Northern Journey Wiki

    Northern Journey Wiki 42 articles • 28 files • 279 edits. About the wiki. This is the wiki about the video game Northern Journey that anybody can edit. It plans to document all of the content that can be found in the game. Navigation. Characters Locations Weapons Enemies.

  8. Longplay a Indie

    Part 6 ... Exploring the vistas ... getting a new bEar Bow ... using the pulley to go Commando on all ... fixing the bear bow to get into a skeleton fortress...

  9. Northern Journey Review

    Northern Journey In 2021, a single northerner threw Skyrim, Doom, Souls and Zelda in a blender and committed a small, acid masterpiece. 2023-01-10 16:00 ... You run around in first person, using projectile weapons such as slingshots, bows and throwing axes to slay all manner of creepy crawlies (if you have a phobia of this sort of thing, this ...

  10. Northern Journey (Video Game)

    Northern Journey is a 2021 FPS/RPG game by Slid Studio set in a strange Norwegian version of The Middle Ages. The game starts with the unnamed player character rowing through a fjord when unseen assailants pierce the bottom of his boat with an arrow. Barely reaching the shore near the small village of Deadwell, the player character gets ...

  11. Weapons

    This is a list of 8 weapons in Northern Journey: This is a list of 8 weapons in Northern Journey: Northern Journey Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts; ... Bow 100 21 Invertebrates Crossbow: Crossbow 50 38 Exhumed Throwing Axe: Throwable 120 15 Sword from Below: Throwable 130 15 The ...

  12. Incline

    Northern Journey is a game that is largely unlike any other. Perhaps King's Field or Lands of Lore come close, but not quite the same. It's an ADVENTURE in its purest form, it is varied, beautiful, diverse and rich in content, it has thrills and a sense of mystery and combat and exploration, all blending together in the wrap of a very ...

  13. How long is Northern Journey?

    12½ Hours. A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types! Platform: PC. Genres:

  14. Steam Community::Northern Journey

    Northern Journey - A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types!Very varied. Atmospheric and melancholic. Other times fast-paced fighting. Dark humor and dread!A linear game ...

  15. Ravenfen

    Ravenfen is the third location in Northern Journey. There are 4 red flasks and 1 orange flask in this location. Here is how all of the red flasks can be found: Red flask #1: This one is located right above the entrance to the first mound (the one that has the bow). Red flask #2: You can reach this one from the way leading to the second mound (the one with the key). Instead of going down to the ...

  16. Moscow Oblast

    Moscow Oblast (Russian: Московская область, romanized: Moskovskaya oblast, IPA: [mɐˈskofskəjə ˈobləsʲtʲ], informally known as Подмосковье, Podmoskovye, IPA: [pədmɐˈskovʲjə]) is a federal subject of Russia (an oblast).With a population of 8,524,665 (2021 Census) living in an area of 44,300 square kilometers (17,100 sq mi), it is one of the most densely ...

  17. Spring 2024 eastern migration report #3: Monarchs on the move

    The furthest north sighting with a photo came from near the shores of Lake Huron, in Kemble, Ontario, where Audrey spotted an old-looking monarch on May 6 before the emergence of milkweed: " A very old female monarch was basking in the sun on our lilac tree at 4:20pm She might have made the round trip!

  18. Geographic coordinates of Elektrostal, Moscow Oblast, Russia

    Positive latitude values correspond to the geographic locations north of the Equator (abbrev. N). Negative latitude values correspond to the geographic locations south of the Equator (abbrev. S). Longitude is counted from the prime meridian (IERS Reference Meridian for WGS 84) and varies from −180° to 180°. Positive longitude values ...

  19. Tracking Data Show Us One of North America's Most Epic Migrations

    Their trumpeting calls resound across the landscape as they embark on their timeless journey from non-breeding ranges in the southern United States and Mexico to their northern breeding grounds. Within the patchwork quilt of landscapes that shape their annual cycle, Nebraska's Platte River emerges as the centerpiece of their migration—an ...

  20. File:Coat of Arms of Elektrostal (Moscow oblast).svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  21. Getting the pulley :: Northern Journey General Discussions

    Northern Journey. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... One with the bow. The other with the switch. The third with the key. You just need to find the entrance to it. You need to pass under a little stone bridge. (not the one with the gate you have destroyed). Just walk along the edge of the level down in ...

  22. Afghan woman writes about her decadelong journey from her home country

    Forecast reveals where you might see the northern lights in the US this weekend May 10, 2:14 PM Teen pleads guilty in rock-throwing spree that killed 20-year-old driver

  23. Bear Crossbow

    Bear Crossbow is one of the eight weapons in Northern Journey. It is a crossbow weapon that deals 180 damage. Throughout the end of the game, the maximum capacity for this weapon that could be achieved is 5. "Powerful and accurate. Very useful for targets far away.Slow to reload, but can be kept loaded in inventory." This crossbow is featured in the logo of Northern Journey, in the place of ...

  24. Micah Leon's seven-year journey to the NFL included three walk-on stops

    FILE - Florida quarterback Micah Leon (12) call signals against McNeese State during the second half of an NCAA college football game, Saturday, Sept. 9, 2023, in Gainesville, Fla. Micah Leon's journey to the NFL was far from normal. He was a walk-on quarterback at North Carolina State, UConn and Florida.

  25. Shield in Ravenfen :: Northern Journey General Discussions

    Olydog Jan 10, 2023 @ 5:16pm. I belive the shield is either in another "cave" or by the raven tower. I hope this helps. Sorry for being so vague, I haven't played the game in over a year. :) #1. Slid Studio [developer] Jan 10, 2023 @ 5:33pm. Yeah, unlock the raven tower (square little tower) with the raven key found in one of the grave mounds ...

  26. 40 Facts About Elektrostal

    40 Facts About Elektrostal. Elektrostal is a vibrant city located in the Moscow Oblast region of Russia. With a rich history, stunning architecture, and a thriving community, Elektrostal is a city that has much to offer. Whether you are a history buff, nature enthusiast, or simply curious about different cultures, Elektrostal is sure to ...

  27. Please

    Northern Journey. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Spent another 30-40 mins and 50+ deaths here. I felt like even with the bear bow once you are in range to shoot you are almost instantly getting hit by multiple catapults doing massive damage. The game seems like it wants you to aim at very tiny ...