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Traveling merchant.

Desktop version

  • Item (Quantity) Rate

Peddler's Hat

  • Internal NPC ID : 368
  • Internal Projectile ID : 14 , 357
“ A thrift shop? No, I am only selling the highest quality items on the market. — The Traveling Merchant

The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling (Old-gen console version) 4–10 (average 5.47; see below for details) different items listed below .

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant (Desktop, Console and Mobile versions) do not [1] . He will not spawn during Solar Eclipses , the Goblin Army , Frost Legion , Pirate Invasion , or Martian Madness [2] . He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.

Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.

(Desktop, Console and Mobile versions) If threatened by enemies , the Traveling Merchant will defend himself with a Revolver . Once Hardmode begins, he upgrades to a Pulse Bow .

  • 1.2 Uncommon
  • 1.4 Very Rare
  • 1.5 Extremely Rare
  • 1.6 Extraordinarily Rare
  • 1.7 (Old-gen console version) Number of sold items
  • 2 Shimmered form
  • 10 References

Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant. [3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items might be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance for every possible item where n is 100 × the rarity slot. This chance is affected by luck , more specifically the luckiest player currently in the world. When multiple items pass this chance, of the item that was tested, the latest will be the selected.

Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube (Desktop, Console and Mobile versions) is sold slightly more often than the Water Gun ( on average ), because it is higher in the list.

(Desktop, Console and Mobile versions) The Traveling Merchant always sells exactly one painting, which is always in his last inventory slot.

Extremely Rare

Extraordinarily rare, (old-gen console version) number of sold items.

The following tables list the chances of the numbers of items sold by the Traveling Merchant. [3] Only "base" items are counted, i.e., Dynasty Shingles and Team Platforms are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively.

These chances reveal that the average number of sold "base" items is 5.47.

Shimmered form

When submerged in Shimmer , the Traveling Merchant will transform into his Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. He can be returned to his classic look by submerging him in Shimmer again.

  • For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a: 1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12% chance of arriving each day.
  • This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00 PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
  • The Traveling Merchant does not leave during events .
  • The Traveling Merchant can throw a Party .
  • The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00 PM the following evening. This does not, however, change his inventory.

The Traveling Merchant may have any of the following names:

  • Many of his wares may be a reference to the East India Company , and to the goods that were brought to Europe during the age of discovery in general.
  • He wears an Asian inspired outfit in his Shimmered form .
  • The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller , where the main character is Willy Loman, a traveling salesman.
  • His quote " Come and have a look! One pound fish! Very, very good! One pound fish! " is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man , who found fame as an internet sensation for his viral video " One Pound Fish ".
  • The quote " Combination hookah and coffee maker! Also makes julienne fries! " is a reference to the 1992 American animated musical fantasy film Aladdin .
  • His quote " Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice! " is a reference to the ongoing joke of how Angel Statues are one of the most useless statues in the game; this is also referenced by a quote from the Merchant .
  • (Desktop, Console and Mobile versions) Along with the Cyborg , the Zoologist and the Princess , the Traveling Merchant is one of the only NPCs to sell a new item post- Moon Lord , which is Not a Kid, nor a Squid and Moonman & Company (Desktop, Console and Mobile versions) .

Bestiary

  • Skeleton Merchant (Desktop, Console and Mobile versions)

Desktop version

  • No longer sells the Ammo Box and Celestial Magnet .
  • Now has an extra guaranteed item slot in his inventory in Hardmode . This slot can only contain items from the 4 less common item pools, with the most common items being excluded.
  • Now also has an extra guaranteed item slot in his inventory at all times, which always contains a painting . Paintings have been removed from all of his other inventory slots, which will slightly increase the odds of obtaining the rest of his wares.
  • Pad Thai has been increased from Tier 1 to Tier 2, making it less common; buy price increased from 30 SC to 55 SC .
  • Pho has been increased from Tier 1 to Tier 3, making it less common; buy price increased from 50 SC to 75 SC .
  • Christmas paintings will now be sold any time after Frost Legion has been defeated, rather than only when Christmas season is active.
  • Gray / Orange Zapinator have been reduced from Tier 5 to Tier 3, making them more common.
  • Pulse Bow is now sold after Mechanical Bosses are defeated instead of after Plantera .
  • Desktop 1.4.3 : Now sells 4 new paintings .
  • Now only sells Sitting Duck's Fishing Pole after defeating Skeletron .
  • No longer sells the Super Star Shooter .
  • Desktop 1.4.0.4 : Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness .
  • Desktop 1.4.0.1 : Now sells Celestial Wand , Exotic Chew Toy , Birdie Rattle , and many more new items.
  • Desktop 1.3.2 : Fixed not being able to attack at Night .
  • Desktop 1.3.1 : Now sells the Companion Cube , Team Blocks , Team Platforms and the Presserator .
  • Now defends himself with a Revolver (in pre-Hardmode ) and the Pulse Bow (in Hardmode ).
  • Now sells many new items, including yoyos , accessories , and paintings.
  • Desktop 1.2.4.1 : Now sells Animal Skins .
  • Desktop 1.2.4 : Fixed issue where Scorpions worked with King Statue and Traveling Merchant did not.
  • The Traveling Merchant can no longer spawn in lava .
  • Fixed bug where Queen/King Statues did not teleport the Stylist and Traveling Merchant, respectively.
  • Desktop 1.2.3 : Introduced.

Console version

  • Console 1.08 : Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
  • Console 1.07 : Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.
  • Switch 1.0.711.6 : Introduced.

Mobile version

  • Mobile 1.2.11212 : Introduced with vendor items up to Desktop 1.2.4.1.

Desktop version

  • ↑ A tick is a time unit countable by the software. Most of Terraria 's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
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Terraria Wiki

Skeleton Merchant

  • View history
  • The name Jack Sellington is a reference to Jack Skellington, from the movie, "The Nightmare Before Christmas".
  • The name Mandible Calavera is a reference to the game Grim Fandango .
  • The Skeleton Merchant is shorter than other skeletons in the game, and possibly the shortest of them all.
  • No-Eyed Wiley may be a reference to One-Eyed Willy from the movie "The Goonies".
  • Gloomy Mays may also be a reference to Billy Mays.
  • The quote, "You would not believe some of the things people throw at me... Wanna buy some of it?" may be a reference to Squirt the Peddler from Diablo 3.

Update Info [ ]

  • Added to the game.
  • 1 Vile Powder
  • 2 Heart Statue
  • 3 Reforging

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Merchant

  • Internal NPC ID : 17

The Merchant is an NPC vendor that will spawn once the following conditions have been met:

  • There is an empty House .
  • All players in the game world have more than 50 between them in their inventories.

He will also spawn as the starter NPC instead of the Guide when the world seed is "not the bees!" or "not the bees" .

Note that only coins in the main inventory or coin slots are counted; savings stored in a portable storage item like the Piggy Bank do not count toward the requirement. If the Merchant is killed, he will only respawn if the above conditions are met again. This means all players need to have over 50 in their combined inventories.

Merchant walking.

PC version

  • 1 Items sold
  • 2 Living preferences
  • 3 Shimmered form
  • 6.1 Interaction quotes
  • 6.2 Happiness quotes

Items sold [ ]

Living preferences [ ].

For more information, see NPC happiness .

Shimmered form [ ]

When submerged in Shimmer , the Merchant will transform into his Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. He can be returned to his classic look by submerging him in Shimmer again.

  • The Merchant's quote " I feel like an evil presence is watching me. " can be used to tell if the Eye of Cthulhu 's natural spawn requirements are met.
  • Simply having coins researched in the Journey mode menu does not meet the requirements for the Merchant to move in, the coins must be in your inventory.
  • Note: There is sometimes a bug where duping coins in Journey Mode before you get the 50 silver requirement can cause the merchant to not spawn, to fix this, simply collect 50 silver by killing enemies or breaking pots.

The Merchant may have any of the following names:

Interaction quotes [ ]

Happiness quotes [ ].

  • The Merchant sells Furnaces in the Jungle due to the fact that Stone Blocks necessary to their construction do not appear in the Not The Bees! World Seed.
  • The Merchant's inability to pronounce "Cthulhu" during a Blood Moon is reference to the fact that the American author H. P. Lovecraft , Cthulhu's creator, intended for the name to be impossible to pronounce. However, the Merchant is able to pronounce the name correctly in another of his quotes (" I hope a scrawny kid like you isn't all that is standing between us and Cthulhu's Eye. ")
  • At the beginning of the night, the Merchant may say " Kosh, kapleck Mog. Oh sorry, that's klingon for 'Buy something or die.' ", although Buy something or die is actually translated as vay' Daje'be'chugh vaj bIHegh in the Klingon language . Kosh, kapleck Mog does not mean anything in Klingon.
  • Because of being depicted in "Father of Someone", he seems to have an offspring.
  • On rare occasions, the Merchant and the Clothier can share the names "Alfred" or "Edmund".
  • The Merchant's quote " I hope a scrawny kid like you isn't all that is standing between us and Cthulhu's Eye. " is also used by another NPC, the unspawnable Mc MoneyPants .
  • The Merchant seems to be greedy, judging by various quotes, such as " Did you say gold? I'll take that off of ya. " and also dislikes the Tax Collector who refuses to buy anything.
  • He makes several quotes referencing things he does not sell, such as armour and umbrellas. In addition, despite claiming they sell for a lot overseas, he gives no money for Dirt Blocks .
  • His dialogue about buying 99 torches references how before the 1.4 update, Torches only stack to 99.
  • While the Merchant likes the Golfer due to how much money he has, the Golfer does not like the Merchant due to his greedy behaviour.
  • His Shimmer variant shares some similarities with the appearance of the Star Merchant .

Bestiary

History [ ]

PC version

  • Desktop 1.4.1 : Now sells the Sharpening Station in Hardmode .
  • Now has NPC happiness and prefers to live in the Forest.
  • Now sells any Pylon for 10 when the criteria are met and he is in the correct biome.
  • Now sells the Furnace when in the Jungle biome.
  • Now sells the Pin Wheel during a Windy Day.
  • Now sells the Drum Set and Drumstick.
  • No longer sells the Tax Collector's set .
  • Now has a chance to be named "Kristian".
  • Removed "Finn" as a possible name.
  • Sprite updated.
  • Now sells Nail and Tax Collector's set.
  • Sickle price reduced from 1 to 60 , and is now sold year-round.
  • Mining Helmet price reduced from 8 to 4 .
  • Bug Net price reduced from 1 to 25 .
  • Shuriken price reduced from 20 to 15 .
  • Lesser Mana Potion price reduced from 2 to 1 .
  • Desktop 1.2.4.1 : Fixed a typo in one of the Merchant’s first names (Isacc is now Isaac).
  • Now sells Bug Net .
  • Now always sells Lesser Mana Potions (no base mana requirement).
  • Fixed bug where Merchant would not spawn if player owned over 21k .
  • Desktop 1.2.1.1 : Now correctly sells Sickle during Halloween .
  • Desktop 1.2.1 : Can now sell the Sickle during Halloween. However, it is not sold properly, due to a bug.
  • Desktop 1.2.0.3 : Items can no longer be duplicated with the Merchant.
  • Now sells Rope , Marshmallows , Flares , and Gold Dust .
  • Safe price reduced from 50 to 20 .
  • Lesser Mana Potion price raised from 1 to 2 .
  • Now has random name given to him on spawn. His deaths will be reported with this name. Also other NPCs will use it in their quotes.
  • Sells Disco Ball after activating Hardmode .
  • Lesser Mana Potion price reduced from 10 to 1 .
  • Will no longer spawn second and third Merchants in multiplayer.
  • Now sells Safe .
  • Glowstick price reduced from 20 to 10 .
  • Now sells Lesser Mana Potions (req. 200 base mana), Glowsticks , and Throwing Knives .
  • Choice of goods now depend on the time of day or the event .
  • Desktop 1.0.3 : Like other NPCs, can now be killed by enemies.
  • Introduced.
  • Sells Mining Helmet , Piggy Bank , Iron Anvil , Copper Pickaxe , Copper Axe , Torch , Lesser Healing Potion , Wooden Arrow , Shuriken .

Console version

  • Console 1.09 : No longer autobuy first item from a Merchant.
  • Console 1.08 : When shopping with a merchant you are now able to see your currency.
  • Console 1.07 : Fixed a typo in one of the Merchant’s first names (Isacc is now Isaac).
  • Console 1.05 : Now sells Disco Ball.
  • You can no longer sell your gold to NPCs.
  • Increased speed at which you can buy stacks of things.
  • Items can no longer be duplicated with the Merchant.
  • Can now sell the Sickle during Halloween.
  • Console-Release : Introduced. Disco Ball is unobtainable.
  • Switch 1.0.711.6 : Introduced.

Mobile version

  • Fixed a typo in one of the Merchant’s first names (Isacc is now Isaac).
  • Mobile 1.1.6255 : Now sells Turkey feather during Thanksgiving season.
  • Mobile 1.1.5933 : Now sells Wiesnbräu during Oktoberfest season.
  • Mobile 1.1.8 : Now sells Heart Arrows and Valentine Ring during Valentine's Day season.
  • Sells additional items, however the updates in which these items began to be sold is unknown.
  • 3DS-Release : Introduced.

Blue Slime

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Traveling merchant  (traveling merchant/ja).

Desktop version

  • アイテム (数) レート

Peddler's Hat

  • 内部 NPC ID : 368

The Traveling Merchant is a unique NPC/ja vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97 ; see below/ja for details) different items listed below/ja .

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide/ja counts as one of these, but the Old Man/ja and Skeleton Merchant (Desktop, Console and Mobile versions) do not [1] . He will not spawn during Solar Eclipses/ja , the Goblin Army/ja, Frost Legion/ja, Pirate Invasion/ja, or Martian Madness/ja [2] . He does not require his own house/ja in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.

Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30   AM and 12:00   PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00   PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.

(Desktop, Console and Mobile versions) If threatened by enemies/ja, the Traveling Merchant will defend himself with a Revolver/ja. Once Hardmode/ja begins, he upgrades to a Pulse Bow/ja.

  • 1.2 Uncommon
  • 1.4 Very Rare
  • 1.5 Extremely Rare
  • 1.6 Extraordinarily Rare
  • 1.7 Number of sold items
  • 9 References

Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant. [3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. This chance is affected by luck/ja, and to be more specific, the luckiest player currently in the world. When multiple items pass this chance, the item that was tested, the latest will be the selected.

Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube (Desktop, Console and Mobile versions) is sold slightly more often than the Water Gun/ja ( on average ), because it is higher in the list.

Extremely Rare

Extraordinarily rare, number of sold items.

The following tables list the chances of the numbers of items sold by the Traveling Merchant. [3] Only "base" items are counted, i.e., Dynasty Shingles/ja and Team Platforms/ja are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively.

These chances reveal that the average number of sold "base" items is 5.47 / 5.97 .

  • For each tick of the first half of each day (4:30   AM – 12:00   PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a: 1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12% chance of arriving each day.
  • This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00   PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
  • The Traveling Merchant does not leave during events/ja.
  • The Traveling Merchant can throw a Party/ja.
  • The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00   PM the following evening. This does not, however, change his inventory.

The Traveling Merchant may have any of the following names:

  • Many of his wares may be a reference to the East India Company , and to the goods that were brought to Europe during the age of discovery in general.
  • The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller , where the main character is Willy Loman, a traveling salesman.
  • His quote " Come and have a look! One pound fish! Very, very good! One pound fish! " is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man , who found fame as an internet sensation for his viral video " One Pound Fish ".
  • The quote " Combination hookah and coffee maker! Also makes julienne fries! " is a reference to the 1992 American animated musical fantasy film Aladdin .
  • His quote " Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice! " is a reference to the ongoing joke of how Angel Statues/ja are one of the most useless statues in the game; this is also referenced by a quote from the Merchant/ja .
  • (Desktop, Console and Mobile versions) Along with the Cyborg/ja , the Zoologist/ja and the Princess/ja , the Traveling Merchant is one of the only NPCs/ja to sell a new item post-Moon Lord/ja, which is Not a Kid, nor a Squid/ja.

いきものずかん

  • Skeleton Merchant (Desktop, Console and Mobile versions)

Desktop version

  • Desktop 1.4.3 : Now sells 4 new paintings/ja.
  • Now only sells Sitting Duck's Fishing Pole/ja after defeating Skeletron/ja.
  • No longer sells the Super Star Shooter/ja.
  • Desktop 1.4.0.4 : Fixed Traveling Merchant and Skeleton Merchant/ja accidentally having NPC Happiness/ja.
  • Desktop 1.4.0.1 : Now sells Celestial Wand/ja, Exotic Chew Toy/ja, Birdie Rattle/ja, and many more new items.
  • Desktop 1.3.2 : Fixed not being able to attack at Night/ja.
  • Desktop 1.3.1 : Now sells the Companion Cube/ja, Team Blocks/ja, Team Platforms/ja and the Presserator/ja.
  • Now defends himself with a Revolver/ja (in pre-Hardmode/ja) and the Pulse Bow/ja (in Hardmode/ja).
  • Now sells many new items, including yoyos/ja, accessories/ja, and paintings.
  • Desktop 1.2.4.1 : Now sells Animal Skins/ja.
  • Desktop 1.2.4 : Fixed issue where Scorpion/jas worked with King Statue/ja and Traveling Merchant did not.
  • The Traveling Merchant can no longer spawn in lava/ja.
  • Fixed bug where Queen/King Statues/ja did not teleport the Stylist/ja and Traveling Merchant, respectively.
  • Desktop 1.2.3 : Introduced.

Console version

  • Console 1.08 : Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
  • Console 1.07 : Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.
  • Switch 1.0.711.6 : Introduced.

Mobile version

  • Mobile 1.2.11212 : Introduced with vendor items up to Desktop 1.2.4.1.

Desktop version

  • ↑ A tick is a time unit countable by the software. Most of Terraria 's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
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ncesc-gaming-faq

How often does traveling merchant spawn Terraria?

Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day , appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen.

How do I get the Traveling Merchant to come more often?

Invitation Letter for the Traveling Merchant

Another way to make the Traveling Merchant appear more frequent — if not instantly — is to send him an Invitation Letter so he will arrive post-haste. The Invitation Letter will only work between times 4:30 AM and 11:59 AM for in-game Terrarian time.

What day does the Traveling Merchant come?

The Traveling Cart is a shop that appears south of The Farm in Cindersap Forest on Fridays and Sundays, closing at 8pm. It also appears each day of the Night Market (Winter 15-17). Stock changes each day the Traveling Merchant appears.

How rare is Traveling Merchant?

Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen.

What are the odds of traveling cart?

10% chance for 5 stacks; 90% chance for 1 stack. 40% chance to appear. 25% chance to appear. Multiplayer only: 100% chance to appear until purchased.

Can We Beat The Terraria Apocalypse?

How do you increase the spawn rate of a travelling merchant.

This number can be increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler’s Satchel. What conditions must be met for the Traveling Merchant to spawn in Terraria? In Terraria, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM.

Is there a way to get the Traveling Merchant to spawn?

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present.

How often does the Traveling Merchant come Runescape?

The travelling merchant occasionally appears at the Deep Sea Fishing hub and lasts for approximately 10 minutes. The merchant’s shop is stocked with various useful items that rotate daily. Their boat appears in the centre hub, causing the sky to darken much like with other random events at the Deep Sea Fishing hub.

How often does the Traveling Merchant come in Genshin?

The Teapot Traveling Salesman arrives at 4 AM every Friday, and his location is marked on the map. He leaves at 4 AM every Monday. Chubby’s location on the realm map is marked with a teapot symbol similar to Tubby’s location marker.

What does chubby sell?

Chubby, the Teapot Traveling Salesman (Teapot Spirit), is an open-world NPC that can be found in the Serenitea Pot. Talking to him will allow you to purchase unique Furnishings from the Traveling Depot shop. Chubby appears only on certain days of the week, namely Friday, Saturday and Sunday.

How do I enter another travelers teapot?

This process is quite simple. If a player wants to visit a friend’s Serenitea Pot realm, they first need to open their friend list and locate the friend. Once found, click on the friend’s avatar on their profile. Then, using the drop-down menu, find and click on the “Request to visit Serenitea Pot” option.

Where is Tubby the Teapot Spirit?

Korean. Chubby, the Teapot Traveling Salesman (Teapot Spirit), is an open-world NPC that can be found in the Serenitea Pot. Talking to him will allow you to purchase unique Furnishings from the Traveling Depot shop.

When can you buy from chubby?

On Fridays starting at 4:00 AM, Chubby’s shop will only be open to the player who owns the realm he is in. On Saturdays and Sundays starting at 4:00 AM, his shop will open to visitors and players will be able to visit their friends’ Teapots to purchase items from him.

How rare is Traveling Merchant Terraria?

How many npcs are in terraria 2023.

There are 28 NPCs and 3 pets in Terraria. Only the guide will be in your town at the start of the game. The rest require certain conditions to be met to unlock.

How to get the party girl?

Once players have fourteen NPCs (eight on the mobile and console versions) in their Terraria town, there is then a 2.5% chance that the Party Girl will spawn every morning and evening. Players should note that the Old Man, Traveling Merchant, and Skeleton Merchant NPCs don’t count toward this goal.

Why won’t my Traveling Merchant spawn?

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness or if the chat is open.

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tModLoader   CTMI - Craftable Travelling Merchant Items

  • Thread starter Socksonme
  • Start date Jun 16, 2021
  • Modding (PC Only)
  • Mods & Tools

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  • Jun 16, 2021

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IMAGES

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  2. The Secrets of Terraria Travelling Merchant Inventory

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  3. Terraria

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  4. How To Get Traveling Merchant Terraria

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  5. Traveling Merchant Digital Painting : r/Terraria

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  6. BEST Terraria Travelling Merchant Loot! Spawning and Farming Guide Terraria 1.4!

    travelling salesman terraria

VIDEO

  1. Terraria

  2. Whittling the Traveling Salesman

  3. Terraria: Minecart go brrr

  4. Terraria 1.2.3

  5. Delia

  6. Как получить самый редкий предмет в ТЕРРАРИИ? Самый легкий способ terraria

COMMENTS

  1. Traveling Merchant

    The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4-10 / 4-12 (average 5.47 / 5.97; see below for details) different items listed below. This amount is increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel. In order for the Traveling Merchant to spawn ...

  2. Traveling Merchant

    The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4-10 (average 5.47; see below for details) different items listed below . In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present.

  3. Traveling Merchant

    The Traveling Merchant is an NPC who spawns randomly for one day. He will not move into a house during this time period and will not show up in the list of NPCs. He will only spawn when there are at least two NPCs in the world. He has 25% chance to spawn each day once the condition is met. He will sell 4-10 items per spawn. Shoots at enemies with a Revolver. (Pre-Hardmode) Fires off the Pulse ...

  4. Finding Traveling Merchant's Weapons in Terraria

    Traveling Merchant has arrived on your Terraria town! You should meet the merchant with blue hat, because he sells various items that can be useful on your p...

  5. Terraria how to get Traveling Merchant

    Udisen Games show how to find or summon Traveling Merchant in Terraria without cheats and mods! Only vanilla. My Channels: Text Tutorials → http://udisen.co...

  6. Merchants

    In Terraria, there are 3 merchant types. These include the Traveling Merchant, Skeleton Merchant, Star Merchant, and, of course, the Merchant. Sounds Internal NPC ID: 17 The Traveling Merchant appears as a small chance per dawn, and disappears at night whilst off any players' screens. It doesn't function as a town npc, but will only spawn if there is a valid house available.

  7. Travelling Merchant Terraria: A Guide to Finding and Trading with the

    According to the official Terraria wiki, the travelling merchant "will spawn if the following criteria are met: There is an empty house. The player has at least 2.5 gold coins. The player has not bought anything from the travelling merchant that day." The travelling merchant can be found in any biome, including the underground and the sky.

  8. Traveling Merchant in Terraria

    Traveling Merchant. The Traveling Merchant is a non-traditional Terraria NPC who sells a variety of rare and unique items. The Traveling Merchant spawns between 4:30 AM and 12:00 PM and leaves around 6:00 PM. The Traveling Merchant allows players a chance to get unique items that players can't get any other way.

  9. BEST Terraria Travelling Merchant Loot! Spawning and Farming ...

    The Travelling Merchant is always a pleasant surprise in any Terraria Playthrough and brings lots of amazing items. However, with so many things, which one d...

  10. NPCs & Enemies

    Instead of having this annoying RNG-heavy character, how about moving his important items elsewhere and using him as a means for players to trade one another between worlds/servers? It would need some way to add other servers to a list or something and then a player could use this NPC to make...

  11. The Traveling Salesman House Puzzle guide

    The answer to the puzzle is to find out who was the Occult Salesman, tell Mrs. Brewster, and then say that you don't believe the Occult Salesman is guilty. In short, while the guide is "correct" it's not actually the right answer, and as such doesn't exactly work as a guide. @Chronometry well, shoot. hahaha. thank you for clarifying!

  12. Skeleton Merchant

    The Skeleton Merchant is an NPC vendor that randomly spawns in the Cavern layer. He is not a Town NPC and will despawn when off-screen, although enemies will not spawn near him. The Skeleton Merchant's stock changes at dawn (4:30 AM) daily, and he does not need to respawn for it to do so. The majority of the items in his inventory will vary, depending on the current moon phase. He will throw ...

  13. Skeleton Merchant

    The Skeleton Merchant is a travelling NPC similar to the Travelling Merchant who spawns underground in the Cavern Layer like bound NPCs, and despawns when the player no longer sees them on their screen. He has new offers at 4:30 A.M. The name Jack Sellington is a reference to Jack Skellington, from the movie, "The Nightmare Before Christmas". The name Mandible Calavera is a reference to the ...

  14. Guide:Travel

    Due to the many important biomes and structures in the world, exploration is a big part of Terraria. However, since most of them are far from the spawn point, travelling can be very time consuming. Below are often-used methods that can make exploration far easier and faster. 11.

  15. Merchant

    The Merchant is an NPC vendor that will spawn once the following conditions have been met: There is an empty House. All players in the game world have more than 50 between them in their inventories. He will also spawn as the starter NPC instead of the Guide when the world seed is "not the bees!" or "not the bees". Note that only coins in the main inventory or coin slots are counted; savings ...

  16. Terraria: This is the best item from the Travelling merchant

    hello today i show you the best item you can get from the trav merchant by far

  17. Traveling Merchant (Traveling Merchant/ja)

    The Traveling Merchant is a unique NPC/ja vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4-10 / 4-12 (average 5.47 / 5.97; see below/ja for details) different items listed below/ja . In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be ...

  18. Game Mechanics

    Then we got the pre-set events like the meteorite, which is nice but they could make random events happen during gameplay as well. A boss spawning that you could either hide from or try to beat. 2 factions battling it out, A volcano erupting, a travelling salesman in need of help that sort of things.

  19. How often does traveling merchant spawn Terraria?

    The Teapot Traveling Salesman arrives at 4 AM every Friday, and his location is marked on the map. He leaves at 4 AM every Monday. Chubby's location on the realm map is marked with a teapot symbol similar to Tubby's location marker. ... How rare is Traveling Merchant Terraria? Once the criteria are met, the Traveling Merchant has a 22.12% ...

  20. Craftable Travelling Merchant Items

    CTMI, short for Craftable Travelling Merchant Items is a mod, which as its name suggests, adds recipes for items sold by the travelling merchant. What is Mod support? Since some Mods already add recipes for items sold by the Travelling Merchant and/or make the Travelling Merchant sell new items, CTMI compatible with the ones listed above.