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75€ de réduction sur un séjour hivernal réalisé à la Grange aux Coyotes

Cet hôtel nature d’exception s’inspire de l’architecture d’une grange traditionnelle nord-américaine. OFFRE DE NOEL : -75€* sur votre séjour hivernal du 17 au 23 décembre avec le code promo NOEL2021.

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Séjour de 2 nuits en chambre double à 70€

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Vols Aller/Retour Paris (Paris Beauvais)

Vols aller-retour entre l’aéroport de Beauvais et l’aéroport international de Malte. À partir de 19,98€ en janvier, monte à 40€ l’aller retour en février. Possibilité de prendre avec bagages supplémentaires pour 20€ en plus par vol.

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Sélection de Vols A/R Direct Paris

Quelques bonnes promos chez Wizz Air, si vous souhaitez vous rendre à Chypre, au départ de Paris (Aéroport Paris-Beauvais) Les dates de vols possibles à bas prix s'étalent entre Septembre et Octobre 2022.

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Sélection de cartes cadeaux Wingly en promotion

Glissez un vol privé sous le sapin en seulement quelques clics et profitez de jusqu’à 25% de réduction sur nos cartes cadeaux ! Notre offre de Noël est valable jusqu'au 5 janvier 2022.

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Inspired Voyage (ST: Voyager / SI)

  • Thread starter SIDoragon
  • Start date Oct 2, 2019
  • Tags star trek star trek voyager self insert

A/N: This started as a simple thought experiment, and just sort of snowballed from there. I've...

  • Season 1 - Episode 1: Caretaker (part 1)
  • Season 1 - Episode 1: Caretaker (part 2)
  • Season 2 - Episode 7: Cold Fire (part 1)
  • Season 2 - Episode 7: Cold Fire (part 2)
  • Season 2 Continues - Episodes 7 thru 14

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Shujin

M. NightShujinlan

  • Mar 15, 2020

three strikes is now in effect. Due to the sheer amount of reports and general misbehaving this thread has been generating on a regular basis, we will be adopting a three strikes rule. It is as follows: On your first strike after this mod post, you will be given a 3-7 day threadban. Second strike is two weeks to a month threadban. Third strike you will be removed from the thread permanently. The normal rules of SB apply along with one addition. You should be familiar with this one, it had been pinned previously. Canon complaints including canon!Janeway is still taboo. Don't derail. In case anyone needs reminders. Here is a rule guide for the Creative Writing Subforum. Here are the rules for Spacebattles in general.  

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SIDoragon

Dragon of Story and Song

  • Oct 2, 2019

A/N: This started as a simple thought experiment, and just sort of snowballed from there. I've been passing it back and forth with good buddy PublicLee Speaking who has been a wonderful help in smoothing out the concepts and giving it a direction. If you haven't read any of his stuff yet, please do so now because he is an excellent writer. It has been a good ten years since I last wrote any Trek fiction, so this will hopefully be a good time and fun read. The first two chapters are written and ready to be posted, and more should soon follow. And with nothing left to add, lets get into the story. Inspired Voyage Star Trek: Voyager ​ Season 1 - Episode 1: Caretaker March 2371 I woke up feeling worn down and sore, feeling like my head had been slapped around a few dozen times by a heavy mallet. My eyes could be glued closed for all the effort it was taking in opening them. The last time I'd ever been this out of it was after a third consecutive night terror a year ago, and I could feel that old familiar sinking feeling as 'dread' and 'fear' fought a war against me with their good allies 'hyperventilating' and 'blind panic.' My arms and legs moved, barely, but it was still progress. Experience was telling me that the sleep induced paralysis would eventually fade, it would just be a very unhappy minute of struggling as my various muscles decided to turn back on. Glacially slow, my eyes finally started to open. I squinted against the glare of the overhead lights, fighting to focus…wait, why are there overhead lights? My bedroom has a ceiling fan with three bulbs, not a dome that was backlit! And with that small realization, my mind snapped into total focus. Adrenaline flooded my veins as ice-water traveled down my spine, sweeping aside the mild paralysis as my fight-or-flight instincts began to scream "find a weapon, you asshole!" at me. Wide eyed and awake, I tried to take in my surroundings. I looked to be in some kind of hospital room? I was on one of three beds along the wall, with a quick glance showing me that they were unoccupied and thus no longer important. There are two circular spaces inside this small hospital room; one behind glass and the other open with another bed inside it. The room behind the glass looked to have a desk and chair, so I'm guessing it was a doctors office, but why did it look so familiar? The white walls were offset by a pale blue carpet and the dull pink of the beds, although the oval room with one bed looked to have black walls with yellow lights for some reason. In fact, why did this whole room look so familiar to me? I've never been in it before, but I could almost swear I've seen it before. I noticed an odd beeping sound above and behind me, and glanced back to see a monitor panel that was obviously keeping track of me. It was difficult to read, but also just as familiar as the damn room. I shook my head, fighting to review my recent memories and work out how I got here... ...wherever here was. Looking back down, I noticed for the first time that I was only wearing some very soft pajama-like pants, the blanket on top of me hiding away the rest of me. Granted I'm used to sleeping like this, so I guess I shouldn't be surprised I woke dressed like this, but since this isn't what I was wearing when I went to bed that means someone stripped me... "Mr. Shepard?" a man said, stepping into view as he appeared from the doctor's office. As my eyes dart to him, I blurt out, "Robert Picardo?" as I recognize his face and bald head. The man, nonplussed by my outburst, quickly recovers and walked up to my side while waving a small device over me like this was an episode of Star… ...FUCK...I'm still dreaming aren't I? This is a weird fucking dream. Why would I… "Ouch!" I flinch back from the man as he looks at me dispassionately. "You are, in fact, not dreaming." Blinking, and rubbing the spot he had just pinched, I can only offer, "Oh, sorry. I assume I just said all that out loud?" "You assume correctly," is his prompt reply. "You appear to be a little disconcerted. What is the last thing you remember?" I have to force myself to tear my eyes away from the man who played "The Doctor" on Voyager , but manage to do so by rubbing my eyes and shaking my head slowly. "Last thing I remember, I went to bed last night. Where am I?" The man finishes his 'scan of me' and stands there by the side of my bed. "You 'went to bed' nearly a week ago. You are currently in Voyager 's sickbay. You are the last one to wake from what transpired aboard the Caretaker array." If I felt worried bordering on concerned before, I was now officially on the edge of full-fledged terrified. He went on, "You were displaying some unusual neural activity, likely as the result of whatever it was that the alien did to all you, but seeing as you were in no danger and for all intents seemed to simply be asleep, Captain Janeway and I decided to wait and allow you to wake naturally. Of course, we didn't expect it would take this long to do so." "Now that you are awake, I'm going to inform the Captain. She wished to speak with you before you were discharged. I recommend you lay back and try to relax, it may take some time before she comes to see you." the man finished, looking me over for a moment before walking back into his office and tapping his hand to the shiny badge on his chest. God damn it. **** God damn it all to hell. I'm on Voyager ! After I lay my head back down on the pillow, things started to come to me. Explanations, I think, but in the most roundabout way possible. I started having flashbacks to things I've done, like filling out a certain CYOA that I had been curious about. I had been curious about a week ago and filled out a v1 form for WORM, and now I'm stuck with this shit. I couldn't have picked Endbringer, or chosen to act as an Emperor of Man or a Psychokinetic, no I had to be an idiot and pick Inspired Inventor as my power. I am much more familiar with the v5 CYOA and would have loved to have had some of those builds I had made. My favorite build would have allowed me to turn into an Endbringer at will and use its abilities to pump out technological wonders, but no, I had to end up with this v1 piece of shit. Worse, it had been nerfed to hell and back because whatever had brought me here seemed to think "hard mode" was still too easy. Tinker 12? Forget it, you aren't actually a Tinker. That was removed. Five charges each day? Nope, I start with a total of 10 charges, and earn a charge point for each week I survived. Oh yeah, I can only hold 10 charges at a time as well, so there is another downside. And instead of getting the ability to McGuyver nukes out of a plasma screen television and a microwave oven, I simply gain knowledge. If I wanted to turn into a discount Bakuda, I would have to drop points into explosives and engineering just to build the bombs, then I would need physics, chemistry and whatever else was required to replicate her effects. All that to say, I will need a long, long, long time to do anything. Sure, if my different themes overlap then their knowledge will stack, building off of each other and integrating perfectly. And all fields of knowledge are open to me, so I can learn anything from martial arts to political science, and everything in between, but you have to know what you need to know. And I need resources to build anything. Resources that are going to be rare on a ship stuck out in the middle of nowhere! That is the main power covered. The secondary power of 'Invictus', however, might actually be more useful on this wonderful voyage of the damned. Things like distress, or panic, should mean very little or nearly nothing to me. I'm supposed to be able to undergo any disaster without batting an eye, ignore pain, remain mentally untroubled by even the most terrible trauma, and fearsome odds won't give me pause. The fact that I was having a panic attack when I awoke means I must have been really freaking the fuck out. But the ability to throw off mind control like it was an irritating fly can only be a good thing. Especially in a universe where mind-controlling aliens in a real thing. At least I hope I can throw it off. Only way to know for sure is to be put into that situation, and I'm fairly sure I don't want to risk that. The real question mark is what the hell good 'Blank' is going to be? Protect me from Q? Okay, on second thought 'Blank' might be my most valuable power. Maybe. Well, on that note I decided now was a good time to sit up on this bed and stretch my sore arms and back. I could see the Doctor glance at me from his office, but other than looking to make sure I didn't actually leave the bed, he seemed content to let me proceed with my bed yoga. This is certainly going to take some getting used to. Fuck. I'm a reincarnation. Which means I've lived out an entire life up until this moment. The circumstances were supposed to be entirely under my control, but without being able to make any major changes to the setting. Everything from this point forward is up to me, but what did I do before I got here? I could feel something starting to work its way forward from the back of my skull, but if it is memories or just motion sickness, I'm not sure. Sadly, my introspection is interrupted as Sickbay's door open and the woman who can only be Captain Janeway marches into the room like someone on a mission from God. She doesn't spare a glance at the EMH Doctor, and instead walks right up to me and all my shirtless glory. Why do I not feel self conscious about that? Oh right, Invictus. "Commander Shepard?" are the first words out of her mouth. My mind immediately prompts me the image of a smiling Krogan called "Grunt," and all I can think is that whatever brought me here has a sense of humor. That is quickly followed by roughly twenty five years of memories and experiences flashing into my head so fast and hard that I have to grab my skull to keep it from spinning. Holy shit whatever brought me here was lazy. It basically stole my Mass Effect character creation. I remember growing up in a Starfleet family. My childhood was filled with memories of time spent on ships and stations all across Federation space as they were transferred from one posting to another. We never stayed in one location for more than a few years. Following in their footsteps, I enrolled with the Academy. John Shepard, dad, was killed during the Cardassian War a few years ago. Hannah Shepard, mom, is looking forward to seeing me in San Francisco - she just made Admiral. I spoke with her just before I got on Voyager . We were planning my birthday next month... Rather than join Starfleet, I was recruited to join a different organization. During the War, a mission went wrong and I was trapped behind enemy lines. I managed to overcome and survive physical and psychological stresses that would have broken most, and survived while the rest of my team fell. I was the sole survivor of that mission, and they promoted me for it. I can hear someone calling my name, and when I look up I see the Doctor standing over me waving a medical tricorder. Janeway is standing next to me, concern mixed with curiosity on her face. The Doctor gave a small nod and said, "You seem to have low blood sugar. That would explain the sudden wave of dizziness." He stepped to the side for a moment, grabbing a hypospray and adjusting the dosage for a second, before stepping back and jamming the device to my neck. A soft hiss followed, and he took a step back to add, "Rather than ignoring the symptoms next time, speak up and tell me before you pass out." "Thanks, Doc." I mutter, but he nods and steps away to head back into his office. Janeway takes a step forward and smirks at me before declaring, "Lets try that again. Commander Shepard, I'm Captain Kathryn Janeway. Welcome to Voyager . Now, who are you and why are you on my ship?" I furrowed my brow at that. "You obviously know who I am. You just used my name and rank." "And frankly that is all we could get off the computer." She declared, her eyes narrowing dangerously at me. "We have your name, rank, age and serial number. That is it. No records of your history, background, last deployment, nothing." I thought about that for a moment, and as the answers came to me I frowned in resignation. This was going to get tricky, and I had to play along until they offered up some knowledge that I shouldn't currently have, but I might make my way through this minefield. With a sigh, I offered, "Please, Captain, call me Branden, or just Shepard. I don't like formality very much. And before we continue, I need to know if Lieutenant Tuvok has been recovered along with the Marquis you were ordered to capture." That got her attention. Janeway crossed her arms in front of her chest and shifted weight onto her backfoot. "How do you know about that? Our mission was classified, as is the Lieutenant's mission." I sighed, deep and long, "Please, Captain. It will make things simpler to explain and keep me from repeating myself later." There was a short pause as she seemed to mull things over in her head, before Janeway tapped her comm badge and declared, "Janeway to Lt. Tuvok. Please report to Sickbay at once." "Thank you," I offered, but she didn't respond. Instead the Captain just stood there and waited while I went back to stretching my arms and shoulders. Almost two minutes of silence passed before the doors to Sickbay open and I see Tuvok stroll in and walk towards us. I was wondering why the door hadn't closed yet, before I then see Chakotay quickly step inside move to his Captain's side. I try to keep the groan from escaping, since this will just make things more difficult, but it is difficult. "Reporting as requested, Captain." Tuvok says before standing at ease and waiting to see what this is about. I can see the small quirk of his eyebrows that say he is curious, something I've learned after working alongside Vulcan's for many years… Fuck, this memories are integrating quickly. They will be useful, so I know I shouldn't fight them, but damn is that disconcerting to suddenly have decades of experiences moved to the forefront of my mind. "Now," Janeway begins, bring me back to the moment, "care to explain what this is about?" "Captain," I start, forcing a frown and adding an edge to my voice, "why the hell is a Maquis wearing a Starfleet uniform? And why is he wearing the rank of First Officer? What happened to Cavit?" Chakotay looks surprised, and maybe a little insulted. Tuvok is indifferent as expected. But Janeway looks to the floor for a second and then back at me with what I can only say looks like sympathy. "Shepard, you obvious know about our mission to the Badlands so I'm not going to get into that right now. Just listen carefully." At my nod of agreement she continues, "Seven days ago, this ship was pulled from the Badlands into Delta Quadrant. Several members of my crew were killed during that violent hurtle across space, including my first officer, helmsman, chief engineer, and the entire medical staff. Furthermore, crew of both this ship as well as the Marquis vessel were abducted upon our arrival and subjected to a painful three-day medical examination conducted by the being who brought us all here, the 'Caretaker.'" "After he was done with us, he returned most of us to our ships. Two of our crew, B'Elanna Torres and Ensign Harry Kim became ill after the experiments and the Caretaker sent them to the Ocampa homeworld for care and medical treatment. To get our crew back, Chakotay and I put aside our differences to locate them and find a way home." Janeway sighed, frustrated, and continued, "Turns out the Caretaker was dying, and he didn't have the energy to send us back home while he was also sending a massive stockpile of power to the Ocampa. After the Caretaker died, we planned to use his technology aboard the Array that brought us here to send us back, but a hostile species known as the Kazon made that impossible by attacking us. Rather than allowing the Kazon to seize the Caretaker's technology and upset the balance of power in the sector, I made the decision to destroy the Array." Chakotay spoke up then, his voice clear but a little shaky. "My ship, the Val Jean , was destroyed in the battle with the Kazon. My surviving crew was transferred to Voyager , filling vacant positions and pulling our resources. We've sworn to serve under the Captain, and run this ship like a Starfleet vessel." "At maximum speed," Janeway picked the story back up, "it will take 70 years to get back to Federation space. Of course, no starship can maintain that speed for so long. Nevermind we have only so much fuel. More likely the journey would take a hundred years, maybe more. So we will keep an eye out for advanced technology and other methods of getting home faster." There was a long silence that followed that revelation. And I have to admit, even knowing all of this already, intellectually, hearing it spoken with such reverence and somber attention made it so much more poignant. I could hear the years spoken in such a way that it felt like a hammer was beating on my chest. I looked at the floor, nodded slowly, and took a moment to pretend to be internalizing the information. "Captain," I slowly started, bringing the three Starfleet officers out of their own thoughts, "pull up my service record and enter my real serial number, 19-Espsilon-099. The record you can see is just a placeholder." Janeway nodded to Tuvok, who walked over to a monitor near the door and began tapping commands into it. A few moments later, the Vulcan's hand came to a sudden stop as he read my record. After a minute of silence he stepped into the Doctor's office, grabbed a pad, and brought it back to the monitor to copy the information down, and then cleared the screen. As he handed the pad to Janeway, an impatient Chakotay blurted out, "Well? Who is he?" Rather than answer him, Tuvok remained quiet and simply looked at his Captain who was reading over the data with a growing look of concern even as her eyes widened. After another minute of skimming, Janeway pried her eyes from the pad and looked at me to ask, "Is this true?" I knew what she was referring to, it was the same question asked each time that mission report was read. I just nodded and said, "Every word. I don't know if your computer has the full report or just the summary, but it happened." Chakotay finally had enough and raised his voice to demand, "Who the hell is he?" Tuvok turned to the First Officer and calmly declared, "A superior officer." "This is Commander Branden Shepard," Janeway answered, "of Section 31." Funny how things work. Section 31 has always been somewhat comparable to the Romulan Tal Shiar or the Cardassian Obsidian Order. We are effectively the Black Ops branch of Starfleet Intelligence. A secret buried so deeply that only Admirals and Captains even knew of our existence. Starfleet's dirty little secret. Old ingrained habits from years of command snapped the Maquis into a perfect rod-straight attention. It was a shame Starfleet didn't do salutes, his would have been textbook. I sighed, both a little over dramatic for show as well as a little genuine, and then spoke up, "Don't do that. I'm the equivalent of a Starfleet Captain, but this is Janeway's ship. I'm just a passenger." Tuvok looked pointedly at me then. "Which begs the question, why are you on Voyager ?" "Because by now I was supposed to be back on Earth," I answered. "I was on DS9 when Starfleet Intelligence got some new intel for you. Since Voyager was supposed to be retrieving you and heading back to Earth, I was going to just be a passenger after passing on my message. The only person who was going to know I was here was you, Lieutenant." "Intriguing. What information could have been so important that it needed to be delivered as soon as I had been retrieved?" the Vulcan asked. I pointedly looked at Chakotay, waiting a moment for someone to realize and tell him to leave, but when they didn't I accepted it as their decision and declared, "We received confirmation that the Maquis agent known as Seska isn't Bajoran. She is in fact a Cardiassian agent." That got everyone's attention, so I added, "I suppose it is too much to hope that she died on the Val Jean ?" Next thing I know, I'm feeling a fist impact my jaw and I'm falling off the medical bed. When the stars clear, I see Tuvok holding Chakotay against the Sickbay wall, and the Doctor is standing over me with his scanner running over my head again. Chakotay is yelling, "You lying son of a bitch! I've known Seska for more than a year and she hates the Cardassians! Hell, her knowledge of Bajorian tactics is how we managed to survive all this time!" The Doctor helped me sit up, so I replied, "Seska has been an intelligence operative for the Obsidian Order since 2361. In 2367 she underwent surgical operations to transform her physiology into that of a Bajoran so she could infiltrate their resistance. After the Occupation ended in 2369, Seska was reassigned to spy on the Maquis. And like any member of the Order, she is trained to play the long game. Tell me, Chakotay, how soon after she joined your group did you begin sleeping with the enemy?" The First Officer began a new round of swearing but was swiftly cut off by Janeway yelling, "Enough! While I'm inclined to believe my First Officer, I also know the reputation of Section 31. And if Starfleet Intelligence says she is Cardassian, I have to at least entertain that possibility." The Doctor stopped his scanning for a moment to helpfully add; "Seska is one of the few former-Marquis crewmembers to have not come to me for a physical as requested. If she is a Cardassian, a simple blood test would be more than enough evidence." Chakotay stopped his struggling and declared, "Fine, bring her in and test her blood. Then we'll have the truth-" "I recommend," I interrupted the Marquis, "catching her off-guard. If we call her to sickbay, she could try to run. Send a security team to escort her." "Run where?" Janeway asked, eyes raised at me. "We are 70,000 light years from home." Tuvok answered for me. "Most species react badly to having their secrets uncovered. They do not react rationally." "Plus," I added, " Voyager has two shuttles and a Runabout. She has had several days to establish her own plans for evac. Personally, I would order your security officers to simply stun her and use the teleporter to bring her directly here." "I refuse to treat someone as guilty until they are proven so," the Captain snarked. She tapped her badge and called, "Janeway to security, please send a team to escort Seska to Sickbay." **** I had originally decided to hold off on putting any Inspired Inventor charges into anything just yet, and at first I was glad to have shown that restraint. Thanks to my Reincarnation and life up to this point, I had more than six years of Starfleet Academy training working its way through my mind, as well as an additional six years of combat experience and field command running operations against the Cardassians, Romulans and most recently intelligence gathering runs on the Dominion. And isn't that weird as fuck. All this knowledge and experience that I have gathered over my life, and at the same time it is all just so new and interesting. Add on top of that the bacon bits of knowing in broad strokes what is going to happen in the next few years in the Alpha Quadrant. Kind of glad I'm not on Earth, to be frank. I remember the first time I saw Earth from space. I was just six years old and had followed my parents to Earth to visit some extended family. Like a pilgrimage of sorts, most humans on the transport gathered around the port-side messhall window and pushed their children to the front so they could get a good look. Me and a dozen other kids saw Earth for the first time, the home of humanity and birthplace of the Federation, and we're left with a feeling that could only be called a religious experience. Hannah, mom, told me that her parents had done the same thing to her, and they went through the same thing at my age. At the same time I also remember watching the live feeds from the International Space Station on youtube. Taking a moment to shake the disconnected memories out, I went over and over what I now know once more. From the Academy I learned how a warp drive works, from experience with 31 I learned how to kill a dozen men with an overloaded phaser buried in the dirt like a landmine. On starships I hung around the gold shirts in engineering, learning how to build warp coils for fun, and on a classified mission in the neutral zone I learned that Romulan warbirds can't come to a full stop nearly as quickly as they may need to. With a deep sigh, I sit up from my new bed and swing my legs over the side, looking out the window of my quarters. We weren't currently at warp, so I took a moment to simply enjoy the view of strange, alien stars that would have been impossible to see on Earth. The ship was currently undergoing some minor repairs that occurred during the apprehension of Seska. As soon as security had found her and asked for Seska to follow them to Sickbay, she had known her cover was blown. So she called out a simple command to the computer, a simple script command she had thrown together as soon as she was on board, that caused most of the ship to freak out. Warp Core began to overheat, and that threw all of Engineering into a tissy. Propulsion and navigation soon followed, and that was an exciting time to be in Sickbay when all of the gravity plating shut down on the entire deck at once. Thankfully, none of this was too dangerous as people were in place to handle it. All Seska was doing was attempting to escape, and hadn't managed to make it more than a dozen yards before a second security team that Tuvok had insisted on cornered her. Rather than risk capture, her Cardassian training kicked in. Seska took the easy way out, rather than risk giving up her secrets or being marooned on a M-class planet as I was going to propose to Janeway. I knew the captains morals wouldn't allow for summary execution of a spy. So, eventually her corpse arrived in Sickbay. A quick blood test proved that Seska had been Cardassian all along, and I got to enjoy watching Chakotay turn nearly green before he rushed out of the room. Last I heard, he was calling a meeting of all the Maquis on board to let them know. Brave of him, not entirely smart, but brave. That left me alone with Janeway and Tuvok. Both of them seemed at odds with how to proceed with me, in their own way. Tuvok, for example, seemed to be perfectly fine with the situation. I was Starfleet Intelligence, I just brought him vital information that could have saved the ship in the long run, and more than that I was a trained soldier who can help protect the crew. Janeway, on the other hand, I suspect was more pensive about allowing someone on board who found it easy to take the violent route first. This is post-Borg pre-Dominion War Starfleet I'm dealing with, which means military minded operations are one of those things you do "over there" somewhere where no one can see what is happening. Starfleet is about exploration and science, but 31 is all about doing whatever is necessary to protect the Federation. That means removing people, theft, and blowing up things. And in my opinion, that is exactly what is going to be needed in the Delta Quadrant. Since they had no idea what to do with me for the moment, and the immediate concern has passed, the security team escorted me back to my quarters on Deck 4. For some reason, I don't think they liked me, judging from their stiff expressions and unwillingness to talk to me, but I'll try to not let that get to me. It has been a long week for everyone here, and I'm not exactly making things any easier. Okay, so, since I have a charge cap and I don't want to go to sleep and miss out on gaining a skill point back, I might as well use one or two now before turning in. Then again, I suppose there is no reason why I can't do that while I'm taking a bath? Ten minutes later I was immersed in a tub of hot water, safe in the security of knowing that every drop of water will eventually be sterilized and consumed as drinking water. Under normal situations the water would be replicated, and then returned to the replicator after I was done. From energy, turned into matter, and then back into energy. But every starship had a water reclaimer system built into the life support systems, to be used when energy resources were scarce. Such as now, when we are 70 years from a known trade port. It just made recycling easy and convenient. So, relaxing in the water, I leaned my head back and decided it was time for a test run. Only question was, what should I try to learn? Most things that I would immediately need were already "programmed" into me from my life. I could go down to engineering right now and calibrate the warp core. There were even a handful of things I knew that would be useful to ship security that is already in use on Section 31 vessels. Which left the question of what do I want to know, that could be useful, that this ship of the damned can't learn? What would Shepard do? Huh, now that is an idea. Why focus on Star Trek technology when I can learn anything? So how about something from Mass Effect instead? I mean, my first name is still my own at least but whatever the hell brought me here chose to name me Shepard. Maybe that was a hint? Mass Effect: Omni-tools, 1 charge. Son of a… My brain went into overdrive as it began to literally download information from an endless sea of data. In a single, infinite, moment I was intimately familiar and aware of concepts that would have been foreign to me just a moment ago. And since the amount of useful information given to you by Inspired Inventor does deeper as the concept you spent the charge on gets narrower, and I chose a very specific thing, I could literally walk into a workshop and begin building these damn things. And on my god would Omni-tools been useful in this universe. Multipurpose diagnostic and manufacturing tools, as well as computers used for a variety of civilian and battlefield tasks as complicated as hacking, decryption, or repair. Higher-end omni-tools can even be used as straight up weapons. Flashlight, scanner, repair systems, dispenser for medi-gel (something else I might need to 'invent'), camera, communication systems, miniature replicators… Holy shit, it is building on top of my Star Trek knowledge as well. In the Academy you had to learn how to repair basic replicators since they are so vital as well as dangerous. And my knowledge of omni-tools integrated that knowledge without even skipping a beat. They can also be very effective melee weapons. I've never even heard of Geth Juggernauts using omni-tools before, but I now know that they commonly use them to create energy pulses and to drain enemy barriers. Hell, Alliance infiltration units used a cryo-blade to flash freeze opponents flesh on contact. Holograms are also nothing new to Starfleet, so having a holographic interface in the form of an orange gauntlet appear when activated should be easy to adapt to. Plus, they could prove to be deadly surprises for opponents who expect a disarmed person when we hand over our phasers. Because this is Star Trek and eventually someone is going to be caught off guard on a planet's surface without a weapon. At least I'll be able to give something to Captain Janeway when she comes back around to speak with me in the morning, because I know she will. I would in her position. She'll want to know what I can do for Voyager now that we are all alone out here on the opposite side of the galaxy. What can I do? I can prepare this ship for war with the Delta Quadrant.  

Season 1 - Episode 1: Caretaker Part 2 March 2371 Waking up the following morning was something of a learning experience for me. On the one hand, the persistent hangover-like headache and muscle pain that I had been vaguely aware of from the previous day had vanished, leaving me with a clear mind and more focus. On the other hand, I was already on the floor and working my way through a set of pushups before I knew I was doing them. Apparently my new old life had some interesting habits associated with it. And that was more than just a little disturbing. I stayed in the plank position for a good thirty seconds while I tried to come to terms with what was happening and why. Mostly I just held the position and tried to not freak out, as memories of doing this exact same routine for the last six years flooded into me. Something else I'm going to have to get used to, I guessed. Random memories. Not sure how comfortable I was with that, but I'd have to get used to them. Didn't really have a choice. After collecting myself and calming down, I finished the set of floor exercises, might as well , before walking to the replicator panel on the wall and seeing what was on the menu. It turned out that the machine was shut down, but a quick visit to the restroom got me the glass of water I was craving. Problem, meet solution. Halfway through the door separating the restroom from the rest of the guest quarters, which frankly was more than a little like a small apartment, I reached up to the doorframe on a whim and began doing pull ups. I had always been strong, in my previous life, but pull ups had always been one of those exercises that had been impossible for me to do. I couldn't help the broad smile that graced my face, or the little giggle of glee completely at odds with what my new old memories said I'd normally do, when I effortlessly pulled myself up off the floor and let my legs dangle out in front of me. I was up to twenty pull ups before I let myself drop to the floor and started shaking my head in wonder. At least I could admit this body was in good shape, although I did wonder if that would make me stand out too much. From what I remembered from the shows in my previous life, and from what my memories from this life are feeding me, most humans in Starfleet were physically average. Not too strong, not overly muscular, and with a significant amount of focus on cardio. Then again the most physically demanding thing people in Starfleet ever did was "run away." Had an over-reliance on starships made humanity weaker? I'd noticed that my arms were larger than most people's legs on this ship, and my natural height had carried over between universes to leave me towering over most crewmembers, so I supposed I'd be a good example of the difference between ground and space combat. For most missions with 31, if you are engaged in ship-to-ship combat then you have seriously screwed up somewhere. The point is to get in, get out, and not be seen. Then again, my new old memories, and my memories of the show, never showed 31 agents as that muscular. Maybe it was just a difference in philosophy between the two very different settings and not strictly about the organizations? Star Trek was all about peaceful negotiations, playing things safe even as they explored the frontiers of space, and relying on transporters to turn any major conflict into ship-to-ship action. It played into an optimistic view of the future. Meanwhile, Mass Effect had a lot more hostile negotiations, dealt with dangerous wildlife and pirates as just something that routinely happened, and exploration was often performed from behind the barrel of a gun. It didn't attempt to portray a utopia, and instead showed a galaxy that might be, when you have many different races all existing at the same level of technological development - a collection of interests working for their own gain. I supposed that means if the Alliance was an analogy for Starfleet, then Cerberus was an analogy for Section 31. We certainly did have a similar preference for assassinations, sabotage, and questionable technology. Stopping that line of thought before I began to slide down that rabbit hole, I took a seat on the floor and crossed my legs. I'll admit that in my old life I once had a bit of an anger issue, especially when I was young, but, of all people, my art teacher in high school talked me into considering meditation as a way to deal with my issues. Certain stresses at that time of my life had been getting to me, impacting my educational and social life, and so I tried the exercises, found what worked, and eventually made it a part of who I am. Was. Am. Certainly helped lead me to a more relaxed life as an adult, and heaven knew I needed to deal with what has happened to me sooner than later if I didn't want to explode on something, or someone. So I straightened my back, took a slow deep breath, and focused inwards. It felt different than it had before I arrived here. My usual mental space had always been a void, black and endless, and I found the emptiness to be conforming. It was like wrapping yourself in a blanket that blocked out everything else but was cool to the touch. That same void was there, but I was no longer completely alone. There was an orb of some kind, white and warm, about the size of a golf ball, directly in front of me. I reached out for it, touched it, and felt a jolt as all the information I had acquired yesterday rushed into me. Clarity came with it, telling me exactly what I knew, as well as what I didn't. I could physically see where the gaps in information would be, pathways where improvements, offshoots, and derivative technologies would be developed, as black spaces in the branching stream of information, making the beginnings of a grand web. With this new clarity came disappointment. Yes, researching omni-tools from the Mass Effect universe the previous evening worked as expected; I now knew how to construct one. If I had the spare parts and equipment common to that universe to do so, that is. It wasn't that much of a hurdle in the long run, it just meant I would have to spend time designing the tools and parts I'd need before scanning them into the replicator to make as many copies as I needed. Not a problem. No, the real issue was what I didn't learn. For example, how to program the subsystems to make it useful. I'd learned how the develop the code for the device itself, but not for the variety of things it could be used for. It was like knowing how to make a cell phone, Operating System and all, though only the bare minimum to function. It could make calls, but if you wanted to play chess you would have to also develop the app for it. Same for the calculator, calendar, wireless internet connector and everything else we took advantage of those handy little devices for. That is where I was with the omni-tools. I could make the hardware, but the apps were another issue. So, making an omni-tool with built in tricorders and all the other various tools would be challenging. My Starfleet Academy training hadn't covered the basics of writing the code that made a tricorder work, nor building them from scrap, they focused on reading, maintaining and repairing them. That required the more specialized training you got if you took followed the Operations scholastic tree. Unfortunately, my reincarnation was more interested in weapon systems, combat strategies for both ground and space, and specialized defenses, not programming. On the other hand, this wasn't an impossible situation. I could learn what I needed by using my power, paying for it with precious points, or I could learn how to program my omni-tool through more traditional means. Considering how good the ship's computer systems were, I might be able to just ask it to load in the code necessary once I have the hardware in place. Then it would be a simple matter of making sure the interface was user friendly and the information collected was accurate. That would be something I'd l have to run past the engineers and have them double check for me once I had a prototype ready. I pulled away from the orb of information, frowning in thought, as I considered these seemingly arbitrary restrictions that have been put on me by whatever cosmic joke stuck me here. Oh, I could probably use this gift to instantly learn how to construct Iron Man's suit of armor, but more than likely wouldn't get the necessary information for an arc reactor to power it because it was technically not required to make the suit function at minimum requirements. You could power one of those suits by hooking it up directly to an alternate source of energy, it would just make them less useful, and I could forget about the Jarvis AI helping me as well. Most likely I would have to pay extra for each system, several points might have to go into the suit's arc reactors alone since it was technically an outgrowth of the original, much larger, piece of technology. Then again, Voyager 's warp drive most likely could out produce any energy produced by an arc reactor by several orders of magnitude, and even if I wanted Iron Man's armor, it most likely wouldn't be very useful for me or the crew until I could mass-produce the versions designed for operations in space. No, I'd started down a particular tech tree, so I might as well see my way through it as much as I could before I needed to branch out. That way they'd all work together, and I would hopefully only need to figure out how to make them interface with Voyager 's computers once. What I was going to get from this tree was limited, Gods knew that most of the tech in the Mass Effect universe runs on a unobtanium-like Element Zero. So, unless it is possible to replicate or synthesized Eezo in the trek-universe, most of the technology of that setting would be useless to me. Robotics, body armor, omnitools, and that might just be about it. Maybe medi-gel. The ideas for some Trek versions of the technology, on the other hand, could be useful. Maybe some time later, when things calmed down, I could shift focus to Genetics. I never agreed with the idea of humanity shying away from a technology that could solve ninety percent of its problems. Just because humanity was pulled into a third world war, which was going to happen anyway based on the way things were going at the time, didn't mean the idea of augments was inherently a bad one. It just meant that the technology hadn't been perfected yet. Nearly every other species in the Federation used genetic engineering to some degree, but if a human was found to have had it used on them to do anything more than remove a genetic disease (so long as it wasn't a germline replacement), then that person was hit with a stigma by their peers and a possible prison time by the government, even if they hadn't wanted it or it was done before they were born. It's what would have happened to Dr. Bashir on DS9. Even with the Dominion War in full swing, Starfleet took the time to get involved and almost locked up the man just because his parents got him some minor enhancements to make up for poor genetics when he was a child. That being said, genetic enhancements would be a valuable but slippery slope to climb. Everything would have to be reviewed by the Doctor and would also require me to show that I knew a hell of a lot more about an incredibly stigmatized field than I really wanted. Not only that, it would require the Captain and crew trusting me. Based on what I could remember, which I must admit wasn't that much as almost ten years had passed since the last time I'd watched Voyager , I knew the crew of this ship would need help. If things happened as that had on the show, people will die, and there won't be many opportunities to replace the missing crew. After all, only the truly desperate would be willing to abandon all they knew and live on a starship full of strangers for the rest of their lives with no hope of ever going home. Those that do won't be the kind of people who will take well to Starfleet rules and regulations. Robotics could be an answer to the problem of labor, but once more I just didn't see that happening. It's already impressive that an Intrepid-Class starship, something the size of an aircraft carrier that normally carried thousands of people, was run by just a hundred and forty. Hell, the ship could, and would, still run with half that number. I couldn't imagine the materials needed to build a dozen T-800s would be difficult to find in your average asteroid field, I didn't remember anything unusual about their components, but people would still get worried. With the Federation's history of homicidal AI's, anything that appeared to house one was an issue, and their design would make everything worse. With Replicators, normal robots weren't needed for construction, so the crew wouldn't even be comfortable with the concept of mindless machines. If I wasn't careful, that fear could eventually lead to me being left behind on some moon one day. Nodding internally, my choice seemed to be made for me. I would have to stick to small improvements for now, earning trust and building a good reputation with the crew. I would have to pick what skills I wanted or needed very carefully since I could only hope for fifty points a year to accumulate. And becoming an expert in something may take a fifth of that. A tone at the door shook me out of my thoughts, and I looked up from the floor to call out, "Enter!" To say I was surprised to see Tuvok enter my quarters while carrying a serving tray with an obvious plate of something hidden under a stainless steel bowl alongside a glass of water, would be an understatement. As he stepped inside, I rose to my feet and gave him a respectful nod, but stayed where I was until he had placed the tray on my bedside table and moved a respectful distance back towards the door. Before I could say anything, the Vulcan looked at me and raised an eyebrow. "When I entered, what were you doing on the floor?" Glancing over at him, I smirked as I replied, "I would think, of anyone on board, you would recognize meditation." "Curious. While I know that Humans are capable of meditation," the man explained, "It is uncommon to find one of you who practices it. You may be one of only three or four people on board who do so." As I walked to the tray of food, I smiled at the Vulcan. "That might be true, but I'm not going to begrudge those who don't. It is a useful art and I can think of a lot of people who could use a little more centering." It wasn't difficult to notice he was keeping himself between me and the exit, but I decided I wouldn't call him out on it. "Thank you for bringing me something to eat, Lieutenant." "You have likely noted by now that your room's replicator is disabled," He stated factually. "We are currently running on limited power, and so to conserve energy we have temporarily disabled replicators for the entire crew. Ration packs have been distributed for the time being to make up for the shortfall, but if you wish for something a little more...adventurous, you can find one Mr. Nelix working in the kitchen." I raised an eyebrow at the head of security, new world knowledge clashing with old for a moment as I choose how to respond to that. "I wasn't aware that Intrepid-class starships possessed kitchens. The mess hall is supposed to just have a series of replicators and that is all." "Indeed," he answered, eyebrow twitching slightly just enough for me to recognize as irritation. "Much to the surprise of many, and without prior permission, Mr. Nelix took the space normally reserved for the captain's private dining room and converted it into a small kitchen." "That must have been a joy to discover," I laughed softly. "Exactly how many code violations did this spontaneous new room receive after the engineers went over it?" "Plenty." Was all he would say about it. I removed the cover from the tray, seeing something that looked like scrambled eggs, except it was red and seemed to have the consistency of cardboard. I took a small sample bite of the concoction, and started to cough. Between fits of gasping, and sipping water, I managed to choke out, "I suppose I don't want to know what it is made from?" "Presumably, no." was the immediate reply. "But I have been assured by the Doctor that it is safe for general consumption." "I'll take your word for it." With that I put the top back over the plate and turned to look at the Vulcan. "So, I have to ask, but is it really necessary to keep me locked in here like a prisoner?" Tuvok arched an eyebrow and stated, "To the best of my knowledge, you are not a prisoner. Nor is this the brig." "Right," I drawled out. "That's why security has been outside my door all night. And why food was brought to me by the head of security." He tilted his head ever so slightly to the right as he answered in his usual clipped voice, "I brought you food, because I knew you had not left your quarters, and I am to escort you to Captain Janeway once you have completed your meal. The guard detail on your quarters is due to the fact the Maquis crew would by now know of Seska's death and might seek to blame you. They are there for your protection. Mr. Shepard." I didn't quite believe him, but it wasn't worth fighting about. I was about to meet the Captain anyway and get this all sorted out, so going along with this might be the best thing to do. Taking another bite of the food, this time doing a much better job of not being overwhelmed by alien spices, I looked back at the Vulcan and asked, "So how is Chakotay holding up? Is he blaming me, or himself?" Cocking his head ever so slightly to the side once more, Tuvok replied, "It is not my place to speculate on the mental state of the ship's First Officer unless there is a medical emergency." "Fair enough." I accepted. "I just hope that he can put the situation behind us. We'll likely be working together in the future." After a moment's pause for thought, he replied, "I have worked with and known the Commander for some time, and have seen him put aside his disputes with others for the good of his mission. I believe he will do the same once more should there be no further antagonization." I nodded in understanding, finished my last bite of food, and cleared my throat with a glass of water. "Well, if I'm going to see the Captain, I should dress the part." "A temporary uniform had been placed in your wardrobe prior to your dismissal from Sickbay." Tuvok helpfully informed me. That was a good thing to know, since all I remember bringing onboard were my civilian clothes. When I checked the closet, I was more than a little surprised to find what was basically a blank uniform. It was just like any other crewmembers on the ship, but instead of a red, blue, or yellow shoulder stripe it was grey. Section 31 uniforms were a uniform black, but they also didn't look much like normal Starfleet uniforms since they weren't an acknowledged part of the Federation. Usually you just wore what was required to play the role you were assigned. I stepped into the bathroom for a moment to change, and exited a few minutes later with a stretch as I moved around to get used to the material and how it hung on me. With a gesture, Tuvok led me out of the room waved away the two security officers who nodded at the two of us and walked away. The journey that followed was one of silence. I saw a few people walking the halls, some carrying repair kits or datapads, and they all looked busy. We traveled up a couple of hallways, stepped into the turbolift, and exited a moment later on Deck One where Tuvok led me to a door on the starboard side. The Captain's ready room. After we were granted leave to enter, I could see Janeway sitting behind her desk nursing a cup of coffee in one hand while the other was holding up a datapad. Something I just didn't understand was why everyone insisted on using those pads. Pads are very useful if you need to be mobile, or share information away from any wireless connections, but since almost one hundred percent of all data is kept on the ship's main computer network, why not just use the perfectly good terminal on your desk and access the data there? "Captain, I have escorted Commander Shepard as requested." Tuvok announced unnecessarily. Janeway didn't look at us, or do anything else to acknowledge she heard us, but it was obvious she had. Purposely ignoring someone is a standard technique used to establish dominance and show who is in control of the situation. She was already in charge. I honestly didn't care about who was in command of who on this Love Boat, as long as I could get a lab to work in, so all this posturing was pointless. All she succeeded in doing was making the Lieutenant and I stand at attention for a prolonged period, and wasting everyone's time. Eventually, she broke her silence and announced, "Thank you, Mr. Tuvok. That will be all." He nodded to her, turned, repeated the action towards me, and stepped back out. No sooner had the doors hissed closed behind him did Janeway look up and declare, "You are something of a problem for me, at the moment." With no way to respond to that, I just remained standing at attention. From what I remembered of her, she'd be looking for anything to criticize to gain an upper hand, her first tactic having been useless. She looked back at the pad in her hand, "I've just been going over your service record in more detail, or at least the portions that I have access to. Argus Array information retrieval in 2369 is an interesting footnote to be added to the history books, since without that the Peace Treaty of 2370 would have been very different. As would the various operations you ran on Bajor, Cardassia Prime, Arawath and a half dozen others." "I think my favorite mission in your file has to be the Kriosian rebellion," Janeway sneered, almost hissing between her teeth as she continued on. "A Klingon tributary planet along the Federation border, and not only did Section 31 find out that it was the Romulans who had been supplying the weapons to the rebels there, killing innocents, they then began to funnel more weapons to the planet while you personally led the locals in a series of operations to force the Klingons into granting them their independence." The silence following that declaration stretched out, broken only by the sound of Janeway taking a drink of her coffee as I still stood at attention. Another unexpected benefit to my newfound athleticism was I found no trouble holding this position. After nearly a minute, she asked, "Well, do you have nothing to say?" "May I speak freely?" I asked, and almost hoped she wouldn't agree. When she gave me the nod to proceed, I said, "Argus was a simple data mining mission. The station was also a target for the Cardassians. We knew they would be there soon to destroy it, and that it would take too long to get the information if we went through official channels." "As for the Kriosians," I continued, "all I did was finish what the Romulans had begun." "You undermined our ally." Janeway countered. "An ally that the Federation has spent a lot of time and effort over the last hundred years to keep happy. Why would you risk a century of peace like that? We have laws about interfering in the affairs of other species and governments." "Do you think if would have been better for the Kriosians if we didn't help them?" I asked, frowning at the thought. "Let's play this out on the assumption that me and my people didn't help the Kriosians. The Romulans continue to provide limited support for the independence movement, which the Klingons tolerate. To a point. Eventually the Klingon governor would have to take action, and that action would include birds-of-prey in orbit launching attacks on anything that looked like a good target. Armed camps, government centers, hospitals, schools, basically anything large enough for insurgents to whole up in. Meanwhile, the Klingons start to think it is the Federation providing aid to the rebels, even though we aren't, which just makes relations between us worse. This isn't helped when Starfleet learns what the Klingons are doing to the people on their world. It would be seen as another Bajor, where the Federation stood back and allowed millions to die because trying to kick the Klingons out would be too hard, or because it might, only might, start a war." After a deep breath I calmly added, "In the end, the Romulans get exactly what they wanted: the Federation and the Klingons turning against each other. Let's examine what actually happened: because of the way we handled it, the Kriosians got their independence after losing only a few thousand people to the Klingons, they then immediately sought Federation protection which was given to them, and the Klingons no longer had a convenient place to attack the Federation along the border from, if it should ever come to that. Rather than warring with the Klingons to remove one of the few remaining worlds they held in the neutral zone, Section 31 persuaded them to give it up willingly, thus saving lives." And wasn't that a weird thing for my memories to throw at me. The fighting on that world had been brief, relatively. A few years of buildup, but only around four months of fighting was needed. The Klingons, in all honesty, had no real reason to hold onto the world other than 'honor' and prestige, because they had done exactly jack all to make what should've been a vital strategic interest into something worthwhile. It would have been like the United States occupying West Berlin after the Second World War, and not building a military base there. Then again, I suppose that had more to do with the Feudal nature of the Klingon Empire rather than any active failing of their leadership. "You say that," Janeway rebuked dismissively, as if saying so negated any of my points, "but all I see in this record of yours is someone I don't want on this ship. There is a reason why Section 31 is not a formal part of the Federation or Starfleet, and it has a great deal to do with the way your organization operates. You don't operate on the same moral compass as we do, or even think of solutions the same way. If there was a building in your way, keeping you from your objective, agents of 31 are more inclined to just blow up the building and anyone inside rather than let something like that stop their mission." I cocked an eyebrow at that. "Does the building have a bomb in it? If it is just in the way, it's more efficient to just go around it. We generate less attention that way. Just because Section 31 operates outside the standard Starfleet Doctrine does not make us monsters. You are in command of an Intrepid-class starship, Captain, a vessel that possesses the firepower to wipe out every living thing on a planet if used correctly. Is the only thing keeping you from doing so Federation law?" "Besides," I pressed on, "just because we think differently isn't a bad thing. In fact, in our current situation, I would argue that it is vital to your survival." "Explain." she ordered, not taking her eyes off me. To someone else it would be a pinning, intimidating glare. I'd seen worse. With a shrug, I stated the obvious, "In Federation space, with Federation support of hundreds of ships nearby and clearly established rules of law, Federation doctrine can work. But we aren't in the Federation, or anywhere close to it. We are strangers to a region of the galaxy that has its own powerful interstellar powers and rules. And it is the height of hubris to believe that as we stomp our way across the galaxy, knocking over ant hills and generally making a mess of things because we don't like their way of doing things, that everyone should play by our rules. You can stick to Starfleet law on this vessel, but once you are beyond the outer hull it's the wild west." I knew she wouldn't listen, not yet. Hopefully she would before we met the Borg. "Compassion given to all, regardless of circumstances, won't work here," I finished. "We don't have the resources to do so." "I'm not sure I need a soldier on this ship." Janeway eventually argued after a long moment, but there was no heat left in it. "Not since the early days of Starfleet have trained soldiers been on our ships outside of wartime circumstances." "MACO units occasionally get called up when missions require the starship to be in dangerous territory or in a situation where they will be away from resupply for a long period of time," I pointed out. "We're in both. Most captains tend to forget that Starfleet may primarily be a scientific and exploration organization, but we must also prepare for conflicts and defend ourselves. Out here, in the Delta Quadrant, you are going to need every advantage you can get." Janeway looked down at her cup of coffee, frowned at the resulting emptiness, and then tapped the pad on the table for a few moments as she thought. I stood, waiting. She looked up at me, expectantly, but I had said my piece. After a long moment of us just staring at each other, the Captain declared, "I am unable to directly command you since you are a part of a different branch of Starfleet, but I will expect you to follow my orders on this ship." "You are the Captain. This is a Starship. I follow your orders. It is that simple." I agreed simply. She nodded. "I'll treat you the same way I have the recovered Marquis, by finding you a job you can take on while onboard that you are well suited to. I suspect you will be able to take over Mr. Tuvok's job as Chief of Security in a few weeks, allowing him to focus on being my second officer, once you are up to speed." Janeway reached into a drawer near her knees behind the desk, retrieved something, and then tossed it at me. I caught it on reflex, and then widen my eyes at seeing a Section 31 comm badge in my hand. Unlike the bright silver badge everyone else wore, mine was black as onyx and slightly heavier. Without hesitating, I attached the device to the uniform over my left breast. Once in place, I gave the Captain a thankful smile. Going from inconsolably hostile to gracious and friendly that quickly left me wondering if her anger, too, was a power play. Either way, it didn't matter. I had a position I could work from, and head of security would give me enough leeway to make small changes that would help everyone sooner rather than later. With that thought in mind, I noticed Janeway was smirking at me. "Welcome aboard Voyager , Commander Shepard. Treat her well, and she will treat you well." "Thank you, Captain."  

vnixned2

Admiraal der Nederlanden

kclcmdr

Kai The Kmpire!

Very good so far... watching. Now we wait for the response by the Maquis folks, especially First Officer Mr. C. TOC SIDoragon .. Inspired Voyage ST_Voyager_SI- THREADMARKS Razor One .. CH00a - The Case for Neelix SIDoragon .. CH00a - Shepard Bio SIDoragon .. CH00a - MAP - Local Space SIDoragon .. CH00b - Omake (Inspired Mass part 1) SIDoragon .. CH00c - Omake (Inspired Mass part 2) SIDoragon .. CH00d - Omake (Inspired Mass part 3) SIDoragon .. CH01a - Season 1 : Episode 1 (part 1) SIDoragon .. CH02a - Season 1 : Episode 1 (part 2) SIDoragon .. CH03a - Season 1 : Episode 2 (part 1) SIDoragon .. CH04a - Season 1 : Episode 2 (part 2) SIDoragon .. CH05a - Season 1 : Episode 3 (part 1) PublicLee Speaking CH05b - Apocrypha Basic Power Rules SIDoragon .. CH05c - Apocrypha Shepard's Uniform (March 2371) SIDoragon .. CH06a - Season 1 - Episode 3 (part 2) SIDoragon .. CH07a - Season 1 - Episode 4 (part 1) - Interlude 1 SIDoragon .. CH07b - Season 1 - Episode 4 (part 2) - Interlude 1 SIDoragon .. CH07c - Season 1 - Episode 4 (part 3) - Interlude 1 SIDoragon .. CH08a - Season 1 - Episode 5 SIDoragon .. CH09a - Season 1 - Episode 6 (part 1) SIDoragon .. CH10a - Season 1 - Episode 6 (part 2) SIDoragon .. CH11a - Season 1 - Episode 6 (part 3) SIDoragon .. CH12a - Season 1 - Episode 6 (part 4) SIDoragon .. CH13a - Season 1 - Episode 7 (part 1) SIDoragon .. CH14a - Season 1 - Episode 7 (part 2) SIDoragon .. CH14a - Season 1 - Episode 8 SIDoragon .. CH15a - Season 1 - Episode 9 (part 1) SIDoragon .. CH16a - Season 1 - Episode 9 (part 2) SIDoragon .. CH17a - Season 1 - Episode 9 (part 3) SIDoragon .. CH18a - Season 1 - Episode 9 (part 4) SIDoragon .. CH19a - Season 1 - Episode 10: Emanations SIDoragon .. CH20a - Season 1 - Episode 11: Prime Factors SIDoragon .. CH21a - Season 1 - Episode 12: Spare Parts (part 1) SIDoragon .. CH22a - Season 1 - Episode 12: Spare Parts (part 2) SIDoragon .. CH23a - Season 1 - Episode 12: Spare Parts (part 3) SIDoragon .. CH24a - Season 1 - Episode 12: Spare Parts (part 4) SIDoragon .. CH27a - Season 1 - Episode 13: Jetrel (Part 1) SIDoragon .. CH28a - Season 1 - Episode 13: Jetrel (Part 2) SIDoragon .. CH29a - Season 1 - Episode 14: New Faces - Part 1 (Part 1) SIDoragon .. CH30a - Season 1 - Episode 14: New Faces - Part 1 (Part 2) SIDoragon .. CH31a - Season 1 - Episode 14: New Faces - Part 1 (Part 3) SIDoragon .. CH32a - Season 1 - Episode 14: New Faces - Part 1 (Part 4) SIDoragon .. CH32b - Season 1 - Interlude 1 - Continuity SIDoragon .. CH33a - Season 2 - Episode 1: New Faces - Part 2 (Part 1) SIDoragon .. CH33b - Season 2 - Episode 1: New Faces - Part 2 (Part 2) SIDoragon .. CH33c - Season 2 - Episode 1: New Faces - Part 2 (Part 3) SIDoragon .. CH33d - Season 2 - Episode 1: New Faces - Part 2 (Part 4) SIDoragon .. CH34a - Season 2 - Episode 2: Reconstruction (Part 1) SIDoragon .. CH34b - Season 2 - Episode 2: Reconstruction (Part 2) SIDoragon .. CH34d - Training Sim (Canon) PublicLee Speaking CH34e - Shepard's Kobayashi Maru Review (Canon) ShinZed .... CH34f - Earning the Plushie (Semi-Canon) SIDoragon .. CH34g - Season 2 - Episode 2: Reconstruction (Part 4) SIDoragon .. CH34h - Season 2 - Episode 3: Full House (Part 1) SIDoragon .. CH34i - Season 2 - Episode 3: Full House (Part 2) SIDoragon .. CH34j - Season 2 - Episode 3: Full House (Part 3) SIDoragon .. CH34k - Season 2 - Episode 4: Circling the Wagons (Part 1) SIDoragon .. CH34l - Season 2 - Episode 4: Circling the Wagons (Part 2) SIDoragon .. CH34m - Season 2 - Episode 5: Quiescence SIDoragon .. CH35a - Season 2 - Episode 6: Persistence of Vision (part 2) MAP SIDoragon .. CH35b - Season 2 - Episode 6: Persistence of Vision (part 3) SIDoragon .. CH35c - Season 2 - Episode 6: Persistence of Vision (part 4) SIDoragon .. CH35d - Season 2 - Episode 6: Persistence of Vision (part 5) SIDoragon .. CH35e - Season 2 - Episode 7: Cold Fire (part 1) SIDoragon .. CH35f - Season 2 - Episode 7: Cold Fire (part 2) SIDoragon .. CH35g - Season 2 - Continues - Episodes 7 thru 14 xxXxx  

moop

Great idea for a story. One thing he could do was learn how to make black, white and green boxes in his brain from mass effect univers to save information. From there he won't need to worry about loosing a charge from the 10. He would only need to use like 5 or 6 to get the most out of it  

Yzarc

The Spark of madness

Just remember that "they did it on voyager" is not an excuse for anything, even breathing.  

lets hope the SI will replace Janeway at somepoint, as i really dont like Janeway  

fireball900

fireball900

SIDoragon said: Going from inconsolably hostile to gracious and friendly that quickly left me wondering if her anger, too, was a power play. Click to expand... Click to shrink...
Thule said: lets hope the SI will replace Janeway at somepoint, as i really dont like Janeway Click to expand... Click to shrink...

Doc Sithicus

Doc Sithicus

Watched. This has lot of potential especially for a pragmatic MC with a few hidden aces up his sleeve. Considering the amount of hypocrisy and shitty decisions Janeway made as the Captain, I would like SI to take over - Voyager would get home in half or third of the time and with less crew KIA. The rules that govern Federation starships are fine when you're in Alpha, with the rest of the Starfleet to back you up, but when you're alone, far away from home, you do what you gotta do to keep your crew alive and do your damn best to bring them home safely, especially if the trip is supposed to take 70 years - which means that most of the crew might die of old age on the way. I would say here - fuck the Treaty of Algeron and build the damn cloaking device (we'll worry about keeping it secret after we'll get home). SI might build tech that will eventually become a game changer but I'm pretty sure that there was a lot of tech that was never considered due to the "ethical reasons".  

izanagi_no_yami

I like star trek si and crossover fics, they can be interesting  

Edoc

Oh wow, I'm looking forward to seeing how this goes!  

PantherHardraad

PantherHardraad

I think I've just stumbled across what makes me hate Voyager over the rest of them. Janeway continuously acts like she has a responsibility being in the Delta Quadrant to right all the wrongs there, when her only responsibility is to get her crew home. The show doesn't make sense. Chakotay should have been in charge and ran the thing like a dictatorship in order to get back to the Alpha Quadrant.  

LoquaciousLizard

LoquaciousLizard

Consider investing points into "intelligence augments" and "safe phasing technology" and "anti-borg technology";As that will let you make some major upgrades to both the ships combat capabilities and your own capacity to leverage your abilities. It might also provide a usable cover for how you suddenly gain the ability to make major leaps in tech.  

PantherHardraad said: I think I've just stumbled across what makes me hate Voyager over the rest of them. Janeway continuously acts like she has a responsibility being in the Delta Quadrant to right all the wrongs there, when her only responsibility is to get her crew home. The show doesn't make sense. Chakotay should have been in charge and ran the thing like a dictatorship in order to get back to the Alpha Quadrant. Click to expand... Click to shrink...

PublicLee Speaking

PublicLee Speaking

(fan)fiction writer.

Edoc said: Sooo much internal monologuing... can't he shut up for a bit? I want plot Click to expand... Click to shrink...
SIDoragon said: I imagine that you, like myself and maybe PublicLee Speaking , went on a hour long rant during the Phage episode. Two aliens attack a crewmate, steal his lungs, and after capture Janeway throws up her hands and goes "I'm letting you leave because I'm too ethical." Click to expand... Click to shrink...

NaniteSystems

Fantastic start. I will look forward to more! I'm here bc you got mentioned by publicleespeaking. Anyone he endorses I'd be glad to read. Here's hoping we see some changes-- more than already, I mean. I love when the SI makes an actual difference in the plot. I'm glad inspired inventor got nerfed too. Itll let you give the mc more of a gradual spool up time.  

D1truOverlord

I am really liking where this is going I just hope that there is a way to add stuff from other franchises. Also I have to ask is voyager worth watching?  

D1truOverlord said: I am really liking where this is going I just hope that there is a way to add stuff from other franchises. Also I have to ask is voyager worth watching? Click to expand... Click to shrink...
NaniteSystems said: I'm glad inspired inventor got nerfed too. Itll let you give the mc more of a gradual spool up time. Click to expand... Click to shrink...
Tarks said: Yeah, V1 powers really need nerfing. Even now I think the MC could still just go for 'wish for more wishes' charges (e.g. time dilation, time travel, alternate realities), 'I don't need wishes' charges (e.g. nootropics, genetic modification, mind uploading, AI) or 'screw the plot' charges (e.g. transwarp). Hopefully it won't be quite that easy, this looks like it could be good. Click to expand... Click to shrink...

SemiSaneAuthor

SemiSaneAuthor

Stuff blowing up.

SIDoragon said: I've already had to toss out the idea of engine upgrades. To make something reliable it would require complete ship rebuild. Click to expand... Click to shrink...

Edboy49

Awesome intro. Looking forward to more. Since the SI is starting with Mass Effect tech, could you clarify exactly how many charges would be required for the following tech: SAM Quantum-Entanglement Communicator  

  • As some of you may have already noticed, today is the closest thing to what may be called SB's 25th birthday. Check out this thread for details and updates on the history of SB, 25-year anniversary contests, a special 25 year subforum, and more!

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Voyage ’s First Self-Driving Car Deployment

Our self-driving taxi service launch in a 4,000 resident community.

Oliver Cameron

Oliver Cameron

At Voyage , we’re working to bring about a world where anyone, anywhere can summon a totally driverless and extremely affordable car to their doorstep. Today marks a big step towards accomplishing that mission: We have deployed our first self-driving taxi service at The Villages , a retirement community in San Jose, CA.

This amazing community has over 4,000 residents, 15 miles of challenging road, and tons of points of interest. Residents can summon one of three Voyage self-driving cars, and travel effortlessly and autonomously around the community.

You can read an in-depth article about our deployment in The New York Times , and watch our video below to meet some of our first passengers.

Where Driverless Cars Brake for Golf Carts

In the villages, there are 15 miles of roads where autonomous vehicles can learn how to navigate other cars…, the villages, san jose.

Voyage brings communities closer with self-driving cars. We connect every home to every point of interest in a community at the touch of a button. Think restaurants, libraries, community centers, fitness classes, places of worship, and much more.

Our communities are wonderful places, but wherever you have roadway, chaos awaits! The Villages is no exception, with numerous intersections, crosswalks, lanes, roundabouts, construction, pedestrians, U-turns, one-way streets, animals, cars, and much more. By deploying in such a complex community and driving many miles within it each day, we are rapidly learning and iterating on our self-driving car.

“I like that. We made a good stop there,” Ms. Jackson said. “I stop for them. They say we don’t have to, but I do.”

Best of all, by deploying in communities like The Villages, we also get to solve real problems for over 4,000 people, like Beverly Clifford. Bev was Voyage’s very first passenger, and we have been incredibly lucky to hear her inspiring story. As a blind resident of The Villages, Bev encounters daily friction with transportation. To get around, Bev relies heavily on her husband and their car, so if her husband isn’t free, neither is Bev. With Voyage’s Voiceover-enabled iPhone app, Bev can now summon a self-driving taxi to her doorstep and travel freely in the community.

“I have driven with sighted people that probably do a worse job than a self-driving car. I am a science fiction reader, I really believe this is coming, and will be safe.” – Bev Clifford

We are so grateful to have the opportunity to learn from Bev, our inaugural passenger, and can’t wait to hear from our future passengers in communities all around the world.

Big Things Start Small

Today, Voyage communities are retirement and residential communities, but it won’t be long until we connect the ultimate community: cities. We believe there’s a clear path for Voyage to power an ultra low-cost transportation network, and that potential for positive change is why our team is so excited to come to work everyday.

Deploying in a small community is the fastest way to deliver truly driverless cars to the largest communities on the planet. By starting small, we can iterate and deliver on a product with a speed and focus that we just couldn’t do on public streets. This is how great products are built. Facebook famously refined their product in a small market (college students), enabling them to move faster than any of their competition before taking over the world.

Though we have our first deployment under our belt, we still have an immense number of challenges ahead of us at both The Villages and future communities. But I know we have the best possible team to overcome each and every one of them. Our product-oriented and algorithm-obsessed team of Voyagers are working like crazy to bring extremely affordable transportation to the world. We can’t wait to serve you in a community near you!

“I thought it was great,” Ms. Jackson said. “I wasn’t fearful.”

Join our team and help us scale our technology and operations to millions of passengers around the world. We look forward to hearing from you .

Oliver Cameron

Written by Oliver Cameron

Obsessed with AI. Built self-driving cars at Cruise and Voyage. Board member at Skyways. Y Combinator alum. Angel investor in 50+ AI startups.

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Inspire Behavioral Health

Nursing Home Community

401 Ridge Vista Ave., San Jose, CA See Map

Overall Rating

Inspire Behavioral Health in San Jose, CA has a short-term rehabilitation rating of Below Average and a long-term care rating of Average. It is a medium facility with 116 beds and has for-profit, corporate ownership. Inspire Behavioral Health is not a part of a continuing care retirement community. It participates in Medicaid.

Continuing Care

Ownership Type

Council Type

Alzheimer's Care

Within Hospital

Nursing Home Ratings

Short-Term Rehabilitation

Below Average

Long-Term Care

Ratings based on recent data from July 2023 and earlier.

Nursing Home Costs

Original Medicare will generally pay for short term rehabilitation up to 100 days (lifetime) after a hospital stay of at least 3 inpatient days or certain other circumstances after you meet your deductible. Long-term nursing home care may be paid at some nursing homes via Medicaid after long-term care insurance and personal savings are used. It is always a good idea to confirm information about costs and payment with the nursing facility.

Accepts Medicare

Accepts Medicaid

Location & Contact

Nursing Home Location

401 Ridge Vista Ave., San Jose, CA 95127

Nearby Nursing Home

Nearby Hospital

Nearby Nursing Homes

Canyon springs post-acute.

180 N. Jackson Ave., San Jose, CA 95116

1.2 miles away

Vista Manor Nursing Center

120 Jose Figueres Ave., San Jose, CA 95116

1.5 miles away

The Ridge Post-Acute

1355 Clayton Rd., San Jose, CA 95127

2.2 miles away

San Jose Healthcare & Wellness Center

75 N. 13th St., San Jose, CA 95112

3.4 miles away

Mission de la Casa Nursing & Rehabilitation Center

2501 Alvin Ave., San Jose, CA 95121

4.2 miles away

Short-Term Rehabilitation Rating

This rating evaluates a nursing home's quality of post-acute care for patients recovering from a hospital stay such as after stroke, heart attack, infection or accidental injury.

See how we rate nursing homes

Long-Term Care Rating

This rating evaluates a home's ability to care for residents who need daily assistance with medical needs such as administering medications and non-medical needs such as dressing, eating and using the bathroom.

Government Conducted Inspections

The Centers for Medicare and Medicaid Services conducts regular health, fire and safety inspections. The most recent inspection reports are below. These are not part of U.S. News' ratings calculation.

Health Inspection

A government-assigned rating based on results of state health inspections. Shows how well this home met health and safety standards for food preparation and other activities in the latest state inspection. Such inspections are conducted at least every 15 months. Also includes results of consumer complaint investigations.

See health violations from the most recent health inspection cycle as of July 2022

Fire safety and emergency preparedness violations.

How well this home met National Fire Protection Association standards from its latest inspection.

Inspection Cycle Date: Nov ’21

This nursing home paid 14 fines in the last three years totaling $37,700.

What is a Best Nursing Home?

health disclaimer »

Disclaimer and a note about your health », you may also like, group homes for senior care.

Smaller and cozier than standard long-term care facilities, group homes may provide comparable care for some older adults. Learn what senior group homes are, pro and cons of living in one, how much they cost and what you should look for.

Lisa Esposito and Elaine K. Howley April 8, 2024

inspirez moi voyage

Wandering and Elopement in Nursing Homes

When nursing home residents wander away, there can be deadly consequences. Learn how to ensure your loved one is safe.

Elaine K. Howley March 29, 2024

inspirez moi voyage

Fall Prevention for Older Adults

Is your elderly loved one at risk of falling? Learn about strategies and safety measures to help prevent falls.

Claire Wolters March 26, 2024

inspirez moi voyage

9 Expert Tips for Improving Memory

Memory loss isn't inevitable. Discover proven strategies on how to boost your memory.

Claire Wolters March 19, 2024

inspirez moi voyage

Long-Term Care Insurance Coverage

Learn the pros and cons of long-term care insurance and whether it’s right for you. 

Elaine K. Howley March 18, 2024

  • CE / CSE & Collectivités

Lun–Vend : 09h-18h30 | Sam : 9h-17h | Dim : 9h30-13h

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Inspirez-moi

inspirez moi voyage

タイの満月パーティーがさらにパワーアップ…ムーンサイクル・エクスペリエンスを紹介

Hostelworld Blog | Posted on 11月 18, 2019 |

パンガン島の伝説的なフルムーン・パーティーの魅力は強い!私たちは陸と海を渡り、未知の港や試行錯誤のバックパッカー道を旅して、このタイの島に到着し、快楽主義的なバックパッカーの絆(とバケツ)を深める一夜を過ごす。でも、もし…

inspirez moi voyage

ハロウィーン:日付、意味、起源と伝説

Hostelworld Blog | Posted on 10月 5, 2018 |

ハロウィンとは?その由来は?ハロウィンにはどんな意味があるの?なぜカボチャを掘るのか?私たちもハロウィーンを祝うようになって久しいが、その起源がどこにあるのかはよくわからない。世界のグールなお祭りに関する疑問の答えはすべ…

inspirez moi voyage

放浪癖:次の旅にインスピレーションを与えてくれる名言集 ✈️💫

Hostelworld Blog | Posted on 8月 31, 2018 |

お気に入りの世界中を旅する人たちのインスタグラムを何度も何度もスクロールし、私たちのブログで25分も記事を読んで、それぞれ前よりも刺激的な内容になっている(😉)。要するに、あなたは今、冒険に行きたくて行きたくてたまらない…

プレイリスト:旅のお供に!

Hostelworld Blog | Posted on 7月 31, 2018 |

旅とは、音楽によって触発され、体験し、消化するものだ。内省的で形而上学的な一人旅であれ、仲間と酒を酌み交わすドライブ旅行であれ、あなたの冒険のお供となる、旅にまつわるオヤジ・ロック・ソングをご紹介しよう。さあ、エンジンを…

inspirez moi voyage

決まり文句にご用心:グーグルのサジェストによるツール・ド・フランス

Hostelworld Blog | Posted on 10月 12, 2017 |

旅に出るには準備が必要だ。失くしたパスポートを探したり、忘れてはいけないもののリストを作ったり、合わない靴下を探したり……。要するに、頭痛の種なのだ!でも、その前に、いろいろな国や掘り出し物をリサ…

IMAGES

  1. Citation de voyage, top 50 des plus inspirantes ! Decouvrir Ensemble

    inspirez moi voyage

  2. Les meilleures citations de voyage pour vous inspirer

    inspirez moi voyage

  3. Les citations de voyage les plus inspirantes !

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  4. Les meilleures citations de voyage pour vous inspirer

    inspirez moi voyage

  5. Les citations de voyage les plus inspirantes !

    inspirez moi voyage

  6. Les meilleures citations de voyage pour vous inspirer

    inspirez moi voyage

VIDEO

  1. L'invitation au voyage

  2. Inspirez moi, râce divine (Agustarello Affre) [Pathé]

COMMENTS

  1. Inspire Me

    Voyage Auto Mode Sport High-tech Beauté Jeux Maison Alimentation Santé . Toutes les bonnes affaires. 75€ de réduction sur un séjour hivernal réalisé à la Grange aux Coyotes ... Inspirez Moi est une plate-forme d'inspiration. Dans dix catégories différentes, nous vous offrons de l'inspiration par-delà les frontières et les ...

  2. easyJet.com

    Nous sommes désolés, mais cette version de votre navigateur ne prend pas Inspirez-moi en charge, veuillez utiliser une version plus récente ou un autre navigateur. * Prix par personne. Offre valable pour 2 personnes voyageant sur la même réservation au départ de {{GetOriginName()}} aux dates sélectionnées.

  3. Idées de voyage

    Inspirez-vous des idées de voyage de Comptoir des Voyages et découvrez nos plus belles idées pour un voyage sur mesure, à personnaliser selon vos envies. CO 2: Réduire et Absorber. ... Inspirez-moi. Parce qu'il existe autant de voyage que de voyageur, nous avons créé un mur d'inspiration pour répondre à vos envies les plus variées

  4. KAYAK Explore

    En quête d'inspiration ? Délimitez votre budget, choisissez un type de voyage et KAYAK Explore trouvera pour vous les vacances parfaites. Découvrez jusqu'où votre budget vous fait voyager.

  5. Où partir en voyage

    Où partir en voyage ? Inspirez-moi. Choisir sa destination vacances. Où partir en vacances cet été, à partir de début mai ? Découvrir la dolce vita méditerranéenne. Se balader de capitale en capitale en sautant d'un train à un autre. Ecouter ses envies et s'offrir le voyage d'une vie. Il n'y a pas de meilleure saison que l'été pour ...

  6. 50 citations de voyage pour vous inspirer de nouvelles aventures

    "The real voyage of discovery isn't about seeking out new landscapes, it's about having new eyes." Marcel Proust. 📍 Cliffs of Moher, Ireland. 📸 @nga.adora "Because at the end of the day, you won't remember the time you spent in the office or mowing the lawn. Go climb the damn mountain." Jack Kerouac. 📍 Rio de Janeiro, Brazil

  7. Inspirez-moi

    Inspirez-moi. Bikepacking Holland: lopullinen opas Alankomaiden tutkimiseen. Bikepacking Holland: lopullinen opas Alankomaiden tutkimiseen ... Comida y Bebida, Competitions and offers, Conseils de voyage, Consigli di Viaggio, Consigli su Ostelli, Copenhagen, Corea del Sur, ...

  8. Best travel deals: Adopt' your trip

    Inspirez moi; Nos Meilleures offres. Promotions Dernières minutes Vacances d'août pas cher; Nos bons plans pour un weekend en Provence; ... Fermer. Adopt' ton voyage. Participez à l'expérience unique. Choisissez vos besoins et envies et découvrez les meilleurs plans pour votre voyage.

  9. Magazine

    Inspiration Voyage, Sorties & Lifestyle. Emmenez-moi Food En balade à Avignon Lire l'article Inspiration voyage et lifestyle. La sélection du Mag ... Inspirez-moi 20 février 2024 Le quartier de la tour Eiffel à Paris Emmenez-moi 16 février 2024 Le musée de la bière de Bruxelles ...

  10. Californie

    Réserver un voyage sur mesure Location de voiture en Californie Réserver un hôtel. Voici quelques pistes, sachant que nos suggestions d'itinéraires en Californie peuvent être intégrées à ...

  11. Inspirez-moi : destination à 8-9 heures maxi d'heures de vols de Paris

    Bonjour, après plusieurs séjours en Turquie,Tunise,Maroc,Hongrie,Portugal,Espagne en mode solo,je suis en manque d'inspiration pour mes prochaines vacances prévues du 29 Août au 10 Septembre ...

  12. Inspirez-moi

    Inspiration voyages et tendances Nos derniers articles. Insolite. Paris. Street art. Les marchés de Noël en Allemagne Inspirez-moi 20 février 2024 Les châteaux hantés en Ecosse ... Inspirez-moi 17 février 2023 Voir plus d'articles; @aparthotels_adagio. Aparthotels Adagio Stay, Live, Enjoy 📍Près de 130 aparthotels dans le monde ! ...

  13. Caruso: Inspirez-moi, race divine : Restoration by Bob Varney : Free

    Enrico Caruso. "Inspirez-moi, race divine" from Act II of La Reine de Saba by Charles Gounod. This was reportedly a favorite of Caruso and it gets a good recording here. Recorded in Camden, NJ on February 5, 1916. Matrix #C 17125-2. Victor 88552.

  14. Inspired Voyage (ST: Voyager / SI)

    Inspired VoyageStar Trek: Voyager . Season 1 - Episode 1: Caretaker. March 2371. I woke up feeling worn down and sore, feeling like my head had been slapped around a few dozen times by a heavy mallet. My eyes could be glued closed for all the effort it was taking in opening them.

  15. Inspirez-moi

    More Like This: Inspirez-moi. Vandrelyst: Disse citater vil inspirere dig til din næste rejse ️💫 ... Colombia, Comes e Bebes, Comida y Bebida, Competitions and offers, Conseils de voyage, Conseils de voyage, Consigli di Viaggio, Consigli su Ostelli, Copenhagen, ...

  16. Accueil

    Blogue Voyage. Évaluations Monarc. Documents Électroniques. Stationnement Park'n'Fly. Trouvez un conseiller. Outils Pratiques. Jaimonvoyage.com. N'hésitez pas à communiquer avec nous pour nous faire par de vos commentaires à propos de notre site internet.

  17. Voyage's First Self-Driving Car Deployment

    At Voyage, we're working to bring about a world where anyone, anywhere can summon a totally driverless and extremely affordable car to their doorstep. Today marks a big step towards accomplishing that mission: We have deployed our first self-driving taxi service at The Villages, a retirement community in San Jose, CA.. This amazing community has over 4,000 residents, 15 miles of challenging ...

  18. Inspirez-moi

    Inspirez-moi. Hostelworld x Selina Australië Instagram Wedstrijd Ts&Cs. Hostelworld Blog | Geplaatst op juni 26, 2022 | ... Comida y Bebida, Competitions and offers, Conseils de voyage, Consigli di Viaggio, Consigli su Ostelli, Copenhagen, Corea del Sur, ...

  19. Inspire Behavioral Health

    Overview. Inspire Behavioral Health in San Jose, CA has a short-term rehabilitation rating of Below Average and a long-term care rating of Average. It is a medium facility with 116 beds and has ...

  20. Inspirez-moi

    Inspirez moi; Nos Meilleures offres. Promotions Dernières minutes Vacances d'août pas cher; ... Horaires. Lun-Vend : 09h-18h30 | Sam : 9h-17h | Dim : 9h30-13h. Fermer. Je voyage avec qui ? Je voyage avec quoi ? En recherche de ? À quelle période ? Je voyage avec qui ? En couple. En famille. En solo. Entre amis.

  21. Inspirez-moi

    Our aim with this travel blog is to feed and water your wanderlust. Here we share our best travel tips with the help of our favourite travel writers; such as where to find those authentic, soul-filled places, and the hottest hostels to stay in while you're at it.

  22. Esprit Saint, Inspirez-moi

    Prière à l'Esprit Saint, de Sainte Mariam de Jésus Crucifié BaouardyEsprit Saint, inspirez-moi;Amour de Dieu consumez-moi;Au vrai chemin conduisez-moi;Marie ...

  23. Inspirez-moi

    プレイリスト:旅のお供に! Hostelworld Blog | Posted on 7月 31, 2018 | . 旅とは、音楽によって触発され、体験し、消化するものだ。内省的で形而上学的な一人旅であれ、仲間と酒を酌み交わすドライブ旅行であれ、あなたの冒険のお供となる、旅にまつわるオヤジ・ロック・ソングをご紹介しよう。