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star trek armada star wars mod

star trek armada star wars mod

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Our community specializes in modding Star Trek Armada 1, Armada 2, and Birth Of The Federation game titles. We have active communities that enjoy playing and adapting the software to explore and push the boundaries of what is possible.

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We are even away team friendly! In early 21st lexicon that would be mobile friendly. So when you can't be at your command chair grab your holopad (tablet) or tricorder (smartphone) and keep a comm channel open.

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ArmadaFleetCommand.com is the Star Trek gaming modding community for Star Trek Armada 1, Star Trek Armada 2, and Star Trek Birth Of The Federation titles. Trademarks are property of their respective owners. Errors and omissions not intended.

Today's Stardate 2024.110 - Romulan Star Empire

STAR TREK ARMADA II - FUTURE WARS

Attachments.

STA2UA wrote: Future Wars uses new emitters, you have to add the contens from Future Wars emitters.spr to your own to get the modells working.
The Undying Nephalim wrote: Does anyone know where the music from this mod is from? I'm certain I heard it in a movie that never released but I can't remember the name of the movie and it's driving me crazy. I believe it was a medieval movie.
Squire James wrote: The Undying Nephalim wrote: Does anyone know where the music from this mod is from? I'm certain I heard it in a movie that never released but I can't remember the name of the movie and it's driving me crazy. I believe it was a medieval movie.

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  • Total Conversions

Star Trek Armada 2 : Art Of War Part 1

Star Trek Armada 2 : Art Of War (Part 1) by Achilles AKA WrathofAchilles ***INSTALLATION*** Just make sure you have a clean install of Star trek armada 2 with the 1.1 patch if needed. Run the exe (if you want it to install to a directory other that the default one you can change this) I suggest you restart your computer after loading. ***INFORMATION*** This mod is for Star Trek Armada 2 only! This is the first installation, the other races will most likely follow one at a time in the order of Klingons then Borg and lastly....Feds. So I broke my Star Trek Armada 1 disk and was too skint to even buy a copy for quite a while, I hadn't even created a virtual backup :(... and I got very bored so I decided to remake Armada 2 just the way I liked my Armada 1 mods. There is only two races so far because I'm just doing it as and when inspiration catches me, also whenever I'm short a ship I stop to make it... anyhow here are targets I set myself for my original A1 mod and they still hold true for this mod. 1/ The AI would not build faster than you can destroy (It builds slower than standard A1) 2/ The AI would give me a very strong match (I mean hundreds of ships to a fleet) 3/ You'll need to build lesser ships before building the dreadnoughts (Takes time) 4/ Old ships and stations wouldn't become useless (your old fleets will still count) 5/ Each race will have it's own characteristics (This is very varied but no one races plays even similar) 6/ The balancing would be as near to perfect as I can get it (This does not mean every ship class will be equal power and price at all) 7/ Wherever possible the stock units will be replaced and upgraded (See credits) The first thing you will notice is the new race selection,of ehich there are only 2 so far these are. Romulan Good old Roms have the sleekest looking ships and the stealthiest, most irritating specials, I have tried to hold true to this but have also added a vein of more aggressive ships for the times you just want to slap someone down. The Romulans build a lot of heavy cruisers and battleships and attack at an even pace. The Dominion (Cardassian/Dominion) The best bad guys ever, actually it is pretty much just a Cardassian race with 5 Dominion ships but I'm happy with it. They attack early and use masses of the attackships to swamp you defences... the best cannon fodder is the cheapest! Late game sees a crazy amount of heavy battleships added to the fleet. Every race has ships you would expect to see, some newer designs and a few units you wont have seen before. Research has been changed to use ship classification so for example lets take the Romulans, 5 research pods allow certain ships to be built, All research facilities are strong shielded and each pod carries a multi-targeting weapon. Each race has at least one ship that falls into each of these catagories. Destroyer - Research for the Shrike & Seht. Assault - Research for the Griffin, D'nara, S'vessa & P'dan. Cruiser - Research for the Norexan, P'veer & Suran. Battleship - Research for the D'deridex & V'karex. Dreadnought - Research for the Ibis & D'Avoress. The resource have been much simplified, Dilithium is the only mineable resource so planets and latinum nebulas aren't used. Crew is accumulated from starbases and Officers are no longer used. I'm not much of a map maker so there are only 3 maps with this release, only the maps whose names begin "AOW" will play correctly. I've included the Map editor launcher and all the build lists are set, I truly hope to get some maps sent to me. I made theshield effect inspired, but not taken from Fleet Ops. Starting units are set by priority (Low/Medium/High) This is basically how strong I have altered the Camera to be able to scope right out so you can control the fleets better on the larger maps. The various buildbuttons are available if you wish to add new units to the mod. There's many other things I've changed over time but to be honest I dont remember what they are, I'm sure you will notice over time. Bugs: Seen any bugs? let me know 1/ Some AI ships have varients of the specials, not better just AI freindly. 2/ The Wireframes, load screen and rom buildbuttons are terrible and shall be replaced ***DISCLAIMER*** This project is in no way affiliated, attached, or authorised by Activision, MadDOC Software, or any subsidaries, sub divisions, company members or other such affiliates to the aforementioned companies. They cannot be held liable or responsible for your actions concerning innapropriate usage of the files contained in this mod. Please refrain from contacting any of the above parties with regards to problems arising from any kind of usage of the files contained in the mod, as no support is given. You are responsible for your own usage of this mod, and are dictacted by the standard terms governing its usage. This includes extrenuating circumstances in which 3rd party alteration to the included files may cause problems, or damage to the users system. In this case I, WrathofAchilles, cannot be held liable for such missuse, and will not provide any help or support in these matters. RACE SPECIFICS Shields, build times and weapons more like armada 1 build times -10% Romulan builtimes 100% shields 90% hull 110% weapon power 150% weapon speed 145% weapon distance 110% weapon accuracy 95% **emphasis on shields & sensors **most power in torpedos (additional +25% speed and power) Dominion/Cardassian builtimes 80% shields 75% hull 85% weapon power 100% weapon speed 110% weapon distance 95% weapon accuracy 90% **emphasis on shields & weapons **most power in Phasers (additional +20% speed and power) Dominion/Jem'Hadar builtimes 110% shields 110% hull 110% weapon power 120% weapon speed 110% weapon distance 110% weapon accuracy 97.5% **emphasis on engines & weapons **most power in none ( ) ***CREDITS*** rbattle/D'deridex textures: TheFOrce lightmap: Unholy Trinity mesh : Neon rdestroy/Shrike Mesh & Texture : Achilles original release : Pepperman rcruise1/griffin Model/Texture by WrathofAchilles rconst/Constructor mesh/texture by Achilles rassault/D'nara Conversion to Armada 2 by Ultimate_Dragon Design by Azel/Atolm Model & Textures by WrathofAchilles/Achilles rdestroy2/Seht Mesh / Texture : Achilles rbattle2/V'KArex Designed by Nightsoft Model/Texture by WrathofAchilles rcruise3/norexan ODF, MESH, SOD AND TEXTURE: DAWN MESH AND TEXTURE (UPGRADE POD): ACTIVISION rdread/ibis Mesh & Texture by Achilles rcruise2/S'Vessa from sfc3 game rdread2/D'Avoress Mesh & Texture by Achilles Design by Raven Night (Nightsoft) rspecial/Suran Mesh & Texture by Achilles rartillery/p'dan nightsoft (see asosciated nightsoft readme and outalance readme in misc folder) rfrigate/p'veer nightsoft (see asosciated nightsoft readme and outalance readme in misc folder) ryard/Primary yard Mesh & Texture by Achilles For Borg incursion 3 mod ryard2/Secondary yard Mesh & Texture by Achilles For Borg incursion 3 mod ryard3/Tertiary yard Mesh & Texture by Achilles For Borg incursion 3 mod rbase/Starbase Mesh & Texture by Achilles For Borg incursion 3 mod rmining/dilithium refinery Mesh & Texture by Achilles For Borg incursion 3 mod rfreight/dilithium harvester Mesh & Texture by Achilles For Borg incursion 3 mod dbattle/Bakrus Mesh and Textures by: Kleovoulos Toltsoglou aka kleotol aka X-man Web Page: http://hosted.unitedfederation.net/~kleotol/ E-mail: [email protected] dbattle2/Battleship Unknown ddread/Hutet Mesh & Texture by Achilles ddread2/Dreadnought unknown, used in Alliances1 dcruise2/Strike Cruiser Mesh & Texture by Achilles dspecial/korinar Mesh & Texture by Achilles dbase/Starbase Mesh & Texture by Achilles dmining/refinery Mesh & Texture by Achilles dfreight/Dilithium freighter Mesh & Texture by Achilles dyard/lesser Shipyard Mesh & Texture by Achilles dyard2/Standard Shipyard Model and texture: Deemon dyard3/Greater Shipyard Model and texture: Deemon anything not marked above was most likely created by me. ** Physics Files based on files from CptBenSisco Pink blob be gone mod SOD: Elrond Blank texture: Elrond Nebula textures by Yacuzza Wolf Cannon by Iron Fist Constant Advice, help naming the mod, Klingon apreciater and a good "ear" - Joelteon7/Joel ***THANKS AND OTHER INFO*** Special Thanks to Joelteon7/Joel for either listening to my crap or spewing out crap for me to listen to. Thanks to the A2files staff for doing that voodoo you do do so well... ***OTHER MODS TO CHECK OUT*** Borg Incursion - Any of them, especially the upcomming Borg Incursion - Vital Response Dominion Ultimate mod - Takes some modding but a brilliant mod for A2 for you dominion lovers Zero Hour - I'm loving the detail Ash goes into Rebirth of the Empire - Another high quality mod on it's way Dogs of War - Each picture looks like art, no kidding. ***Patching*** Well there are still 3 races to be done, Borg, klingon and .... yeah Federation I guess :( ***End*** I doubt anyone will ever reach the end, I wrote a book :) I hope you have fun playing my baby, she is my pride and joy. Contact me with ideas, complaints and anything in general at.... [email protected]

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Screen Rant

Nearly 200 new gigs in cyberpunk 2077 will help you find the game's biggest secrets.

Almost 200 new gigs have been added to Cyberpunk 2077, helping players find some of the game's biggest secrets that they may otherwise miss.

  • Cyberpunk 2077's hidden treasures can be found easier with the help of Darkcopse's mod, which adds 194 fixer gigs to guide players to these secret areas.
  • The mod places icons on the map and sends messages from fixers to aid players in their search.
  • The mod automatically skips hidden gems missed due to certain game decisions for smoother gameplay.

Almost 200 new gigs have been added to Cyberpunk 2077 , with the intent of helping players find some of the game's biggest secrets. While playing CD Projekt Red's sci-fi RPG, there are several easy-to-find side activities, such as gigs, which are marked on the map or activated via calls on the Holocom for players to get involved in. Despite this, the world of Night City is so rich and layered that there are bound to be elements that players don't discover upon their initial playthrough, regardless of how many hundreds of hours players may find themselves sinking into the game.

Fortunately, modder Darkcopse has created a way to make many of these secrets easier to find. The Missing Persons - Fixer's Hidden Gems mod - which can be downloaded on Nexus Mods - adds 194 new fixer gigs to walk players through finding the 194 Hidden Gems built in the to the base Cyberpunk 2077 game.

Cyberpunk 2077, The Witcher & New IP: Every CDPR Game Confirmed To Be In Development Right Now

What are cyberpunk 2077's hidden gems, and how does darkcopse's mod help players find them.

Hidden Gems are small treasures - often Shards - found in areas that are usually unrelated to missions and serve as Easter eggs and loot bonuses. These items do not appear on the map and are not normally connected to any missions, making it extremely easy for players to miss them. Darkcopse's mod changes this by adding new gigs that take players to these locations, providing icons on the map. Over 400 new messages from fixers such as Regina Jones also better help guide players toward these items, or even to inform players via a P.S. message if they've already acquired the hidden gem so they don't spend too much time searching for something that is no longer there.

There are four Hidden Gems that can be missed due to decisions made in the vanilla missions. If the mod has been installed, these Hidden Gem gigs will be automatically skipped. If players have the "Show Hints" setting turned on, then a notification will inform them that the gig will be skipped and why.

Some Hidden Gems require certain story missions, side gigs, NCPD scanner hustles or simply for more time to pass within Cyberpunk 2077 's main campaign before they spawn. Fortunately, the new gigs in the Fixer's Hidden Gems mod will not spawn until the Hidden Gem's prerequisites are met.

For completionists, Darkcopse's mod is a great way to find as many hidden parts of Cyberpunk 2077 as possible. The fact that it helps make what could turn into a tedious item hunt feel like part of the game's world and storytelling is an added bonus, combining it with the kind of gigs players would already be doing in the base game.

Source: Darkcopse/Nexus Mods

Cyberpunk 2077

Cyberpunk 2077 is an RPG set in a future dystopian world. Players take up the role of V, who works as a mercenary in Night City in California. Gameplay involves branching dialogue, open-world exploration, character classes, and combat.

IMAGES

  1. Federation diplomatic ship image

    star trek armada star wars mod

  2. STAR TREK ARMADA II

    star trek armada star wars mod

  3. Image 7

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  5. Screenshot image

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  6. Federation Base image

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VIDEO

  1. Star Trek: September

  2. [AI 4K] 🛸 Federation cutscenes 🛸 Star Trek Armada 1

  3. Star Trek Armada

  4. Star Trek: Armada 🚀 ►5◄ Zu den Toren von Sto'Vo'Kor (Pt.1)

  5. Star Trek: Armada 🚀 ►13◄ Ruf der Macht (Pt.1)

  6. Star Trek Armada

COMMENTS

  1. Star Trek vs Star Wars for Star Trek: Armada Re-Released news

    Star Trek: Armada I mod | Released 2021. Originally released and created over 20 years ago, the Star Trek vs Star Wars Total Conversion has been put back into the wild alongside the re-release of the original Star Trek: Armada on GoG. Featuring the Federation and Klingons vs the Galactic Empire and Rebel Alliance, choose your faction and pit ...

  2. Mods

    Star Trek Armada Galaxy Sep 13 2023 Released Sep 14, 2023 Real Time Strategy . This mod as a total conversion and supplement to the outstanding Millenium Project 1.9 SE is a tribute to recreating childhood memories of the first TNG-Era...

  3. Star Trek vs Star Wars v1.022 Full + Patch file

    Star Trek: Armada I mod | Released 2021. Originally released and created over 20 years ago, the Star Trek vs Star Wars Total Conversion has been put back into the wild alongside the re-release of the original Star Trek: Armada on GoG. Featuring the Federation and Klingons vs the Galactic Empire and Rebel Alliance, choose your faction and pit ...

  4. Star Trek: Armada

    In this spotlight I'm playing a classic Armada modification called Star Trek vs. Star Wars - Total Conversion. In this mod you can play as one of four factio...

  5. Star Trek vs Star Wars Total Conversion for Star Trek: Armada Re

    Future development or changes to the mod are not likely so any bugs or balance issues (and horrible UI colour choices) will have to stand as they are but otherwise if you remember this old title or want to give it a go yourself, go grab Armada and download the mod now from ModDB :)

  6. Star Trek vs Star Wars for Star Trek: Armada Re-released!

    Originally released and created over 20 years ago, the Star Trek vs Star Wars Total Conversion has been put back into the wild alongside the re-release of th...

  7. Star Trek Vs. Star Wars Demo

    These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k. Star Trek vs Star Wars II. Demo Version. Thank you for downloading ST vs SW II for Star Trek Armada II. This Demo is a tad overdue (4 months) from what we hoped for but at least its finally out. This Demo will offer you a taster of ...

  8. Star Wars Addon Semi-Final Version : Completed Mods

    Nyv wrote:I feel you on the Star trek vs star wars mod for Armada 1. I spent the better part of the last few days trying to get the multiplayer to work for my son and I, but it was all in vain. I came across this post and my interest was piqued. Per chance, do you have an active link for this mod? I would love to give it a go!

  9. Star Trek: Armada

    This time we have a talk with the developers of Star Trek: Armada - Star Trek vs. Star Wars.The mod Star Trek vs. Star Wars is a total conversion of Star Tre...

  10. Star Trek: Armada II

    Star Trek: Armada II - Star Wars mod for Fleet Operations v.3.2.7 - Game mod - Download. The file Star Wars mod for Fleet Operations v.3.2.7 is a modification for Star Trek: Armada II, a(n) strategy game. Download for free. file type Game mod. file size 439.2 MB. downloads 1044 (last 7 days) 0. last update Monday, November 20, 2017

  11. Dominion War Mod 2.5 Now Released : Completed Mods

    I feel like the al pacino of modding. Once I thought I was finally out, armada pulls me back in.... Anyways, I released a patch for my dominion war mod 2.5. There were about 12 ships between the federation and cardassians where once they were destroyed they took supplies away from you.

  12. Total Conversions

    This is a Beta from The Twilight Team of Star Trek Armada 2: The Twilight. This mod contains a collection of work from quite a few names including Maj… Twilight Team 2005-08-23 49.07 MB 7,725 Comments: 67

  13. Star Trek: Armada Files

    42,885. Armada I/Mods/Patches. Star Wars Fleet Command 1.1 Full. 33,308. Armada II/Mods/Total Conversions. Concept : Future Full Mod v1.00. 33,098. Armada II/Mods/Total Conversions. ArmadaFiles is home for Star Trek: Armada and Star Trek: Armada II patches, maps, mods and other downloads.

  14. mods, page 1

    A Little Tour for Armada Ships: A : There is the Ship itself the sod file with the Graphics and maybe the Buildbutton and the wireframe graphics B: The ODF Files for the Ship and the Weapon C: The ODF File for the Shipyard and an alterd AI and TT file that the Computer builds

  15. Armada Fleet Command

    Our community specializes in modding Star Trek Armada 1, Armada 2, and Birth Of The Federation game titles. We have active communities that enjoy playing and adapting the software to explore and push the boundaries of what is possible. ... Searching for specific Armada mod - HELP - tik66; Dominions & Heavens: Armada (My TC Project) - mrc_921 ...

  16. Armada 2 Star Wars mod

    SW:FC enables you to play as either the New Republic or Imperial Remnant, in a massive battle for control of the galaxy.Build expansive bases full of familiar Star Wars ships and stations, colonize and develop planets, establish mining operations, and build massive fleets full of every ship imaginable from Z-95s and TIE Fighters, to MC-90s and Super Star Destroyers.

  17. STAR TREK ARMADA II

    The mod works without problem and I made a few screenshots too. STAR TREK ARMADA II - FUTURE WARS The Future Wars Mod is a Total Conversion to the known Star Trek Universe for the game Star Trek Armada II. This Mod is differently as the most other Mods. The time frame is not the TNG, DS9 or the other Star Trek episodes, now you will play 100 ...

  18. Mods

    ArmadaFiles is home for Star Trek: Armada and Star Trek: Armada II patches, maps, mods and other downloads.

  19. Star Trek Armada Remaster mod

    Star Trek Armada was my first PC game, 2021 long ago. When GoG offered Star Trek Armada and other old titles, I immediately bought them and was back in the game. Star Trek Armada simply has an unbeatable charm. So I thought I'd try to make this game, which hasn't aged well, pretty and the result was this little project: Star Trek Armada Remaster.

  20. Ghost's Compilation Mod

    The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. ... you might aswell call it Star Trek Armada 3 Ghost's Wars #123 insert_name_heer 2007-12-12 10:06. whenever i play on freetech (instant action) nothing can build anything. also, the AI is ...

  21. 1 Palpatine Quote Reveals the Death Star's True Purpose (& Why

    When the Death Star destroyed Alderaan in the early days of Star Wars canon, it was viewed by everyone aboard the planet-killing space station as a success - everyone except Emperor Palpatine.While it was the perfect demonstration of the Death Star's unparalleled power (which translated to the unparalleled power of the Empire), killing billions of people in Palpatine's Empire is viewed by ...

  22. Star Trek: Armada 3 mod for Sins of a Solar Empire: Rebellion

    A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2.

  23. Star Trek PRIDE Art Celebrates Lower Deck's Iconic Queer Couple

    A newly revealed variant cover for the upcoming Star Trek: Celebrations one-shot shines a light on Lower Decks' iconic queer couple. Set to be released at the beginning of Pride Month, Star Trek: Celebrations will spotlight the franchise's many LGBTQIA+ characters in all new stories. IDW has now shared Celebrations' variant cover by artist Kevin Wada, showcasing one of Star Trek: Lower ...

  24. Star Trek Armada 2 : Art Of War Part 1

    Here it is, the first release of the new ' Art of War ' total conversion for Armada 2, created by Wrath of Achilles! Included Races: - Romulans. - The Dominion (Cardassians/Dominion) Upcoming Races: - Federation. - Klingons. - Borg. This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special ...

  25. Nearly 200 New Gigs In Cyberpunk 2077 Will Help You Find The Game's

    Some Hidden Gems require certain story missions, side gigs, NCPD scanner hustles or simply for more time to pass within Cyberpunk 2077's main campaign before they spawn.Fortunately, the new gigs in the Fixer's Hidden Gems mod will not spawn until the Hidden Gem's prerequisites are met.. For completionists, Darkcopse's mod is a great way to find as many hidden parts of Cyberpunk 2077 as possible.

  26. Mods

    Rake's Weapons Textures - Everything Pack. Mar 13 2005 Released 2005 Real Time Strategy. This is a weapon effects mod, replacing the game's original textures with my own, which are based entirely off of, and dedicated to accurately representing... Browse and play mods created for Star Trek: Armada II at ModDB.

  27. Bridge-Remix for FO mod 3.2.7 for Star Trek: Armada II

    This is a mod that serves a single purpose — to make the game break the 32bit limit. Old games generally only use 4gb RAM, including Armada II. By using a combination of DXwrapper, Bridge Remix and DXVK 2.3.1 and thanks their creators for their hard work, we were able to partially overcome this limitations. In more detail, this mod supports:

  28. Downloads

    Browse Bridge-Remix for FO mod 3.2.7 for Star Trek: Armada II files to download full releases, installer, sdk, patches, mods, demos, and media.

  29. Bridge-Remix for FO mod 3.2.7 for Star Trek: Armada II

    Star Trek: Armada II mod | Early Access Apr 20, 2024. summary. articles. files. videos. images. I will fill this later. but in general it is the best rtx remix can do for now on armada ii platform. I find it not easy to update rtx status of the game, so this mod will not with RTX remix tag.

  30. quickview 3 image

    I will fill this later. but in general it is the best rtx remix can do for now on armada ii platform. I find it not easy to update rtx status of the game, so this mod will not with RTX remix tag. +. Add media RSS quickview 3 (view original) Post a comment. View the ModDB Bridge-Remix for FO mod 3.2.7 for Star Trek: Armada II image quickview 3.