• Cast & crew
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  • Episode aired Feb 12, 1996

Robert Duncan McNeill and Roxann Dawson in Star Trek: Voyager (1995)

B'Elanna confronts her Maquis past when Voyager discovers a Cardassian super-weapon in the Delta Quadrant with artificial intelligence that B'Elanna once modified. B'Elanna confronts her Maquis past when Voyager discovers a Cardassian super-weapon in the Delta Quadrant with artificial intelligence that B'Elanna once modified. B'Elanna confronts her Maquis past when Voyager discovers a Cardassian super-weapon in the Delta Quadrant with artificial intelligence that B'Elanna once modified.

  • LeVar Burton
  • Gene Roddenberry
  • Rick Berman
  • Michael Piller
  • Kate Mulgrew
  • Robert Beltran
  • Roxann Dawson
  • 8 User reviews
  • 5 Critic reviews

Roxann Dawson in Star Trek: Voyager (1995)

  • Capt. Kathryn Janeway

Robert Beltran

  • Cmdr. Chakotay

Roxann Dawson

  • Lt. B'Elanna Torres
  • (as Roxann Biggs-Dawson)

Jennifer Lien

  • Lt. Tom Paris

Ethan Phillips

  • Ensign Harry Kim

Raphael Sbarge

  • Michael Jonas

Nancy Hower

  • Ensign Samantha Wildman

Michael Spound

  • Voyager Computer

Tarik Ergin

  • (uncredited)
  • Michael Piller (showrunner)
  • All cast & crew
  • Production, box office & more at IMDbPro

Did you know

  • Trivia This episode was directed by LeVar Burton , who played Geordi La Forge in Star Trek: The Next Generation (1987) .
  • Goofs Earlier versions of Star Trek set the precedent that it took two officers to activate the self-destruct sequence (one to initiate it and a second to concur). In this one Captain Janeway activates it on her own authority.

Lt. Tom Paris : When a bomb starts talking about itself in the third person, I get worried.

  • Connections Featured in Half in the Bag: Star Wars: The Last Jedi (2017)
  • Soundtracks Star Trek: Voyager - Main Title Written by Jerry Goldsmith Performed by Jay Chattaway

User reviews 8

  • planktonrules
  • Feb 13, 2015
  • February 12, 1996 (United States)
  • United States
  • Official Site
  • Paramount Studios - 5555 Melrose Avenue, Hollywood, Los Angeles, California, USA (Studio)
  • Paramount Television
  • See more company credits at IMDbPro

Technical specs

  • Runtime 46 minutes
  • Dolby Digital

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Star Trek: Voyager – Dreadnought (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek , including Star Trek: Deep Space Nine and  Star Trek: Voyager . Check back daily Tuesday through Friday for the latest review.

Dreadnought is arguably a much better version of Prototype .

Both are essentially horror stories about B’Elanna Torres essentially creating a new mechanical life form, making a decision that has unforeseeable consequences. There is an element of reproductive horror to all this, reinforced by the clever decision to have B’Elanna literally give the eponymous warhead her own voice and watch it engage in a course that is quite literally self-destructive. It is perhaps the quintessential reproductive horror story, the fear that we might create something that will supplant us; that our children become the worst reflections of ourselves.

Engine of mass destruction...

Engine of mass destruction…

It is interesting that Dreadnought followed Meld so closely; both are essentially stories about how Star Trek: Voyager (and its characters) cannot cleanly escape their past, as much as the show might push it (and them) towards a generic Star Trek template. The middle of the second season sees an emphasis on the idea that Voyager is composed of two radically different crews – that Starfleet and the Maquis are not as integrated as shows like Parallax or Learning Curve might suggest.

Alliances , Meld and Dreadnought all build on the idea of underlying tensions that were mostly glossed over during the first season. Of course, this creates a weird dissonance, as Voyager seems to actually be moving backwards rather than forwards – attempting a half-hearted do-over of some of its earliest miscalculations.

Engineering a solution...

Engineering a solution…

As the basic title and premise of the show suggest, Voyager is fundamentally about movement. It is about a crew stranded on the opposite side of the universe, making a long journey home. As such, the show relies on a sense of progression and momentum. In a very real way, Voyager should probably feel like a countdown; each episode brings the crew one episode closer to their inevitable homecoming. Kirk and Picard explored for the sake of exploration; Janeway is simply taking the scenic route home. Every week brings them a little bit closer.

At its best, this approach might excuse the episodic plotting of Voyager . After all, the ship is constantly moving on; there is no time to build relationships, every story needs to be self-contained because next week all this will be in the rear-view mirror. This is not a space station positioned on the frontier, or a flying city, it is a rocket powering through the cosmos. The goal is forward momentum, and everything else is just drag. Voyager might be workable if it kept pressing forward, moving with enough energy to account for its lack of depth.

"There's a red thingie moving towards a green thingy..."

“There’s a red thingie moving towards a green thingy…”

The problem is that Voyager doesn’t really move forward. There is no palpable sense of velocity the storytelling, no progression to the journey. Earth seems almost as far way in Renaissance Man as it did in Caretaker ; Voyager is still encountering the Hirogen in Flesh and Blood , nearly thirty thousand light years away from their first encounter with the aliens in Message in a Bottle . Episodes like Timeless and Dark Frontier feature massive leaps in the journey, but without any appreciable sense of distance.

Those figures are just numbers on a mileage counter rather than appreciable distances. It often seems Like Voyager is running in place. Sure, the show’s establishing shots suggest a ship traveling at warp speed, but it never actually seems to go anywhere. Pick random episodes from random seasons and watch them in a random order. Does Janeway seem appreciably closer or further from home at any point? Does anything beyond hair and make-up offer a sense that things have actually changed on the ship? (Beyond the swap of Kes for Seven of Nine?)

Doesn't scan...

Doesn’t scan…

More than that, there were points where it seemed like Voyager was doing anything but moving forward; when it wasn’t running in space, it was moving backwards. Voyager wasn’t necessarily moving backwards in a literal sense, but certainly in a creative sense. Voyager was fond of retreating back to familiar Star Trek trappings. The show’s formula and structure were consciously modelled upon an imitation of late stage Star Trek: The Next Generation , with an abundance of “anomaly or alien of the week” plots with tidy resolutions.

More than that, the show longed for the comforts of the traditional Alpha Quadrant shows. Cardassians turned up with surprising frequency. Romulans appeared in Eye of the Needle ; Ferengi appeared in False Profits ; Klingons appeared in Prophecy ; Q and the Borg became recurring fixtures. Even the episode Dreadnought draws from a whole host of Alpha Quadrant mythology, relying on the conceit that the Caretaker somehow abducted a sentient missile from the Badlands and couldn’t be bothered trying to stop it from causing untold destruction.

"Well, it could be worse. It could be cloaked. And heading towards Cardassia. About a year from now."

“Well, it could be worse. It could be cloaked. And heading towards Cardassia. About a year from now.”

Indeed, this is perhaps one of the stock criticisms of Dreadnought , and one that reflects a lot of the strange sensibility of the late second season. In Cinefantastique , writer Lisa Klink noted that a lot of the story elements in this stretch of the season might seem familiar:

“Unfortunately, I feel like we’ve done a couple cross-over type of things like bringing Q in,” admitted staff writer Lisa Klink. “I think that was a terrific episode, but it was familiar. It was somebody who we’ve met before. And in Dreadnought we had the Cardassian missile. Individually those episodes worked well, but I think in general they had the effect of making this a familiar neighborhood and I see we’re still doing that in some upcoming stories.”

It certainly does undercut a lot of the novelty of the Delta Quadrant. It makes it all feel a little bit too rote. It’s not too hard to imagine Sisko engaged in a similar plot with many overlapping elements; indeed, Blaze of Glory comes quite close to imitating some of the beats of Dreadnought .

The sound of her voice...

The sound of her voice…

To be fair, there is an argument that this sort of nostalgia makes sense in the context of Voyager ; that Voyager is fundamentally a show about going home, and so it makes sense that the series should fetishise traditional Star Trek elements so thoroughly. Kirk and Picard were venturing outwards towards the new and the exciting, while Janeway is heading homewards towards the security and comfort of the familiar. In that context, these familiar pieces of Star Trek lore make sense; they are but breadcrumbs leading the way home.

Except, of course, the series is not structured like that. There is never really a point in the run of Voyager where these elements are missing; there is never an extended period of time where Voyager is completely surrounding by the unfamiliar and so has to venture towards recognisable comforts. The show goes all of six episodes before the crew encounter a Romulan. There is no sense of progression; it is not as if the familiar elements become that much more pronounced as the crew get closer to home.

"Beam me up, anonymous extra!"

“Beam me up, anonymous extra!”

However, this is not the only way that Voyager moves backwards. The second half of the second season of Voyager seems oddly fixated on revisiting the missed opportunities of the show’s troubled first season. The idea that Voyager is populated by Maquis characters who come from outside of Starfleet is more important in Alliances , Meld and Dreadnought than it is any three consecutive episodes of the first season. The first season botched the handling of the integration of the Maquis into the Starlfeet crew, so it seems weird to revisit it at this juncture.

One of the interesting aspects of the second season is the way that the show consciously harks backwards towards the missed opportunities of the first. The Kazon recur more frequently in the second season than they did in the first season; the Maquis become a bigger issue at this point in the second season than there had been in the whole of the first. There was a sense that Michael Piller was refusing to let go of elements that hadn’t worked, and was trying to find a way to integrate them into the series.

"We were never cool, Chakotay."

“We were never cool, Chakotay.”

On paper, this isn’t a bad idea. After all, it takes a bit of effort to learn how make things work. Just because a show botches an interesting concept doesn’t mean that the concept should be abandoned. Star Trek: Deep Space Nine was very good at this. The characters of Dax and Bashir had never consistently worked in the early years of the show; from the fourth season onward, the show turned them into two of the most fascinating members of a diverse ensemble. Similarly, Ira Steven Behr managed to make the Ferengi work after six years of complete and utter failure.

However, the problem with trying to revisit elements botched by the first season of Voyager was not simply that the elements themselves had been botched. The problem was that these elements had been largely closed off and treated as resolved. It wasn’t as if Deep Space Nine ever forgot that Dax or Bashir existed, in the same way that Parallax tied a neat little bow around the conflict between the Starfleet crew and the Maquis. Revisiting elements like that in the second season means going backwards to reopen old wounds.

"You're lucky the writing team remembers the baby."

“You’re lucky the writing team remembers the baby.”

Quite simply, it kills momentum. Paradoxically, it looks like the show is not moving forward. The fact that the Kazon feature more heavily in the second season than the first opens up all sorts of logistical questions about how big Kazon space is, and how slow Voyager is traveling if Maj Cullah is no more than twenty hours away in Alliances . The show feels like it is circling back on itself; while the first season’s handling of some of these threads represented a missed opportunity, trying again after so long a gap draws attention to these failings.

There is also the simple fact that, even if circling back after so long a time weren’t an issue, the execution is questionable at best. The handling of Lon Suder in Meld is perhaps the best use of the Maquis in the second season, illustrating that a significant portion of the crew come from a world far removed from that of Starfleet. However, the recurring Kazon subplot that stretches through the season is dull as dishwater and handled in a lazy and haphazard fashion. It is the most uninspiring arc-based storytelling ever.

"I'm still on Kazon hold!"

“I’m still on Kazon hold!”

What does the presence of Michael Jonas add to Threshold , except to remind the audience that he exists? What could use could the Kazon possible have for Warp Ten technology that turns people into lizards when they can’t even get a transporter or replicator working properly? The same is true of his appearance in Dreadnought . What could the Kazon possibly do with the knowledge that the missile was the Delta Quadrant? It is simple a way of reminding the audience that Michael Jonas exists and that he will likely have a plot function later on.

The time spent on scenes of Michael Jonas relaying this week’s plot to the Kazon could be spent on other stuff that might possibly enhance or enrich the arc. It might be nice to learn something about Jonas, or the particulars of why he is betraying Voyager. Jonas never really has a personality beyond “weasel” and he never has a history beyond “Maquis guy.” The closest thing to a character-building moment for Jonas comes before he has any lines, putting a restraining hand on Hogan’s shoulder in Alliances .

A shadowy player...

A shadowy player…

It is worth comparing the handling of Jonas on Voyager to the handling of Eddington on Deep Space Nine . Although Jonas was clearly introduced to be a traitor, Eddington developed in that direction organically. Jonas never gets any of the same character development defining Eddington in The Die is Cast or The Adversary , short character-driven sequences that explain a lot the direction in which the character would develop. Jonas gets none of this, and the handling of the arc suffers for it.

There is also a sense that Michael Piller is reluctant to let go of the idea of Tom Paris as lovable rogue. Piller’s vision of Paris conflicted with that of Robert Duncan McNeill and Jeri Taylor, something that really came to the fore during the production of Ex Post Facto . Quite simply, Piller seemed to be the only member of the production team who liked the idea of Paris-as-playboy. As such, when Piller left to work on Legend , this aspect of Tom Paris was largely discarded by the production team.

"I'm thinking about leaving for my own spin-off: Delta Quadrant Nights."

“I’m thinking about leaving for my own spin-off: Delta Quadrant Nights.”

As such, Paris’ characterisation in this stretch of the second season feels like a conscious throwback. It feels as much like an attempt to capture a missed first season opportunity as the use of the Kazon or the resurfacing of Maquis tensions. More than that, it feels consciously at odds with the character work done with Paris in Threshold . It is a rather jarring transition, with Paris learning to accept himself (and the respect of his peers) in the closing scene of Threshold before working to undermine and destroy that respect as early as the teaser to Meld .

As much as the second season of Voyager seems to aspire towards serialisation of plot, it ignores the underlying idea that such serialisation works best when built upon consistency of character. Both Michael Jonas and Tom Paris spend large chunks of the second season behaving a particular way because the larger plot needs them to do so in order to justify a pay-off. The problem is that the pay-off is not at all worth all the time spent padding out the plot to reach that point. Paris being late for work and Jonas recapping the plot of a given episode is not interesting.

"Oh, yes. My name. I'd forgotten about that."

“Oh, yes. My name. I’d forgotten about that.”

That said, Dreadnought probably does a better job at serialisation than many of the surrounding stories. Most obviously, the script is keenly aware that Paris’ arc needs to be more than just a recurring background detail to justify his decision to leave Voyager in Investigations . So Torres gets to actually confront him about it. “People are starting to talk,” she warns him. Paris mockingly responds, “Are they? People like who? Chakotay?” Torres replies, “No, I mean people. Like me.” It’s a nice touch.

Of course, it underscores the fact that the second season focuses on the least interesting part of the character arc. Paris acting like a jerk is not interesting of itself; however, it is a decision that should have consequences. Paris is lying to his friends, including the senior staff. Nobody except Janeway and Tuvok were included in the deception, which means that Paris effectively betrayed everybody from Torres to Kim. They worried about him, needlessly. What happens when Paris comes back? How do you heal that trust? The show never explores it.

In a bit of a fix...

In a bit of a fix…

Similarly, Dreadnought offers the first indication that all is not what it appears to be. Paris’ touching scene with Janeway at the climax makes it clear that he is not “the one who’s been wrong; wrong about a lot of things.” Alone with Janeway and Tuvok, Paris is able to demonstrate that he is a hero, and that he does trust Janeway implicitly. “Captain, thanks for everything.” It is a nice touch, one that suggests a deepening relationship between Janeway and Paris. Even more than Kim, Paris is a figure who does need a strong role model and might find one in Janeway.

Again, this little touch in Dreadnought emphasises how badly the show around it misses the mark in handling the Kazon arc. The arc needed more scenes like these short conversations interspaced with the plot of the week, exploring the emotional substance of Paris’ journey. There are some fundamental problems in how Voyager chooses to present this arc to the audience. The idea of structuring Paris’ undercover behaviour doesn’t work as a twist, because there is never any possibility that Star Trek would let it play out straight.

"You do realise, if we die, the entire crew will just think Paris is an enormous dick?"

“You do realise, if we die, the entire crew will just think Paris is an enormous dick?”

As a result, there is no need to preserve the mystery around the sting operation; the really meaty material is in watching Janeway ask Paris to take this assignment, and Paris deciding to risk all the friendships he has cultivated for the greater good. That is where the real weight lies, as Paris decides that the safety of the ship and his own self-respect matter more to him than the fact that he got a clean break when the ship was taken to the Delta Quadrant. That takes place entirely off-screen, which is a problem when all the stuff on screen is about joining dots.

To be fair, Dreadnought actually does a lot of good character work. As the second season struggles with long-form storytelling, Dreadnought feels surprisingly consistent with character. The opening scene featuring Samantha Wildman visiting the EMH is a delightfully light moment, but one that reminds the audience that there is a community forming on the ship. It is quite similar to the character-driven introductions to Deep Space Nine episodes that get to the story through the characters. (It also harks back to the “Piller filler” approach to Star Trek .)

Warning: unsafe driving will void warranty...

Warning: unsafe driving will void warranty…

If the opening sequence of Dreadnought feels like it was lifted from Deep Space Nine , that makes sense. The script is credited to Gary Holland, Vice President and Executive Director of Paramount Domestic Television Advertising & Promotion. However, Kenneth Biller suggested to Cinefantastique that the script was rewritten by new arrival Lisa Klink:

“I gotta tell you, I was worried about Dreadnought,” said Biller. “Roxanne in a room talking to herself for 45 minutes is going to be repetitive. Lisa Klink did a really good rewrite on that and it was well-directed. Except for the really disappointing effects where this really horrible weapon looked like a little box floating around in space.”

It is worth noting that these complaints about practical effects mirror Biller’s objections to Prototype earlier in the season. Lisa Klink had interned on Deep Space Nine and had actually written Hippocratic Oath for the show before Ira Steven Behr recommended her to Jeri Taylor. It looked like she picked up some of her sensibilities there.

Starting to feel the heat...

Starting to feel the heat…

The introductory sequence also sets up a nice recurring thematic element for the episode. As with Prototype , it seems that Dreadnought is the story of a mechanic horror unleashed by B’Elanna Torres upon the universe. There is something just a little bit uncomfortable about all this, given the recurring theme of reproductive horror running through the second season for most of the major female characters. Dreadnought consciously plays up the idea that Torres was effectively a mother to the missile.

Most interestingly, the script suggests that Dreadnought actually feels an emotional attachment to Torres; the missile is reluctant to harm her unless absolutely necessary. Rather than killing her outright, the missile plays along until Torres has returned to Voyager. When Torres asks why it waited to continue its mission, Dreadnought explains, “Course was resumed once your safe departure from this vessel was confirmed.” It is a nice touch, and not just because it allows Klink to extend the episode’s runtime.

Mother doesn't know best...

Mother doesn’t know best…

“If I really was a Cardassian agent, you should have killed me with the first charge,” Torres explains later on. Dreadnought responds not with reason, but with a surprising amount of mechanical compassion. “Probability assessment indicates that you are being coerced by Cardassian forces.” In a way, Dreadnought is presented as a more sympathetic artificial life form than that humanoid robots who featured in Prototype . There is something almost tragic in this reunion, as opposed to the grotesqueness of Prototype .

The recurring motif of Torres as a mother to mechanical monsters is a little awkward, not least because none of the franchise’s male engineers seem to have the same problems. This ickiness is underscored by the episode’s earlier title “Original Sin.” At the same time, Dreadnought does hint at some of the more consistent aspects of Torres’ character across the rest of the show’s run; Torres is inherently self-destructive. It is an idea suggested at a number of points across the series, most notably in Extreme Risk and Juggernaut during the fifth season of the show.

"You know, for a fascist government, Cardassians sure like nice backlighting."

“You know, for a fascist government, Cardassians sure like nice backlighting.”

Dreadnought suggests that Torres is self-destructive in a number of ways; most obviously, she lends her own voice to what is a flying bomb. However, the climax of the episode also finds Torres willing to sacrifice herself in order to redeem her past mistake. “You are accessing the detonation control circuit,” Dreadnought observes. “Probability assessment indicates you are attempting to detonate the explosive before it reaches its target.” Torres responds, “Now, that wouldn’t make much sense, would it? I’d be killing myself in the process.”

Torres is one of the most interesting characters in the original Voyager line-up, and perhaps a character who was not adequately served by the show itself. Torres is very much a misfit and an outcast in a way that Chakotay and Paris are not; she is not a terrorist in the same way that Kira was. Torres is a character with no small amount of internalised self-hatred. The show suggests a number of times (notably Faces and Lineage ) that this is rooted in her racial heritage, a potentially problematic aspect that is never quite explored as well as it might be.

(Engi)neer disaster...

(Engi)neer disaster…

However, Torres is a Star Trek character with an incredible amount of internal conflict. For all that Voyager is (fairly) criticised for its issues around character development, Torres actually has a reasonably organic character arc; she begins the journey as a character with a confused past and no sense of direction, only to find herself as Voyager gets stranded on the other side of the galaxy. Of course, the development that Torres received should have been the minimum for any of the show’s regulars; instead she is one of the show’s most consistently developed characters.

Dreadnought works surprisingly well, considering (or perhaps because of) its relatively straightforward premise. It is an episode that is all about tension and suspense, with a ticking clock and high stakes. The script jumps to “heroic sacrifice” a little too quickly as Janeway considers sacrificing her ship “to benefit a people [she] didn’t even know two days ago” , but it is a refreshing contrast from the “if you can’t even trust the white people…” morality she displayed in Alliances .

"This looks important..."

“This looks important…”

Dreadnought is not perfect. It is a little simplistic and inelegant in places. At the same time, it is efficient and competent. Given everything going on around it, those are welcome attributes.

You might be interested in our other reviews from the second season of Star Trek: Voyager :

  • Initiations
  • Projections
  • Non Sequitur
  • Parturition
  • Persistence of Vision
  • Dreadnought
  • Investigations
  • Resolutions
  • Basics, Part I

Episodes produced during the second season , but carried over to the third:

  • Basics, Part II
  • False Profits
  • Sacred Ground

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Filed under: Voyager | Tagged: arcs , b'elanna torres , cardassians , continuity , kazon , klingons , lisa klink , Maquis , momentum , paris , serialisation , tom paris , torres , voyager |

15 Responses

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I agree that Torres had potential, which is why it is a shame that most of her later episodes dealt with her either being angry about something or having relationship problems with Tom. It just gets monotonous. I also find it interesting that the writers spent four years on Tom and Torres as a couple, but the one year relationship between Odo and Kira is so much more emotional.

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As S.F. Debris likes to put it, she has a “Fix Something, Screw Something, Pissed Off” episode

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“She can’t even identify manure with a tricorder”

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I like to think of it like South Park’s “Family Guy manitees”, except in a much smaller pool with fewer balls.

The flipside is that Torres still gets more of a spotlight than Tuvok or Harry, despite being relatively one-note. I think dawson did good work with with the character and – at the very least – the “angry” Torres episodes at least seemed to have a bit of a pulse to them because it was a central character getting emotionally invested in something.

Although, even allowing for that, Torres is at least less bland than S3-S7 version of Tom Paris.

Dawson is as good an actress, or better, as Mulgrew or Ryan (maybe not a triple-threat singer/dancer/actor like Ryan is). But I would rather have Susie Plackson.

If the old saw that Star Trek Voyager is a fun house mirror of TNG is trre, Torres is the odd man out. I’d compare her to Dr. Pulaski. Torres always seems to have a bug up her ass which doesn’t endear her to me. She doesn’t come of as half-feral like Plackson did. I recall a few episodes, like Blood Fever and Juggernaut, where they spritzed Dawson with fake sweat and grease and had her whacking aliens with a wrench.

I’m just not convinced that it was tailored to Dawson’s strengths as an actress. She’s a soft touch and trying to come across as a hard-ass.

You’re a SF Debris fan too? Let’s be pals!

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Yep, Torres’ temper often came across as “pissy” rather than “angry.”

Then again, you could argue that the first few seasons had a lot of that going around. Robert Duncan McNeil’s “roguish” came across as “dweeby.” It seems like most of the cast were dialed towards the centre of the spectrum, while it took the show about two years to key itself in.

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B’Elanna is fascinating partly because she is the only half-human main character who seems to identify more strongly with her human side. Spock and Worf (not biologically half human, but raised by humans) overcompensated by burying their human half while Troi’s empathic abilities (and mother) made her removed from humanity in ways more than simply personal.

B’Elanna spends most of *Voyager* fighting tooth and nail against her Klingon heritage. She eventually mellows out and accepts it but it is an intriguing journey and in some ways throws a new light on the other mixed species characters.

Is it potentionally problematic? Yes, and not always handled well but I think it is a worthwhile counterpart to Spock, Worf and Troi.

That’s a very valid point, actually. I’d never quite twigged it in that context before.

(And, in a way, it arguably fits with the broader themes of the show. Voyager is largely a show about coming home rather than pushing outwards; both in terms of the basic premise of the show and the approach adopted by the production team. So it makes sense that the half-human character would reflect that impulse.)

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Do all the Trek shows have troubled first seasons before they get they’re acts together? It certainly seems that way, and while Voyager’s S2 didn’t fully come off, the latter half of the season did experience a bit of a resurgence. I tend to think it’s because between Deadlock and Resolutions, the Kazon were phased out altogether in favour of the Vidiians and more adventurous plots in The Thaw and Tuvix.

I think Voyager could get away with Q and Borg episodes compared to the wealth of Alpha Quadrant species that seem to find their way to the Delta Quadrant. But after The Q and the Grey, I’m not sure the writers knew how to write Q after making him a father, compared to TNG where he was the fun-loving trickster not tied down to family, which must have opened up a lot more possibilities. And like the Kazon, even the Borg began to feel overused as well. Making Seven of Nine the focus of many an episode was a great chagrin to cast and fans alike, because it was all in the name of ratings.

Dreadnought is easy to compare to Prototype, but it also reminded me of Faces. First, Roxanne Dawson has to play B’Elanna Torres split apart into a feral Klingon and a much weaker human forced together to survive, than an engineer forced to work with a robot to save its species from extinction, and here playing a half-Klingon with a hot temper trying to outthink a sobering computer (Dawson again) where it becomes an interesting battle of wills. Even Dawson was beginning to see a running theme with her episodes up to this point.

Voyager first encountered the Hirogen in Message in a Bottle, albeit at long range. “Beam me up, anonymous extra”. Shouldn’t that picture have been of Torres on the missile instead of on Voyager’s transporter pad, because she’s beaming to Dreadnought, not away from it. A spinoff with Tom’s character should be called We’ll Always Have Paris.

That’s a fair point about Faces. Did the Hirogen actually appear in Message in a Bottle? I thought they were hinted at, but only really showed up in Hunters. I may update that then, thank you for the spot.

An Hirogen Alpha (who also appears in Hunters) does appear on the viewscreen of the Astrometrics Lab (why I said long-range) while the crew are waiting for the Doctor to return from the Alpha Quadrant. They used an Hirogen relay station to send him there and when the Hirogen discovered this, they tried to intercept the Doctor’s return, so Seven of Nine sent him an electric shock along the network.

Cool. Corrected.

Sorry, that didn’t register with me. I’d always remembered Message in a Bottle teasing the Hirogen, but completely forgot the scene where they appeared.

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Header Truth OR Myth Beta Canon The Dreadnought Class

Truth OR Myth? Beta Canon – The Dreadnought Class

Hello and welcome to another episode of Truth OR Myth Beta Canon,  a Star Trek web series that dives into the history of any given topic using Beta Canon sources and my own imagination to fill in the gaps.  In today’s episode, we’re taking a look at the Dreadnought Class of Starfleet Starships, as first seen in Franz Joseph’s Starfleet Technical Manual , to better understand its place in Star Trek History.

And as always, Because this IS a Beta Canon video, all information relaid should pretty much be taken with a grain of stardust, and only considered a little bit of Star Trek Fun!  And so, with all that out of the way, let us begin.

Dreadnought Class

Created during one of Starfleet Command’s Golden Ages of Starship designs, the Dreadnought Class would be created with one purpose in mind, the defend the United Federation of Planets from any outside threat.

The early 2240s saw an explosion of new starship designs overtake the Federation. With Starfleet Command’s launch of the Constitution Class, many other classes similar in style would begin to supplant the older starships designs that had served Starfleet so well for decades, and by the early 2250’s the success of these various classes would lead Starfleet to make a bold choice that it had never made before, to build an entire class of starship designed solely for battle.

Both the Klingon and Romulan Empires had been quiet during the past 80 or so years, but Starfleet’s current command council felt that that particular situation, was probably a temporary one. Furthermore, should 1 or both of these powerful enemies rear their warlike heads in the Federation’s direction once again, Starfleet wanted to be ready for them this time.

Telling their best designers to use the Constitution Class as their starting point, Starfleet Command would then place several stipulations of what this starship class needed to be able to accomplish.

First, it should be much faster than any starship Starfleet Currently had… Second, it should be at least twice as powerful and Third, it should be extremely well-armed, more so than again, its mother class, the Constitution Class. With those directives, Starfleet Command waited to see what its best and brightest could come up with, and they weren’t disappointed.

Dreadnought Class Dorsal View

Sitting at a length of approximately 320 meters, the Dreadnought Class was designed to be operated by 500 officers and crew members, the design would also include a 3rd Nacelle mounted to the starships saucer section. The reason for this was 2 fold, With the addition of the 3rd Nacelle, the Dreadnought Class was able to focus its warp field far more tightly, meaning faster velocity.

Also, should the starship become severely damaged in battle, the Saucer section itself could detach from the Secondary hull and either flee at warp to safety, by utilizing an emergency warp core housed in the primary hull or continue fighting without the added bulk of the Engineering Section, and, in fact, Starfleet’s Engineers were even able to design a bulked-up version of the standard warp core used in the Constitution Class to provide almost twice as much power for this starship design.

The Dreadnought Class would have a standard cruising speed of Warp Factor 8, and an emergency speed of Warp 10 for 6 hours at a stretch.

5 Phaser Banks with 2 emitters each, would provide the Dreadnought Class with 360 degrees of target acquisition. A dual Photon Torpedo launcher would be included in the classes forward section, while a single launcher would be included in its aft section.

One feature which also made this class stand apart from most other classes in Starfleet was the location of its main bridge. Instead of being housed at the top of the Saucer Section on deck 1, in the Dreadnought Class, the Main Bridge would be located in the Center of the Saucer Section on Deck 7.  This guaranteed the maximum protection that the starship could offer for its command centre.

Smaller Sensor Arrays

The Dreadnought Class would also include several specially designed dish arrays, alongside its standard Navigation Deflector. On either side of the main deflector were 2 additional smaller sensor array dishes, for highly detailed and accurate target analysis during battle.

The rear of this class would contain another large dish, this time designed for ultra-fast communications, This allowed the Dreadnought Class to act as command starships during a prolonged battle or possible war effort.

The Shuttle Bay would also be relocated in the Dreadnought Class, moving to the front of the Secondary Hull just above the Deflector Dish. This was done to allow the Starship to protect the Bay much more effectively with its main batteries that were located at the front of the starship. This class would include several standard shuttlecraft along with new, highly experimental, fighter shuttles.

Most other systems of this class remained the same as her Constitution Counterpart, except that all systems included an addition back up to the main, auxiliary and emergency backups already housed within its hull.

Starfleet Command was completely impressed by the design and immediately presented the design to the Federation Council, to get their approval to begin construction.  Much to the dismay of Starfleet Command, the design was rejected.

Aft View

The Federation Council, though also impressed by the design, felt that creating a warship such as the Dreadnought Class would not be advantageous to their Peaceful Exploration of the Galaxy reputation, and since neither the Klingon nor Romulan Empires had bothered the federation in almost a century, they felt no need to bring this starship class to life.

Starfleet completely disagreed with the Councils decision, and after a long drawn-out debate on the topic, was forced to accept defeat, at least for the time being.

The early to mid-2250s was a time most Federation Historians Call “the time the giants began to awaken,” as, on May 11, 2256, The Battle of the Binary Stars would see the Klingon Empire re-emerge against the Federation with a vengeance.

With all-out war declared, the United Federation of Planets were not prepared for just how powerful their old foe had become. This war lasted approximately 1 year, but the casualties and loss of starships on the Federations side were tremendous, as a result, Starfleet Command would spend the next 5 years building its fleet up once again.  Using many of the designs introduced during the Constitution Classes launch to replace those vessels that had been destroyed.

Then in late 2262, Starfleet Command once again approached the Federation Council with its proposal for the Dreadnought Class.  This time the council was all ears.

Using the Federation/ Klingon war as a clear example as to why Starfleet needed to develop its own warship classes, along with Starfleet Intelligence that the Romulan Star Empire was developing its own new warships with highly classified technology, the federation granted permission for Starfleet to begin to develop and build the Dreadnought Class.

Dorsal View

Pulling out the old blueprints, Starfleet’s Design Engineers would begin the process of updating the design to include newer components and technology that had been developed after these initial blueprints had been completed, and in mid-2263, The first Dreadnought Class starship, the USS Federation, named after the organization she would be sworn to protect, began her construction.

It was a long and slow process, however, as Starfleet wanted this class to be perfect in its intended role and as such, wanted many of its defensive and offensive systems completely redesigned to achieve their goals.

But by late 2265, the USS Federation would be launched on her shakedown cruise performing above and beyond Starfleet Commands expectations, the dreadnought Class would prove to be the extreme powerhouse with teeth that Starfleet Command believed they needed… But the rest of the Alpha and Beta Quadrants weren’t so sure. After their defeat in the first Federation Klingon War, the Klingon Empire had made very little advancement technology-wise. 

Where Starfleet had done everything it could to make sure it would be prepared for another war with the Klingons, the empire saw Starfleet as soft and felt their enemy organization was far too primitive to ever be a real threat, and although they launched the D7 Battlecruiser and a few other designs, they were mostly based on technology the Empire had been using for almost 50 years.

However, then they began receiving reports of the Dreadnought Class, a warship that could outgun and outfight even the best of the Klingon Battlecruisers, and this made the Empire Concerned.

A 23rd Century Bird of Prey

Meanwhile, The Romulan Star Empire had also emerged back on the Galactic Stage, having a new starship, known as the Bird of Prey, go toe to toe with the Constitution Class USS Enterprise under the Command of Captain James T. Kirk, and their newest starship failed horribly against the Federation Starship, being destroyed before it could return home.

So when the Tal Shiar began to deliver news of this new Battleship, which was at least twice as powerful as the Constitution Class, Both Empires lodged formal protests with the Federation Council.

Construction on additional Dreadnought Class starships was put on temporary hold, while the Council debated the matter.

This time however, Starfleet would win the day, as the aggressive natures of both Empires showed that Starfleet needed to be able to protect the Federation, though one concession would be made in the 2 empires favors. That being that Starfleet Command would only be allowed to construct 24 vessels of the class at a maximum.

Many Federation Historians also believe that the Dreadnought Class would be one of the factors that would eventually bring the Klingon and Romulan Empires together in a short alliance in 2268.

Excelsior Class

Nevertheless, the Dreadnought Class would become one of the wisest additions to Starfleet, with the fear of this class alone forcing both the Klingon and Romulan Empires to attempt to gain the upper hand before either declared war again on the Federation. And when the Constitution Class underwent its refit and upgrade, so to did the Dreadnought Class, but by 2295, with the Excelsior Class proving far more powerful than this ageing starship design, and the Federation and Klingon Empires engaged in Peace Talks, the decision would be made to decommission the class altogether. 

And the federations first attempt at a true warship design would fade into obscurity.

Though none of this starship class was ever included in the Fleet Museum, it never the less played an important and vital role for both Starfleet and the Federation. 

And although the class thankfully never had to fight in a war, it did prove itself as an effective war deterrent, and this fact alone, has earned the Dreadnought Class it’s place, in Starfleet History…

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Thank you for watching today’s episode of Truth or Myth Beta Canon, what do you think of the Dreadnought Class, and the historical narrative I’ve created here.

Would you like to see more videos like this one?  You might have been waiting or noticed that I did not mention the USS Star Empire in this video, just to let you all know, that particular Dreadnought Class Starship will be getting its own, well-deserved video, so worry not… And of course, feel free to leave your comments in the section below and don’t forget to like the video and subscribe to the channel.

Thanks again for watching, live long, and prosper…

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  • VisualEditor

Dreadnoughts are not a single ship class, but instead represent many different types of ship, such as the tactical focused Dreadnought Carrier, the engineering focused Dreadnought Cruiser, and the science focused Science Dreadnought.

The main differences dreadnoughts have over standard ship types such as the Cruiser is the addition of a hangar bay and the ability to use Dual Cannons . All dreadnoughts have at least one hangar bay, while Dreadnought Carriers and Heavy Dreadnought Cruisers get two.

A brief overview of each type of Dreadnought is:

  • Dreadnought Cruisers typically have a Commander Engineering seat, 8 weapons, a hangar bay, as well as the Attract Fire and Weapon System Efficiency Cruiser Commands.
  • Dreadnought Carriers typically have a Commander Tactical seat, 7 weapons, two hangar bays, and Subsystem Targeting abilities but lack the Experimental Weapon that other 7 weapon tactical ships have.
  • Science Dreadnoughts typically have a Commander Science seat, 7 weapons, a hangar bay, Subsystem Targeting abilities, as well as a Secondary Deflector and Sensor Analysis.
  • Dreadnought Warbirds have either a Commander Tactical or Engineering seat, 8 weapons, and a hangar bay.
  • Heavy Dreadnought Cruisers and Warbirds have a Commander Engineering seat, 8 weapons, two hangar bays, and a built in Gravitic Lance .
  • Similarly, the Kolasi Siege Destroyer includes the above but also has a hangar bay.
  • 1.1 Dreadnought Cruisers
  • 1.2 Dreadnought Warbirds
  • 1.3 Heavy Dreadnoughts
  • 1.4 Science Dreadnoughts
  • 1.5 Dreadnought Carriers
  • 1.6 Juggernauts and Siege Destroyers

Overview [ | ]

Dreadnought cruisers [ | ].

Dreadnought Cruisers have a Commander Engineering bridge officer slot, one hangar bay, and 8 weapon slots.

Dreadnought Warbirds [ | ]

Dreadnought Warbirds have either a Commander Engineering bridge officer slot, or a Commander Tactical slot for the Scimitar variants.

Heavy Dreadnoughts [ | ]

Main article: Heavy Dreadnought

Science Dreadnoughts [ | ]

Main article: Science Dreadnought

Dreadnought Carriers [ | ]

Main article: Dreadnought Carrier

Juggernauts and Siege Destroyers [ | ]

Main article: Destroyer While not dreadnoughts per se, with some lacking a hangar bay, these starships share many similarities with dreadnoughts.

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Star Trek: Voyager


2.5 stars.

Air date: 2/12/1996 Written by Gary Holland Directed by LeVar Burton

Review by Jamahl Epsicokhan

"When a bomb starts talking about itself in the third person, I get worried." — Paris

Review Text

Nutshell: A very "neutral" show. Some good moments, but not enough to turn this into anything more than a routine hardware show.

The crew comes across a forgotten Alpha Quadrant doomsday weapon named "Dreadnought," manufactured two years ago by the Cardassians to attack the Maquis, but captured and modified by then-Maquis B'Elanna Torres to destroy a Cardassian outpost. The missile had mysteriously disappeared into the Badlands—now presumed to have been brought to the Delta Quadrant the same way the Voyager was. Since that time it has gone berserk and found a new target—a populated planet. If it reaches its target, two million innocent people will die.

If you, like me, are willing to concede that in the vast infinitum of the Delta Quadrant the Voyager just happens to come across this lost missile flying on a random course, you've taken the first step in accepting the premise. "Dreadnought" is a decent, solid show with very little to scrutinize. There's nothing really bad about it, but there's nothing inherently compelling about it either. The show is basically five acts of setup that leads to a lackluster foregone conclusion.

Foregone conclusion settings aren't bad, but they do require expert handling to really be exciting. And, simply put, this episode is just not that exciting because nothing very unexpected happens. It's entertaining and reasonably paced, but it doesn't have the pressure-cooker sensation it really needs.

There are some good ideas here, like the idea of an unstoppable weapon programmed by Torres coming back to haunt her out of her past. The unstoppable weapon is an old but reliable idea (though I somewhat doubt that if the Cardassians had such an advanced weapon this would be the first we would hear of it).

There's the idea that Torres had reprogrammed the computer to speak in her voice, which is entertaining with its perverse undertones (I don't know if I would want a weapon of mass destruction to talk with my voice). As the Voyager tries to subdue the missile, it speaks back in a monotone B'Elanna voice indicating its catastrophic intentions. Everybody on the bridge turns and looks accusingly at B'Elanna as the Dreadnought speaks.

There's the idea of the missile heading toward Rakosan, a world inhabited by peaceful, friendly aliens. Janeway contacts the Rakosan First Minister Kellan (Dan Kern) and informs him of the situation. He responds with an answer that is becoming common to hear: "Your reputation proceeds you." It's rather unfortunate for Voyager that wherever they go, the message "Oh no, here comes the infernal Voyager !" follows them. It's intriguing that the Federation has become the bad guys in the face of the Delta Quadrant simply because of Kazon rumors.

Then there's traitorous Crewman Jonas (Raphael Sbarge) who makes his third appearance as the guy who wants to talk to Seska and supplies the Kazon Nistrim with information. (He was also in " Alliances " and " Threshold .") Just as in "Threshold," his presence here has no impact on the plot, but it sparks my interest on what the writers are going to eventually do with this guy. Hopefully there will be a payoff soon.

Despite the decent ideas, there's nothing standout in the execution. In fact, it's positively pedestrian. Everything about this show—from the opening teaser of pregnant Ensign Wildman (Nancy Hower) talking with Doc and Kes about a name for her baby (which, after some 13 months, still hasn't been born) to the Dreadnought's seemingly self-aware computer faking a shutdown procedure, to Janeway arming the auto-destruct sequence—has a ho-hum effect. I did, however, like Janeway's discussion with Kellan where she explains that she plans to stop the missile by blowing up the Voyager in its path. Kellan has a reassuring response, saying that Voyager 's grim reputation isn't deserved.

The latter acts follow Torres as she beams aboard the missile and desperately tries to override the Dreadnought computer. While Biggs-Dawson is certainly watchable, this isn't exciting, and with the majority of the closing scenes confined inside the missile as Torres tries to fool the computer with hypothetical games and paradoxical puzzles, the circumstance begins to grow tedious. All of this would be fine, but the final answer to the problem is not as punchy as it could've been, and what should've been a heart-pounding countdown to disaster is instead a drawn-out underwhelming solution.

There's also one angle of the show that seems completely unfinished. This involves a scene between Paris and Torres which reveals that Paris has been having problems "fitting in" lately. He's been showing up to staff meetings late, and apparently even got into a fight with another officer over a trivial matter. What is the relevance of this? There's no follow-up scene so it seems like an abandoned idea. Perhaps something got cut.

"Dreadnought" is just a neutral, "okay" show. It's missing the momentum it needs to really be fun.

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Comment Section

77 comments on this post.

This episode had great moments and a nice performance from Dawson. However, I found it curious that Voyager's initial attempts to stop Dreadnought were thwarted by its abilities to adapt to Voyager's methods, somewhat similar to the Borg's abilities to adapt. Since Dreadnought was built by the Cardassians, this makes one wonder if Gul Madred managed to get something out of Picard after all.

I thought this was one of the better episodes of the season. And although some of the action might have been sluggish, the dialogue between Torres and the weapon more than made up for it. What I really thought was missing from this episode was a closing scene where Janeway visits Torres in sickbay, to congratulate her and thank her for saving the ship, and Torres only being mad at herself for causing the deaths of the Rekosa fleet pilots. I definitely would have loved to have someone say "Well at least we were lucky enough to have come across the weapon before it crashed into a planet!"

"I definitely would have loved to have someone say "Well at least we were lucky enough to have come across the weapon before it crashed into a planet!" That's hilarious--way too self-aware for Star Trek to ever do. I remember thinking this episode was so cool & intense ten years ago, and rewatching it now, I was bored. Jammer's quite right in saying that everything is a foregone conclusion. World is saved, ship is disabled, and there is no chance in hell Voyager could take advantage of Dreadnought's technology. The most fascinating angle is B'Elanna's former insubordination to Chakotay; there seems to be such tension and even bad blood between them about it. But the whole thing is dropped the moment it's announced. I would have loved to see more history from Chakotay's crew.

Ugh, this episode made me feel so sick. Gary Holland must die!

Ugggh... The similarities between this episode and Season 5's "Warhead".... I mean, Voyager squandering its premise and ripping off prior Star Trek stories was one (unforgivable) thing, but once it started copying itself (a retread of a retread?) it made me wonder, as Jammer wondered in his review of "Warhead," if the Star Trek TV franchise really did run out of gas...

I've watched this episode a really long time ago, and I'm watching it again as I work through Voyager. I just don't understand what is this ship's fascination with detecting and then picking up junk in space. First it's rusted iron... then mechanic robots... not debris from a ship. I am surprised that travelling at such fast speeds - like warp 9 or 9.9 (I'm not really sure what their "normal" speed is usually at) - that they would be detecting crap like this in the first place. And of course, this is now the second time this season that they have picked up something from the alpha quadrant. They are taking something that should be astronomically improbable and made it a common occurrence. They are 2 for 17 at this point in the season. The rest is just moot. It really doesn't matter if there's a story here or not - the premise is implausible and is hokey. The writers really just want to tell useless stories that have really no importance and are entirely forgettable.

The way I always justify the 'improbable' thing is... in the Star Trek universe, it's established that there's an infinite number of multiverses in which virtually everything that CAN happen WILL happen, in one of the multiverses. I just assume we're watching the specific universe in which Voyager happened to coincidentally run into the rusted truck (which was probably inevitable if the truck was on the 'path' to the AQ) and then run into the Dreadnaught (likewise). After all, that particular universe is no more or less likely to occur than the infinite number of other universes, so why *shouldn't* we be observing it?

@Destructor: what? Just because something can happen, doesn't mean it will. There's a chance Ron Paul might get elected... but that sure as hell doesn't mean it's going to happen either. Even assuming multiverses is true, 99% of the shows take place in the same universe/reality anyway. Your logic doesn't support the basic premises of reality. Good shows are grounded in reality... or grounded in things that we can believe to be true. Astronomically low odds becoming commonly possible on a show is not something I can believe to be true. It's not something any rational person would believe to be a common occurrence. I still stand by what I said that this is just a way for the writer's to tell whatever pointless, forgettable show they desire and nothing more. Logic and rationality had nothing to do with it.


I really enjoyed this episode, even though it felt like a rip off of Dark Star. By VOYAGER standards, this might even be a three star outing for me. I mean, when you compare it to the other crap they put out in season two, this one is pretty good. If this episode aired on TNG or DS9 though, I think it would be two stars at best. This season of Voyager has sucked so hard, I've had to start lowering my standards a little to keep up. I'm beginning to think the contest for "suckiest star trek series ever" is a tighter race than I had previously suspected. I thought Enterprise had the title on lock down. But now, I don't know. Voyager is definitely putting up more of a fight than I had remembered.

Also, @Destructor, may I second Ken's what???

'Your reputation preceeds you captain Janeway, we heard you guys bring death and destruction wherever you go!' 'Who told you that, first minister?' 'Why it was our good friends the unpredictable bloodthirsty tribal warriors!' This would've been a lot better if it hadn't been Star Trek but some other show were bad things can actually happen. Also I want B'ellana to do some Klingon stuff already, she passed up some prime opportunities to hit various vital parts of that stuck-up missile with a well placed blow of a wrench this episode.

Chris Harrison

Haha, I get what @Destructor is saying. Given that there are 'infinite' parallel versions of the universe nested within a 'multiverse' - then the probability that we are 'observing' that particular version (where all of the unlikely occurences that we've seen on Voyager thus far, all happen in an unlikely chain) - is no more or less likely than observing a universe where these events didn't occur. It's similar to the fact that, in a lottery where 6 numbers between 1 and 40 are drawn at random, the probability of the numbers resulting in the sequence: 1,2,3,4,5,6 - is no more or less likely than any other 6 number sequence. It's a silly answer to a silly premise.

@Ken "99% of the shows take place in the same universe/reality anyway." - EXACTLY, and what makes you think THIS universe/reality isn't the 'strange' one, where all these unlikely things happen? Haha, again I agree it's absurd: but @Destructor's justification is interesting, amusing and does make logical sense, considering that Star Trek has already established that the multiverse exists (e.g. TOS's 'Mirror, Mirror', DS9's 'Shattered Mirror' etc). But of course, @Destructor, @Ken and myself are all on the same side: in 'reality' all these events are crazily impossible considering the vastness of the Milky Way galaxy. And it is exceptionally lame that the crew keeps bumping into Alpha Quadrant objects, the other Caretaker etc.

Even if this reality was the strange one, there is nothing the necessitates this reality to have ALL of the strange occurrencies. Finding BOTH the dreadnought and the rusted truck in space should probably be next to 0% (like 0.000000001%). YET, in season two, after only 17 episodes, the probability of this occurring is 11.7%. Even across the first 2 seasons, it's still at an alarming 4% (and I forget if there was any earth-related finds in the delta quadrant... if there was, then we need to bump this % up). Even if you accept the crazy occurrence this episode, you can't accept this episode AND the 37's. It's not like Voyager starts up saying, "We are in the universe where highly improbable things happen!" Really, let's just call a Spade a Spade here, okay? The writers sucked on this show.

It's not about the relative improbability of each event. That is how you would calculate the statistical probability in a *single* universe. The idea is that you trasnfer your calculation to the multiverse where you are merely picking a universe. OK, OK, OK. I concede to call a spade a spade! It wouldn't happen...

I thought this was a good episode depicting the classic Human vs. Computer scenario with a nice twist. Having Dreadnought be in Torres' own voice was a little creepy - but I'm a good way.

Thanks to Carbetarian for also seeing the Dark Star rip-off (or hommage, depending on how you look at it.) I'd also like to agree that this is just too improbable to be anything but silly. And let me add another point, which no one has mentioned: how ridiculous the whole 'doomsday weapon created by the Cardassians' idea is. I don't care if it was modified by the Maquis or not. This thing is the size of a shuttle, and it can hold off Voyager and the defense fleet of a planet (granted less advanced). If Voyager can't simply destroy the thing once it was found, and is at risk of being destroyed by its secondary defense systems (as opposed to the primary detonation charge that can destroy a moon), and the thing can go over warp 9 and adapt itself to any technology then why didn't someone in the Alpha quadrant invent it (assuming it is a hybrid of Cardassian and Maquis tech), make 10,000, and nuke every enemy civilization in the Alpha quadrant??? My point is that the tech simply exists to string the story line along and allow Torres to have some interaction scenes - but to do so Voyager cannot just destroy it, so then the tech makes no sense at all. Just more poor writing. This episode was crap.

There is a deeper message here for humanity: if we create weapons of mass destruction we cannot be assured that they will not be used. There are still 20,000 nuclear warheads ready to launch in this world, and more created everyday by "rogue states." Yes, the cold war is over, but its weapons are still with us and could be used. In the event of "wars over scarce resources" -e.g. water, which is increasingly scarce in a warming world -- this could happen. Disarmament is the solution. Voyager disarming Dreadnought could be seen as an allegory for a problem still facing humanity.

Well, while the rest of you are debating the probabilities of multiverses, I'd like to commend this episode on its roots in real science fiction, whose purpose is not just to look at science but on the human relationship with science. The doomsday weapon here is much more believable than any from previous treks, and I appreciate the similarities to important science fiction of the past. Janeway's conversation with the First Minister is a nice nod to the one in Fail Safe between the American president and the Russian premier; quite touching, I thought. And the Cardassian and Maquis computers battling for control as well as the hypothetical puzzles B'ellana set up reminded me of some scenes in War Games. I don't think society has solved the issue of the doomsday weapon, hence it is still fair game for science fiction. Yes, we know it has to be reset by the end of the episode, but that is not the point. It's the conversations that are important. Nice job, Voyager.

Destructor is right - you are just not familiar with the parallel universes theory, which is, believe it or not, mainstream physics. Watch a BBC documentary on youtube for details.

Jakob Tettertotter returning from Akron

Back in biness and aint it grand let the good times roll- ba ba bobby's world ba ba bobby's world! Here we are returned from a trip to the rehab center and my first episode of Star Trek Voyager in over a year is one about a missile whose programming has gone awry. In this sopa opera threaded episode in which we see that Tom Paris has developed a cocaine habit amist a replase into deression and thinking he's the ship fuck up. Tommy no longer cares about personal grooming, and has become irrritable, and is late as a result of having to wait a around for his dealer. Chakotay dresses him down in front of janeway because hes been around the quadrent and knows what's up, but as Janeway watches befuddled from the back of the conference room. Then B-Elanna calls Tom out on his return to using (as so far this information is only know to the Maquis crew, as we know Chako tends to leave these sort of things out the files he sent to Tuvok in season 1 upon merging of the crews. Even thought Tom Paris dicked him over, hes still maquis more than Starfleet in his eagle American spirt eyes. However attention is quickly dierterd to the large Cardassian shuttle craft with a warp drive attached to it. Blanna attempts a risky at warp beam over, after VOYAGER and thier SUPER STRONG CRAFTSMAN SENSORS can detect life on a planet that is 3 weeks away at warp speed. Yes, craftsmen Starfleet grade sensors are that damn good. And so is Harry Kim the Transporter Chief (and subsequently nameless Maquis crew member as well) at ship to ship beaming while at warp and B'Lanna talks to herself for a while while tinkering about. Instead of ramming into it with a shuttle (which is as dumb as ramming it with Voyager, but still makes more sense), or maybe beaming a bomb over with or hell even better with out B-Elanna Torres our half Spanish Earther-half Norther Kartagian Provence Enginner with a nice ass, she just puts around for a while. The bomb, whose intellect is only rivaled by Neelix'z easy bake over (also aviable from Black and Decker at sears.com), decides that Torres is now working for the Cardies, and fears she is there to prevent it from completing its mission. So this bomb, which I'm assuming was bulit from spare emachine parts cant tell two planets apart, wants to blow up some reptile looking peoples world. Janeway calls the one leader from the worlds weakest country, Boliva IV, and the chat a bit on subspace. This interupts Maquis crewmeber Jonas's call to score some more blow from the Kazon, so it looks like Tom Paris is gonna have to hold out just a little longer....what oh we've forgotten about that plot line never mind......Back to B'elana...she can't trick her emachine mind on the bomb, which by the way isn't about to kill her either. This goes on for 38 minuites, while Janeway decides the only option, the ONLY one left (after wasting about 12 of thier 10 photon torpedos that are left, to ram that fucker, after lauching all crewmembers except Tuvok off in life boats). Tuvok being fascinated with violence as a residual effect of a recent mind meld, stays aboard to watch the fireball tear into thier skin as ship explodes around himself and the captain. So she lauches all the life pods, they float all different directions. One of them hit an asteriod, and that Kazon cruiser that constantly follows them off the port bow cloaked (in order to keep in communication range with the bad guy of the week, in this case the bad guy of the last 3 weeks Mr My name is Jonas, smashing all the ones on that side).The remaining 18 pods are scatted across a light year as the keep speed with the bomb. So after a few hours, it seems B'Lanna just can't get that bomb to accept that she hasn't joined Starfleet (not like she's wearing a Starfleet Uniform or anything where did it get that idea?) nor can she reprogram the bomb into to thinking 2+2=5, depressed and cut off drom communication she dicks around with the computer a little more, then Torres stumbles upon an old JPG file thats over 4000 KB from Stardate 46292.2- thats and old file from the 6th season of TNG or 1994, however u want to view it, she clicked on it and it was some old porn vid she forgot about and it released a really nasty Apple II virus into the bombs computer system. The ship goes nuts when she double clicks on this then a door opens up that leads right to to off switch that she luckily is able phaser blowing the ship up- only 18 minuites after life support was cut. Damn Kingon women are fistey little hotheads. As B'Lannna beams back aboard thanks to the Transporter Skills of ......Tuvok from the command chair?, or maybe the computer, or was it the doctor, I forget, anyway all's well that ends well. B'lanna feels like she redeemed her self in the Chacko's mind now, besides he always wanted to take a ride in one of those escape pods...Janeway, Tuvok, and Torres are back on board a ship thats badly damaged, with shilds down to 3 percent, and -2 torpedos left. Rather than call the planet and tell em eveythings cool, so they dont comitt mass suicide, or going back to look for the life pods, Janways decides it easier just to go forward from there, forget the escape pods, fuck that Tom Paris storyline (she'll share some of her rocks with him off camera to bring him around if need be if he still can't cop anything by the time he gets back) and decides the fastest way to get everything back to normal is just to roll credits, and hit that Voyager reset button. Next week: Q returns a little older, a little greyer, but hell thats still the best thing thats come Janways way since that guy with all the wires in his hair she banged last season. (Englsih 18th century Holograms dont count!) oh and 2 popcorns for DRENAUGHT! While the premise is inpausible that they'd even find another thing from ALPHA QUAD, let alone something TORRES built! But its nice seeing Tom all strung out even tho we are left to make up our own reasons why. Stuff wit h the bomb was boring, nice watching Torres's ass, but thats about it. Oh and nice loyalty shown by Tuvok to Janeway. What is it between these two anyway? There's MUCH more than meets the eye here, that I'm sure of. Until next time!

Zuzu's Petals

Damn, dude. Get your own blog!

"Jakob Tettertotter returning from Akron" is totally off topic. He's just doing his own reviews. It's very distracting.

Yep, I get Destructor's point too... it's one way to look at things, and intelligent and sci-fi enough. This episode has touches of 2001 in the B'Elanna and computer interactions... amusing.

Plus, for anyone who says there's no continuity in Voyager the Paris story should be enough to prove them wrong...

Illinois Dude

Gotta love how the inside of this automated missile had more empty space than most luxury hotel rooms, lights, heat, oxygen, etc. Almost looked like a set in a mediocre television series.

@Ilinois Dude: I thought the same thing, this is a missile, and it has 12 foot celings, and plenty of space for crew at the workstations? Even the crawlspace wouldn't be needed. Once this was built, there was no need for space for humanoids. I think the episode was decent, I can overlook the improbability of running across this weapon. But it is a strange superweapon. It had to be extremely expensive to make, but only kills 2,000,000 people? We could easily do that with our nuclear weapons today. A weapon this sophisticated and this able to defend itself would be better suited to yields that could do major damage to enemy planets. Perhaps it was a very expensive weapon (all those sophisticated defenses don't come cheap), and when it failed the Cardassians pulled the plug. If they could have put shields like that on Cardassian ships, they would have done so.

The writers have clearly given up at this point. Not even trying to make a decent continuity... plonk any old story in the delta quadrant.

Plus, for anyone who says there's no continuity in Voyager the Paris story should be enough to prove them wrong... -------- OH, PLEASE! You find one tiny piece of continuity and think that excuses the hundreds of instances of lazy writing? Do you think we are stupid? As for the Paris storyline... it all came to NOTHING. A big fat reset switch at the end of it, to completely reset his character to what it was before. "He was just kidding, kids!"

Jammers review hit the nail on the head here. Decent enough episode with some pretty good person vs. computer moments but not much else beyond that. I won't dwell on the improbability of coming across the missile in the first place. Improbable doesn't mean impossible. The episode is what it is and it's not half bad despite the lackluster ending. The ongoing scenario with Paris shows that Voyager has elements that have continuity within the series. It doesn't mean the show itself is strong with continuity. If you put pieces of chocolate in vanilla ice cream; it doesn't suddenly make the ice cream chocolate. Though, I will admit, I have seen in this forum and others that people tend to overstate the lack of continuity of this series. Just my opinion anyway. Watchable. Some good performances. Nothing spectacular. 2.5 stars.

Actually, I think S2 had really nice continuity. A lot of relationships (friendship and otherwise) developed. K/D, J/C, P/T, P/K, Paris, the Doctor, Chakotay and Torres all got a lot of character development. The few Kazon arcs were solid enough. There were elements of the arcs that fell flat, so I feel like the writers, instead of trying harder, just backed off from it. Some of the character development/relationshipping stalled entirely. Some spun in neutral for years. Some regressed outright (I feel like Harry was more "green" in later seasons than the guy we saw in "The Chute" for instance). To me, S2's biggest problems were that the arc was draggy and that it stretch plausibility that we could still be in Nistrim territory a year and a half after Seska defected. Why were the Nistrim able to keep up with VOY? Seska deciding to become a mother was also odd. But somehow it all worked well enough. I would have preferred that the writers kept going with what they were doing here than switch gears as they did.

Probably the only Torres episode I find watchable or even enjoyable. Of course it's improbable that they would stumble on the weapon just like that. But that's one of the things ou have to disregard if you want to enjoy star trek. Space is very, VERY big. Truth is in reality, there wouldn't be any chance to happen on an inhabited planet, much less a spacefaring planet... AT ALL. To say nothing of every other week, even travelling at warp speed. So if you are willing to believe that, you're willing to believe in finding a lost weapon.

Meh. Pretty dull. Random thoughts: 1) To those people who were complaining about the odds of the weapon also ending up in the Delta Quadrant, this was actually explained in the episode: it also ended up nabbed by the Caretaker. Of course, it still ends up improbably that they manage to find it a year or so later, but that can be handwaved away. Perhaps the Dreadnought's logic circuits degraded over time. After getting zapped by the Caretaker, it managed to reorient itself and set a course for Cardassian space, but soon afterwards lost its "memory" of all of that. That would explain how Voyager managed to catch up to it. 2) Did anyone else notice a similarity to Prototype? Torres is forced to leave the ship and try to solve a major technical problem on her own while under great stress due to incoming danger. Bad sequencing on the staff writer's part to have both show up in the same season. I would directly compare the two, but I'm having a hard time deciding which one was better. Both had some potentially good ideas, but both were ultimately boring. 3) Speaking of repeating ideas, I mentioned in my Threshold comments that the only thing I could think of for why they did the episode was a lame version of 2001: A Space Odyssey. And in this episode, there is no way they weren't homaging that movie. Torres lying on her back while lobotomizing Dreadnought was a clear reference to HAL's death. This one was done better than Threshold, of course, but it was still just "ok" 4) One thing that really annoyed me: what was the purpose of the "backstory" regarding Dreadnought, Torres, and Chakotay? OK, so it was probably to make Torres feel guilty and have this be a redemption for her, but how did it fit? Why was Chakotay so upset at Torres for using Dreadnought? She gave it a military target rather than civilian, and she programmed it with multiple safeguards (even though yes, it still failed). What was so wrong about that? In case Chakotay forgot, he's in an illegal terrorist organization. Once you accept that as morally correct, than moving on to turning your enemy's high-powered weapon that he already used against him doesn't seem so bad. I can understand if this is supposed to be an allegory for a nuke or biological warfare or something, but it really isn't (just bad Trek science of not understanding the magnitude of the weapons they already have). So was it just because Torres didn't tell Chakotay? OK, fine, maybe understandable then... but then it becomes ridiculous that Torres didn't tell Chakotay in the first place (which is ridiculous already; how long did she spend reprogramming it? Weeks? Months? Wouldn't Chakotay find out eventually?)? So yeah, it sounds like they created a backstory just for the purpose of creating angst and drama and characterization, without thinking about whether or not it was even plausible. 5) I'm finding it interesting reading Jammer's comments regarding the Paris subplot, given that he wrote them in real-time while I already know what's going on. Interesting that he seemed to be pretty pessimistic about it. I definitely disagree in this episode; I thought it worked very well here. Rather than the usual insubordination, we got an introspective piece of dialogue with B'Elanna about how he isn't fitting in. But more importantly is his short "Thank you" to Janeway before abandoning ship. I thought that worked excellently, both as a conclusion to his introspection earlier (which of course is negated by his continued insubordination) and as part of his overall arc. It speaks to how much Tom really has changed from his past, and it speaks to how much of it is owed to one minor little act. So far at least, Paris is my favorite character, and it's these moments of redemption, that he was given a second chance and recognizes it and recognizes his real worth, that is a major reason why.

I liked this episode. Not groundbreaking but I found it entertaining even on rewatch. I didn't like the adaptive tech. If Cardassians had the tech to adapt to federation weapons, why didn't they use it on their ships? If the writers had been more clever, they should have had the missile outsmart the crew as its path to victory. Lying to Torres was a thing that didn't require technology and gave Dreadnought a momentary edge. Or maybe since it is the size of a ship but doesn't need a crew, a lot of shield generators and armor were put on it and the issue for voyager is that penetrating the shields is beyond what a single intrepid class ship can do in the amount of time that it would take the missile to reach the target. the space inside the weapon was an interesting issue. i remember watching this one as a kid and thinking that janeway was crazy to want to dismantle it for spare parts. Take out the warhead (yes), get some supplies for voyager (sure) but you have a new vessel. Was it too big to fit in the shuttle bay? If it didn't, then it should just follow along as a support ship. Maybe it didn't have crew quarters or bathrooms but people serving shifts would live on voyager and beam back and forth. the running into alpha quadrant stuff eventually got too lame.

i agree with everyone about the laziness to continue to find alpha quadrant things in the delta quadrant. However, I found that I enjoyed the little bit of suspense and the acting in the episode overall. This is my first time watching voyager through. Watched TNG as a kid, and watched DS9 all the way through last year after reading so many good things. Glad I did it. I know to temper my expectations for this series, but I find it pretty awesome that people are still discussing these shows some 20 years later! Definitely adds to my enjoyment.

so this episode wants me to believe the cardarsians built a missile that even a star ship as advance as the voyager cannot take out, why didnt they build a bunch of these and win the war easily against the federation?. maybe someone can explain that to me.

djay, Because then they wouldn't need Leget's (sp) etc. :-) Also, with a weapon like this to deal with the Maguis, no Cardi folks in charge need to get embarrassed by those pesky folks :-) I also enjoyed this episode. Roxanne is proving time and time again that she is a very VERY good actress. Very believable in every thing she's done up to this point. Faces, Prototype... all top notch. Hey guys, how can one overlook a 50's Ford pick-up floating in space!! ... lol Just happening onto things in trek is just the way it is and always has been. I used to say at the beginning of all the trek episodes... what story will they happen upon today? So why isn't it accepted here? Oh, because this is Voyager? Shall I start to name all the different "things" our Trek Captains have happened upon throughout all the series? ... nah, not enough time for that. While, because of the nature of the series, we all knew that Yoyager wasn't going to blow itself up and we knew that B'Elanna wasn't going to bite the dust the actors had to sell it; and they did. Great performances all around here from Janeway on the bridge, to Tom thanking her, to Tuvok staying, to B'Elanna running out of oxygen on the Dreadnought. I too enjoyed the "banter" back and forth between Torres and the ship... I also liked how she distracted it by enabling the Cardassian file. We even learn what Kes' fathers name was. :-) 3 star episode for me.

@Yanks, Just FYI it's Maquis not Maguis. You've written the same on other posts too.

Sorry Chis Harrison... typing quickly while appearing to work ... :-)

This exchange at the end of the episode slayed me: "Please turn to your Emergency Medical Holographic Channel." "Doctor, I forgot about you." "How flattering." Picardo & Mulgrew's delivery and subsequent facial expressions are comedic gold.


Okay episode. Only really weird thing is the space in the weapon.

In the final few seconds of the episode you can hear a few strains of the Deep Space Nine theme. A nice touch.

Diamond Dave

"What are you doing, B'Elanna"... The big problem here is the contrivance of the premise yet again - what the heck did the Caretaker want with a Cardassian superweapon, and isn't it lucky they find it just as it is commencing its attack run. Once you get past that (if you can), what we have here is actually quite an intense hour's entertainment. The battle of the computers is fun, and even if we can guess the conclusion the pacing remains fast right to the end. It even appears Paris' B-story from the last ep might be an arc of sorts, and the fifth columnist is still in operation even if that isn't yet leading to anything. Promising. 3 stars.

Nice weapon. Guess the Cardassians didn't need Dominion help after all.

can't stop a doomsday machine. warp core breach imminent. Yeah right. No drama here folks. Move along

Janeway says that she would never hesitate to sacrifice her ship to save 2 million lives. I don't know if I believe that. But it was super cheesy to have the alien leader instantly believe her and turn into her friend. He was extremely suspicious moments ago. She could be bluffing, couldn't she?

Most importantly, why hasn't that woman had her baby yet?!


2 stars. Very hollow hour. Yawn

Aside from the issue of just happening upon the weapon (which I can forgive the writers for), the warhead is portrayed as having almost unlimited power. It took Voyager's shields down to 40% with just a few 'plasma waves' and could clearly have destroyed it with little effort, given the total ineffectiveness of Voyager's own weapons. Presumably just one of these could take have taken out all gamma quadrant races and probably the Q Continuum at the same time. It's an incredibly stupid oversight which ruins all the other good aspects of the episode including Roxann Dawson's performance and the potential of the premise itself. 1 star.

Andrew Hoffmann

I know it's been 21 years since this review, but the phrase is "Your reputation precedes you," not proceeds. - Lieutenant Punctuation

I appreciate your distaste for the incorrect homonym Lt. Punctuation, but the episode spelled it right in the captions.

So anyway, the basic idea here is that Torres has to confront her past, and deal with something she's responsible for. Torres, as a Maquis, was at least potentially a killer, and at some point she was going to be killing Cardassians. Would every person she killed deserve it? Would she be able to stop herself? In a way this is her companion to Meld, in which Suder was revealed to have joined the fight because he wanted to kill. That's not really true of Torres, but we do know that she was very angry and lost, and that she needed a mission. Dreadnought, which has Torres' voice, is continuing to be the killing machine Torres steadfastly created it (herself) to be, in a new location where that is no longer necessary. The best parts of the episode are the scenes between Torres and the Dreadnought where they go over old hypotheticals and it's clear that this is basically Torres talking with an older version of herself. And the understated irony is that while it is indeed exceedingly improbable that Torres would ever be 70,000 light years from the Alpha Quadrant, etc., etc., the more basic idea is that Torres never really imagined that she would be genuinely welcome on a ship with a mission of peace. She is carrying the war with her, as we see as the show goes on. So Torres both has to deal with the guilt of what Dreadnought might do, and also the guilt of "betraying" the Maquis mission; some part of her probably feels a little bit the traitor that Dreadnought suggests -- that she's first a captive victim, and then eventually an active agent subverting everything Torres had claimed to believe in. I like that she ends up getting to Dreadnought by finding a piece of previous software in it which Torres helped overwrite -- the "identity crisis" war with the Cardassian programming recalls Faces for Torres, in a way. So this is all fine. This is a bit too close to Prototype given the similarity in some of the plot elements, though they do end up focusing on different aspects of Torres. What holds this back mostly is the perfunctory material for the rest of the cast -- I am already struggling to remember it -- and also the way the ending, after Torres gets Dreadnought confused talking to itself, still mostly involves somewhat uninspired techy stuff. I think there's not quite enough character material and it doesn't quite go deep enough for me to recommend it, but I still enjoyed it for what it is. 2.5 stars.

So many things about this episode are far-fetched and contrived. The obvious one as many others said is, how would they possibly have come across this bomb in the first place? How did the Cardassians build such a thing? They would have easily taken over the alpha quadrant if they could build ships like this. Why is it a ship at all? It's a bomb. Why does it have gravity? And atmosphere? Why does it have a hyperintelligent computer that can talk? It's a bomb. Set it to go to Planet X and destroy anything nonCardassian that tries to stop it. That's it. There's no need to make it able to argue with people of all things. What's the point? 'You're on the wrong course' 'No I'm not' 'Yes you are' 'No I'm not' 'Yes you are' 'Prove it'. So lame. The thing is so smart and unstoppable, but it can't even complete it's sole mission because it's too stupid to fly into the atmosphere correctly. NEELIX: So, how did you stop it? CHAKOTAY: We didn't. It got through all our defences. Worked like it was supposed to except for one minor detail. It didn't go off....The missile skipped off into the atmosphere and quietly went into orbit. LOL. Whatever. Then it terminates life support, which it shouldn't have had in the first place. And without life support all you have to do is breathe heavily and sweat a little and you'll be ok apparently. And you won't freeze to death either. Tuvok can't bear to live without Janeway I guess, and would rather die with her. But why can't they just tell Voyager to crash into it and leave? Voyager has to have a pilot 24/7? Even planes nowadays have an autopilot. And how come Voyager only needs Janeway to set the auto-destruct? Every other ship in Starfleet requires 2 or sometimes 3 officers to activate it. Why does the bomb keep telling Torres how good she is doing? 'Containment field integrity at forty percent and falling.' 'Containment field at twenty percent and falling.' Silly. And when the bomb finally goes boom, Voyager is right next to it. If the thing will destroy a small moon, how come Voyager is totally undamaged? Also when the bomb explodes, Voyager makes a 'sharp left turn' that makes Tuvok and Janeway lean way to the right. I laughed when I saw that. Cuz you know, Voyager is a racecar. There's more idiocy, but I can't think about it anymore. 1 1/2 stars.

Skackle, you're being too harsh. It's clear that Torres was careful to program it to be respectful of anyone who isn't Cardassian and particularly of the Federation. It vaporises the little ships from the planet because it thinks they're Cardassian ships (because it's damaged), but it never fully goes for Voyager because it's not supposed to. And it only takes away life support for B'Elanna, and tells her it's doing so, when it thinks she has fully switched sides, not when it thinks she's merely being coerced. I also assume that it could easily have vented the atmosphere or otherwise outright killed her - it seems it was still expecting to force her off the missile and not kill her. And the only person it would ever argue with is B'Elanna because these arguments were clearly stated in the episode to be part of how she programmed it, and though it's damaged it still recognises her as its programmer. Anyway, I like this episode. Obviously the interior is one of their generic ship interiors but who cares? It's just television and they have a limited budget. I can't imagine being taken out of the story by things like reused sets. How can anyone watch Star Trek like that? All the reused caves and town squares and especially the 'wilderness'. This is an interesting story for what it says about weapons and probably soldiers too. B'Elanna was so careful to make sure Dreadnought would only kill the 'right' people but it wasn't in her hands. She would have been responsible for even more killing (and something that I CAN'T overlook in Star Trek is the stupid village planets - 2 million people on their homeworld?? Yeah right! 2 billion would be low!). B'Elanna is a 'good' person and wouldn't kill innocents, expect she just did. Which is probably what Chakotay's problem was, so I wish they'd gone into that a little more. He's older and wiser than her and maybe he's already learnt this from experience. I also like the aspect of the fact that Dreadnought was partially right, she had been compromised by the federation. It's an interesting episode for B'Elanna. I also like the parts of the ongoing stories of Wildman's pregnancy, the traitor, and Paris' behaviour. I don't know why people pretend Voyager doesn't have ongoing stories, that's three in one ep for heaven's sake (four if you count "the Maquis" - something else people pretend Voyager doesn't touch on).

Thought this episode had a terrific premise, almost like "The Doomsday Machine" or "The Changeling" but I agree with Jammer's review -- it didn't pay off and there was just too much Torres fooling around in Dreadnought for too long. In the end, it's just a rather ho-hum race against time and we all can safely predict how it turns out. What is a paradox for me is if Dreadnought has enough intelligence to fool Torres initially by shutting itself down and then powering back up again once she leaves, how can it not realize its in the DQ and it's not about to attack Cardassians but instead some innocent race? It doesn't add up. Thought Torres might pull off the "Kirk special" of fooling a computer into destroying itself...guess she's not that good! Dawson's performance, however, is pretty good here -- it's fun to watch her get frustrated, angry, but also her cleverness in trying different approaches. She's definitely got personality. Couple of minor weaknesses in this episode are -- what about Paris and his work ethic sliding (being late for meetings, talking to Torres about it)? Where did that go? And what of the Kazon having a mole about Voyager? I guess both of these developments are building up for something important soon, but for now they're just a teases and seem out of place. Janeway's decision to sacrifice Voyager to destroy Dreadnought makes sense -- she should take responsibility for the weapon and it is a nice scene when she disproves Voyager's Kazon-created bad reputation to the alien minister. She's proving so far to be a captain of high ethics and principles regardless of the outcomes. 2.5 stars for "Dreadnought" -- decent but unspectacular, kind of standard fare. The ending didn't have the impact needed as the scene with Torres aboard Dreadnought dragged on too long and seemed totally arbitrary. Not a lot of mental stimulation in this one (unlike "Meld") -- more a mechanical exercise than anything. Weird random observation -- this is the 7th straight VOY episode with a 1-word title. The writers should do better.

There are 2 types of solo B'Elanna episodes: "I can't control my Klingon temper" and these engineering ones. I would take "Prototypes" and "Dreadnaught" over "Day of Honor," (tho I love the spacewalk) "Extreme Risk," "Juggernaut," "Barge of Dead," etc. Except "Faces"—that was great, and that episode came way too early in her character progression. Would have been awesome in season 5 or 6. I'm oversimplifying, but B'Elanna is way more fun when her Klingonness isn't the main focus; it's done so broadly t/out VOY, which is a shame.

Richard Wadd

I actually didn't think this episode was that bad but like Jammer said, the ending was predictable. We all knew that there was no way Voyager would blow up nor would the planet be destroyed. We knew that Torres was going to find a way to destroy the missile so Voyager couldn't even use the technology. The ending was ok with Torres using her phaser to take out the core but honestly, I thought a more smarter ending would have been cooler (Like Janeway did to the clown). Would have been smart for Torres to trick the missile's logic somehow. I agree, there were some plot holes. Like the set up of Paris which went no where. Also, what happened to the turn coat crew member who was trying to reach Seska? He was telling the Kazon about it. You'd think the Kazon would have been there to try and take the missile but that never happened. However, it was still a enjoyable episode. I agree with the other reviewer who said that he prefers these type of engineering episodes of Torres compared to her "I can't control my Klingon rage" type episodes. I prefer smart episodes with engineering ingenuity than pure physical, weapons blazing, violence only solution type (obviously not all the time though, space battles and fist fights are always cool). So I rather enjoyed the hypothetical games Torres tried playing etc. I also liked that Janeway was willing to sacrifice the Voyager for the planet and her self destruct commencement reminded me of Star Trek III: The search for Spock when Kirk did the same thing. My dad made a good comment. Shouldn't Tuvok have been with Torres? I get that he's security but as a Vulcan he had to go through rigorous logic training. She could have found a way for him to be there. Like my Dad said, Spock would have been there. Or Torres should have at least had a discussion with Tuvok. I know this is a side note but shouldn't 90% of Star Fleet Vulcans be science or Engineering officers? Security never made too much sense for me with Tuvok but whatever. Regardless I thought it was a solid episode. Like Jammer said very neutral not great but not terrible. Regardless still a fun

@Ruth 2 millions were the estimated casualties not the entire population. The bomb was not big enough to take an entire planet.

Sean Hagins

I too agree on the improbability of the bomb going to the Delta Quadrant too, but that isn't what bothers me the most about this episode. It's that Janeway can order the ship to self-destruct by herself! With the original Enterprise, Kirk, Scotty and Checkov had to do it, and with the Enterprise-D Picard and Riker had to. I would understand if Chacoktay wasn't in the command planning for it (as he wasn't "really" a Starfleet First Officer of the ship, but how about Tuvok? Just having that line in there would have made much more sense to me! I also do agree that if the Cardassians could make these superweapons, then they should have cleaned the Federation's clock during the Dominion War.

Agree with William B on this - basically, Dreadnaught was Torres , a part of her anyhow, adapting to new circumstances only with some intervention and "reprogramming." It wasn't just for fun that Dreadnaught spoke in Torres voice. On any Star Trek ep, a huge amount of suspension of disbelief is called for, don't really see this one ep, or Voyager in general, as extraordinary in that regard. A solid ep, though not particularly memorable.

Teaser : ***, 5% Samantha Wildman is having another checkup for her very large baby bump. It seems the (mostly) self-inflicted lesson from “Tattoo” has yielded results. When the EMH and Wildman start discussing baby names, he just insults her repeatedly instead of kicking her in the uterus. A marked improvement! The Doctor is spoilt for choice when it comes to names for himself. He knows too much about the etymology of various alien languages not to find fault in possible names for himself or for Wildman's enormous baby. In a failed comedy cut, Kes mentions that she had “an uncle,” which means she's learnt to lie with ease. They grow up so fast. Meanwhile, in the actual plot, the Voyager has discovered debris suggesting a formidable weapon; Torres and Chakotay later report something odd. The weapon was in fact Cardassian, and Torres herself is responsible for the attack. Hmmm. Act 1 : ***, 17% Paris interrupts Torres' briefing to the senior staff, arriving late and dishevelled. Chakotay isn't amused, but Torres presses on. It turns out that Chakotay's Maquis cell captured and reprogrammed a Cardassian self-guided missile, called Dreadnought, before it was lost in the Badlands. They speculate that the Caretaker brought it to the DQ the same as the Val-Jean and the Voyager (and, we will eventually learn like 50 other ships). It's really amazing what good direction and delivery can do for a shaky script. To begin with, the Cardassians sure have a knack for crafting plot-specific technologies. Remember in “Civil Defence,” they booby-trapped DS9 with such precision that Dukat was nearly able to reconquer it? Yet most days, their technology is run-of-the-mill. This missile is of the same specifically-advanced nature. And of course, the Cardassians designed this amazing thing to blow up a weapons depot or whatever for a scrappy band of terrorists. There's some good resource management! Oh, and of course Torres was able to reprogramme the entire computer system by herself with a wrench and chewing gum. That the Voyager would encounter it is less problematic for me. Provided it started warping away in a straight line from the array as soon as it arrived, towards the AQ, it makes sense that the Voyager would only now come across it. Anyway, my point is that this all fairly incredible (that is to say, literally non-credible) exposition, but LeVar Burton has managed to coach the cast into delivering the information with such human sincerity, letting the emotions connected to the memories overtake the minutiae of the dialogue, that the scene works despite itself. Voyager rarely goes for the kind of scientific plausibility one had on TNG, so making this about the characters is exactly the way to go. The plan is to put Torres back inside the missile and have her shut it down before it causes more damage. Chakotay has an angry word with Paris after the meeting, continuing their dynamic from “Meld.” Paris and Torres work together in Engineering where her temper flares a bit in frustration. Chakotay fibbed to Janeway regarding the Maquis mission—it was actually just Torres, acting without authorisation, who sent the Dreadnought on its mission. This scene is great in a number of ways: We continue the look at the Paris/Torres relationship from “Faces.” Where most people would find Torres' angry outbursts off-putting, Paris sees them as an invitation, having met the vulnerable and insecure person beneath the gruff exterior. We revisit her growth from “Prime Factors,” where Torres confesses that having been given the responsibility of her position on the Voyager has made her mindful of gravity of her choices and the consequences of her actions. We get a taste of her history with Chakotay, revealing that his leadership style has always been rather emotional. He loves his people and treats them like family—which is why Seska's betrayal and the redshirt death in “Alliances” hit him so hard. TORRES: I was so glad when it disappeared into the Badlands. I remember thinking, thank god, it's over. But it's not. And if anything happens here because of Dreadnought, it's my fault. No one else's. We also broach the topic of Paris' behaviour this season. She calls him out on it and he makes no attempt to justify himself. With Torres' help, the crew are finally able to track down the Dreadnought which has armed itself and is on course for a populated planet. Act 2 : **.5, 17% Jonas is still begging to be put in contact with Seska over his pirate porn channel, but the Kazon are, for whatever reason, being obstinate. He has to cut off the transmission when Janeway hails the target planet. She warns the alien about Dreadnought, but he interprets her call as a threat, following the rumour mill the Kazon have been spinning about them. Torres inputs her access codes and beams over to the missile, where she is greeted by the computerised version of herself. Immediately, there's a HAL 9000 vibe in their interaction, with the disembodied and cold voice and voyeuristic camera angles. More on that later. Torres is able to determine that Dreadnought has mistaken this alien planet for its original Cardassian target in the AQ. Torres fixes the missile's navigational sensors. There's an odd delay in the computer's response to her inquiry, but it seems convinced now that it has been transported to the DQ, so she's able to power it down and disengage the target lock. However, while Janeway and Torres are co-ordinating salvage efforts on the Dreadnought's tech, it powers up on its own and resumes its course, but now at very high warp speed. Act 3 : **.5, 17% Torres is no longer able to access the missile, so Janeway decides to try out a couple photons, to no avail. The missile hails and explains that it determined Torres to be lying about the Caretaker and all that, and so tricked her into leaving so it could continuing raining fire from the heavens. Dreadnought's responses are visibly frustrating for B'Elanna: JANEWAY: You've already identified Voyager as a Federation ship, Dreadnought. Your scanners must indicate this is not a Cardassian crew. DREADNOUGHT: Probability assessment indicates you are operating within the parameters of the Cardassian Federation Alliance, as described in the treaty of 2367, a treaty rejected by the Maquis. This machine has become more Maquis than Torres ever intended, having adopted, in its cold, calculated probability-assessment way, the inchoate and reactionary attitudes which make the Maquis such a nonsensical addition to the Star Trek universe. What's interesting here is how that contradiction is being exploited. In the way a parent might brainwash a child or a an institution might propagandise to its members, Torres programmed Dreadnought with directives stemming from paranoia, anger, fear, and illogic. Finding their options dwindling, Torres suggests a technobabble weakness they might exploit, per the Starfleet Engineers' idiom. So Tuvok shoots the thing again, prompting the expected tech-tech response. Ah, but there's more tech-techy stuff going on on Dreadnought which subverts the plan and ends up incapacitating the Voyager instead. While the Voyager conducts repairs, Janeway speaks to the alien representative over the comm in her ready room. The aliens are going to attempt to combat the missile, despite the hopeless odds. I think the goal here was to put a more personal “human” face to the soon-to-be victims of the bomb, and this is okay, I suppose. There's no depth to the portrayal and the consequences to this planet of the week don't actually feel more weighty than they would had there been no communication. A decent effort, but not super effective or necessary. Kim and Torres are finally able to beam her back over. Kim notes that Torres shouldn't be crying over spilled milk, because Dreadnought, despite its adaptive heuristics, doesn't dwell on its own mistakes. This is meant as a little friendly pep-talk, but actually there's some irony to the statement. Torres isn't the same revenge-fuelled anger machine she was when she programmed Dreadnought precisely because she has spent time and shed tears over her mistakes. This time, Dreadnought is being less co-operative than it was before as Torres gets shut out of system after system, even shocked at one point. But then the alien fleet arrives to provide a distraction. Act 4 : ***, 17% Together, the aliens and the Voyager occupy the Dreadnought, giving Torres the chance to work on the computer systems. But it's too quick for her. TORRES (in anger): Those ships aren't your enemy. They are not Cardassian! Can't you recognise that? DREADNOUGHT (emotionless): This vessel is programmed to respond with all necessary force to prevent any disruption to it's mission. This is a good time to talk about HAL. One of the most fascinating choices in “2001” was to characterise the humans as disturbingly robotic, while making the artificial intelligence, HAL, extremely dynamic in its expressions of fear, paranoia, voyeurism, panic, and malice. It's possible that HAL and the astronauts are like this because humanity had evolved to sublimate its instincts within its ever developing technology. So, the idea here is that Torres has likewise sublimated her own instincts—irrational, romantic, stubborn—into the Dreadnought. But since then she has evolved somewhat, and hearing her own ugliness spouted back at her in this unfeeling version of her own voice, coupled with witnessing the alien nobodies being deleted from the sky is...disturbing. DREADNOUGHT: Assumption entered. TORRES: And we're heading for the wrong target. DREADNOUGHT: Assumption entered. TORRES: Millions of innocent people about to die when you detonate. DREADNOUGHT: Assumption entered. Over the comm, Torres expresses her reluctance to discuss tactics where Dreadnought can hear them, so the channel is closed and the transporter lock blocked. The computer determines that Torres is now attempting to blow up the missile before it reaches its target, which gives Torres the opportunity to pull a Kirk and question the illogic of its probability assessments. Eventually, she discovers a Cardassian backup file within the computer's memory. But then Torres' gambit backfires again, as Dreadnought determines that B'Elanna has “changed loyalties.” As she is no longer allied to the Maquis, Dreadnought is terminating life-support. Dreadnought is Maquis through and through. Act 5 : ***.5, 17% With disaster imminent, Janeway informs the alien representative that she has decided to self-destruct the Voyager in Dreadnought's path to save his people from annihilation. Good. She quietly informs her 1st and 2nd officers of her decision and orders Chakotay to evacuate the crew. It's here that we learn that the Voyager can be self-destructed by the captain alone for some reason. Meanwhile, with the air and heat running low, Torres has managed to access the Cardassian file. This creates darkly amusing battle of wills between the two computer systems. TORRES: Check those diagnostics, Dreadnought. You're talking to yourself. I believe you're having an identity crisis. Pot meet kettle. This argument finally enables Torres to access the warhead or the power core or whatever, and the Voyager is able to re-establish its transporter lock and comm signal. Preparing for the worst, Janeway orders everyone else off the bridge in to the escape pods. Two lovely character moments are woven in to the action melodrama, which is quite nice. The first is Paris, who thanks Janeway “for everything.” Considering his recent behaviour, this could mean any number of things. Without knowing the future, it works as an acknowledgement of the regret he feels at squandering this new opportunity, only to lose his new mentor. Knowing the future (SPOILER), he's thanking Janeway for the trust she has shown him in his undercover mission. Additionally, Tuvok refuses to the leave the bridge, citing logic, but betraying his own Vulcan affection for his old friend. “Hello B'Elanna.” Yeah. While Torres shoots Dreadnought in the belly, the two versions of herself, past & present, zealous & conscious, lament the mutual destruction they are attempting. The missile is destroyed, Torres beamed aboard and the self-destruct cancelled. And there was much rejoicing. Oh, except, there was a bit of an oversight. EMH: [Torres is] here in Sickbay, Captain. Please turn to your Emergency Medical Holographic channel. JANEWAY: Doctor, I forgot about you. EMH: How flattering. Yay Doctor Comedy. Episode as Functionary : ***, 10% It seems like Voyager is finding its footing. The plot is...okay. There are some head-scratching bits in the premise and the danger of the week is something we've seen many times before, but the characters and direction keep everything grounded. Little things like Paris' arc and Janeway's no-nonsense command decisions work pretty well. I think the Torres/Dreadnought interactions are standout. There are obvious similarities to “Faces,” but the identity crisis isn't so much about her disparate Klingon/human selves as it is about her past and her future. “Caretaker” Torres may not have wanted Dreadnought to bomb this whatever planet, but it's doubtful she would have felt responsible to stop it. Remember, she objected vehemently to Janeway's decision to destroy the array, for similar reasons. Now, I don't think Torres would be able to live with herself if she didn't try. Dawson puts in a good performance as a conflicted Torres, but also shows some range in her monotone portrayal as the computer. While the responses to Torres' questions seem devoid of feeling, one can sense all the resentment and aggression with which she was programmed. Take, for example, Torres' request to run new probability assessments; she has to argue with the computer to accept an hypothetical premise. “It's just a game,” she insists. But Dreadnought is somehow wary of entertaining ideas which conflict with its accepted reality. This is the classic backfire effect, revealing that this computer has a psychology. Pretty interesting. Final Score : ***

Heh...I wondered why having an uncle was a lie and then I remembered Elogium....Ocampa females only ever have one pregnancy. Uncles have siblings, by definition. I suppose Ocampa may have twins on occasion.

Sleeper Agent

We get the same basic plot in DS9's "Civil Defense", only this time it isn't nearly as interesting. 2 Stars, but only barely.

I expected this episode to get savaged and was surprised it wasn't as badly rated as threshold. I hate this one a lot. I think I just can't get past the initial premise. A doomsday superweapon with an everything proof shield....built by the Cardassians? If the Cardassians could build this thing they would have defeated the entire Dominion single handledly and retaken DS9 without a sweat. That lone concept just sets this episode up for failure for me, cause it's built on contrivance, which makes everything else seem like contrivance. I wish that instead of just being invincible they had given Voyager some reason to not destroy the Dreadnought so there could still be tension but it not be contrived. Maybe it contained some part that Voyager desperately needed or something. That would use the Delta Quadrant aspect and mean they couldn't just fire upon the ship. But yeah, the basic premise was just a bridge way too far for me and it ruins it.

I skimmed some but not all of the above comments, so I likely am repeating: I think the episode would be more plausible if they encountered a debris field, found evidence of a weapon built by gamma aliens, and then proceeded with the episode. The odds of finding this stealthy, intelligent weapon of mass destruction in the a quadrant of the galaxy they are in is just not believable. Torres was good, I agree that this might have suited her better in the later seasons. Average episode for me.

This episode is like a microcosm of the series. You have good acting, you care about the characters and parts of it are great.....but the main story is dull and nothing new. Seeing Janeway’s tired face as she has come to terms with exploding Voyager was good, Tuvok sitting in the chair having accepted his fate as well. Belanna has some great moments. But the main story is just dull. You can only polish a turd so much. I’ve certainly got a long way to go but so far I find a lot of Voyager frustrating. So many episodes are CLOSE to being good and it’s becoming my feeling with the series overall.

Sarjenka's Brother

I'm seriously out of sync with most of you folks on this. I thought this was one of the best episodes yet. I thought this was actually a good Alpha Q / Delta Q tie in and use of Maquis history. Torres and Janeway were great. I guess I like the hardware episodes, so this jazzed me. Sarjenka likes it, too!


@Sarjenka's Brother I'm with you. This was a very good episode. Season 2 in general had quite a few gems.

I thought this was one of the best all time Voyager episodes. The only thing that bugged me was...if these missiles were so great, why didn't we see them all the time? Cardassian ships are considered to be slightly inferior to Federation ships...so why should a missile many times smaller than a standard Cardassian ship have such superior shielding and weapons (not even counting its warhead which apparently can take out a small moon). To me an interesting plot twist would have been if Cardassian had instead modified large asteroids to crash into enemy planets. Perhaps engines would have been embedded and hidden in the asteroids to make them more deadly. That would have been much more sneaky and logical to attempt.

Why is this thing so damned tough? It's older than Voyager, yet Voyager's attacks bounce off it like a squirtgun. If Cardasians had such invincible shields, why not use it on their actual ships instead of wasting it on a missile?

@Craig and what's more it was built to attack the Maquis who are poorly equipped terrorists. Like the US building an advanced stealth bomber to target Somali pirates - it's such contrived BS.

It does get a bit frustrating seeing powerful vessels like Voyager and the Enterprise D perform so poorly time and time again in these episodes. Huge photon torpedo wastage in this one. Maybe it would have been prudent to try one as a test to see if there will be any effect before letting loose a full salvo of these irreplacable pieces of ordinance? The shields on Voyager in particular are most disquieting. They have the hold strength of a small bathroom-size Dixie cup after 5 days with water in the bottom third. Tuvok: "Captain, as Mr. Kim just alluded to you most trenchantly, our last remaining paper cup just fell apart. We have a slippery floor on Deck 6." The episode was quite watchable despite its being a rehash of familiar elements. Others have already discussed the borrowings from TOS' Changeling, The Ultimate Computer, and other shows in which Kirk outwits a lumbering mainframe. Maybe we can do a Voyager alternative universe show where B'Elanna meets Landru, and the latter suffers a wardrobe malfunction as a result her poking new holes into one of his punch-cards. The Dreadnought 'missile' did remind me of that radioactively lethal space barge in TNG episode "Final Mission." I almost wish Paris had been in that one so that he could deliver one of his ascerbic zingers...."This thing stinks on dry ice." The best aspect for me was Janeway's grim resolve in the sequence surrounding the self-destruct sequence. It was really well acted I thought. Aggregate score despite contrivances, 3 stars.

Some vibes of the Ray Bradbury short story "Night Call, collect", in the interaction of B'lanna with "herself"

"Dreadnought's" my favorite Torres episode of the season thus far. I found it to be gripping, mercifully free of technobabble (a rarity in "engineer episodes"), and with a nicely escalating sense of danger. There's also something beautifully heroic about Torres, who methodically and tirelessly overcomes little hurdles. Neat scenes: Ensign Wildman in sickbay, Janeway forgetting about the Doctor being aboard, virtually every scene between Janeway and the leader of the alien planet, Janeway's willingness to self-destruct Voyager for the aliens, Paris and Tuvok's little acts of gratitude toward Janeway, Dreadnought effortlessly slaughtering alien ships, Dreadnought outsmarting Torres (leaving comlinks open to gather information, pretending to be deactivated etc), and virtually every scene in which Torres and Dreadnought verbally spar. So lots of good scenes here. But as others have pointed out, this episode is also incredibly contrived. Why do the Cardassians have access to Doomsday weapons? Why is this weapon so powerful? How did this weapon get into the Delta Quadrant? How did Voyager happen to stumble upon this weapon? Is the weapon a ship or a missile? Why's it so spacious on the inside? These are huge contrivances, and you sense that most of these problems arose because the writers were determined to orchestrate a situation in which Torres faces a "villain" from her past. Because as William points out in his comment far above, this is essentially an episode about a Starfleet officer in the present, confronting her lawlessness of her youth, and the monster it spurred (echoes of TOS' "Obsession" and "Doomsday Machine"). How do you cook up a premise like this without such contrivances? Why not have the Dreadnought be an alien device indigenous to the Gamme Quadrant. It's been destroying planets, so Janeway intervenes, and Torres manages to override its AI by installing her own AI, which she's had with her since her Maquis days. The AI seems compliant, shuts down Dreadnought, Voyager leaves, only to realize that the AI is being deceptive, and is back to its slaughtering ways. Cue the Torres vs Dreadnought showdown. Such a set-up allows us to keep this episode's structure and themes, but gets rid of most of the contrivances. Anyway, even if you forgive these contrivances I thought it was a tight little episode. Could have used some shots of the lifepods being jettisoned, and a final scene between Janeway and the aliens (the ending's far too abrupt), but compared to most of Trek's "engineer episodes", this IMO plays well.

I rather liked this a lot. Fantastic work by Dawson. The abilities of the drone to outwit Voyager's newer tech may not be as crazy as it sounds. Look up the Russian Poseidon nuke, which this rather uncannily resembles. It's rather easy to build a single purpose weapon like this. Sure, the usual magical Trek technobabble should have been able to solve it, but how often is that satisfying? It's great to see Torres in full Kirk vs the computer mode. Obviously this isn't the newest story, there's a Bionic Woman episode like this, which itself was a David Bowman vs Hal expy. But it still told it in a fresh and interesting way. And to give the show some props, they didn't run down the clock to the last couple seconds. They veered closer than necessary, but still. Nitpicking: well, one. The whoever crewman who's colluding with the motorcycle Kazon thug. Whatever. The Kazon were a complete disaster from their first frame, so I ignore them anyway. Another circumstance that is dead on: the minister of the planet the drone was threatening to destroy is wary of Voyager because of its reputation. Maybe this planet became convinced Voyager meant no ill will, but I'm quite certain that the memory of Voyager in this quadrant is so negative, they are considered as bad or worse than the Borg. Janeway (later) allied with the Borg, resulting in the loss of entire civilizations! I can easily see the Delta Quadrant forming a coalition against the Alpha Quadrant because of the threat of the Federation.

Naomi may take her time in the womb but once born, she wastes no time in rapid growth and development.

An excellent episode. 4 stars!

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Dreadnought class (Kelvin timeline)

In the Kelvin timeline , the Dreadnought -class was a 23rd century starship type operated by the Federation 's Section 31 program as a warship in the 2250s decade . The lead ship of the class was the USS Vengeance , launched under the command of Admiral Alexander Marcus in the year 2259 .

  • 1 Specifications
  • 3 Known vessels
  • 4.1 Connections
  • 4.2 Background
  • 4.3.1 Appearances
  • 4.3.2 References
  • 4.4 External links

Specifications [ ]

The Dreadnought -class starship was a class of vessel designed by Section 31 in preparation for hostilities against the Klingon Empire . The design borrowed heavily from contemporary starships in Starfleet service and featured a saucer section and secondary hull . The vessel was two times larger than the Constitution -class of the era and was three times as fast. In contrast to other Federation vessels, both the interior and exterior of the Dreadnought Class starships were very dark. Its bridge was smaller than contemporary vessels and it featured an expansive shuttle bay and, at minimum, nine hangar bays. Automation was common aboard the ship and was enhanced so as few as one person could command the vessel via voice commands.

The USS Enterprise damaged by the USS Vengeance

The Enterprise takes fire from the USS Vengeance .

The vessel was similar to those of other ships of the era and was armed with phaser arrays capable of firing while at warp, multiple torpedo launchers including saucer mounted torpedo cannons, and other experimental weaponry among them attack drones that could be launched toward an enemy vessel and fire upon a target before impacting it. She was heavily armored and was designed with protective armor plates that could slide into place to protect vital components of the vessel during combat. Her transporter was capable of penetrating the shields of a targeted vessel and countermeasures were in place aboard the ship to prevent unauthorized transports to and from the starship. It was also capable of withstanding extreme damage that could destroy other vessels, such as when 72 photon torpedoes detonated on her hangar deck.

Ships of this class were equipped with Mark IV warp capabilities making them faster than other ships of the era and capable of exceeding maximum warp to catch up with a starship it was following by interfacing with their warp bubble. ( TOS movie : Star Trek Into Darkness )

History [ ]

Designed by Khan Noonien Singh , the Dreadnought class was built in secret in orbit of Jupiter and the prototype was completed in roughly one year. After a terrorist attack upon Earth and the dispatching of the USS Enterprise to apprehend the culprit on Qo'Nos , the prototype Vengeance was taken by Admiral Alexander Marcus to intercept the Enterprise and eliminate the threat before his origins and the Admiral's actions in them were exposed. The Vengeance overtook Enterprise near the Neutral Zone ; however, she escaped destruction with the Vengeance pursuing and intercepting them in orbit of Luna . The Vengeance would later be destroyed after being captured by Khan and piloted into the city of San Francisco .

The fate of the ships of this class has not be revealed. However, in 2260 , Section 31, had fleet of ships that resembled this class of ship and were equipped with more advanced cloaking devices . ( TOS comic : " The Khitomer Conflict, Part 2 ")

Known vessels [ ]

  • USS Vengeance

Appendices [ ]

Connections [ ], background [ ].

While it may seem odd that a ship and ship class are named after their general type, this name in particular is an homage to the origin of the term "dreadnought", the HMS Dreadnought , which was a class prototype as well. Presumably, this starship class could have been led by a prototype USS Dreadnought , but no such vessel was ever mentioned.

The overall design of the Dreadnought -class is reminiscent of the prime universe's Excelsior -class design, albeit much larger.

Appearances and references [ ]

Appearances [ ].

  • TOS movie & novelization : Star Trek Into Darkness

References [ ]

  • ↑ 1.0 1.1 1.2 1.3 The Official Starships Collection Issue Special: "U.S.S. Vengeance ".
  • ↑ TOS movie & novelization : Star Trek Into Darkness .

External links [ ]

  • Dreadnought class (Kelvin timeline) article at Memory Alpha , the wiki for canon Star Trek .
  • Kelvin Vengeance Intel Dreadnought Cruiser article at The Star Trek Online Wiki .
  • 1 Lamarr class
  • 2 USS Voyager (NCC-74656-A)
  • 3 Federation starship registries

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  • The ‘Dreadnought’ and I
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‘Dreadnought!’ was my first Star Trek book, but not my first published novel.  I had four or five previous books published, which caused the Star Trek editor at that time to pay attention to my proposal.  I hadn’t read many Trek books, but I was a fan, certainly, and thought I’d give it a try.  I didn’t want to do what had been done before–endless stories from James Kirk’s point of view.  I decided to write in first person, which had worked for me in another novel, ‘After the Torchlight,’ a finalist for the Romance Writers of America Best Historical of 1986 maca ou viagra .

The only reason ‘Torchlight’ didn’t win the award, they told me, was because it was a Gothic novel and there wasn’t a Gothic catagory, but they loved the book so much that they put it in the Historical catagory, and it darned near won.  Anyway, I had a track record as a professional.

I also decided to have a look at the familiar Star Trek crew from somebody else’s point of view.  I wrote the proposal and got a call from Mimi Panich, the editor, who said she loved the three chapters and outline I’d sent, but that they had a policy against buying unfinished books.  She encouraged me to continue the book and send it in as soon as possible.  So I did.  I think it took eight weeks to write.

After a while, I got another call–this time from established Trek author Ann Crispin.  She said that Pocket Books had asked her to read ‘Dreadnought!’ to see whether it was a “Mary Sue.”

I had no idea what she was talking about.  I’d never heard that phrase before.  She explained that “Ensign Mary Sue” was a nickname for any junior officer in the Trek genre who came in and acted as a hero/heroine above James Kirk and the other Trek primaries.  She then said that she loved ‘Dreadnought!’ and that it definitely was NOT a Mary Sue.

Well, why not?  After all, I had established a junior officer, Piper, who was the protagonist of the tale.  I picked a female protagonist because a male would have been accused of being a young James Kirk.  So I just went with my other choice.  Ann explained very intelligently that somehow I had done this unusual point of view while always letting James Kirk, Spock, McCoy, and Scott remain the real heroes of the story.  Piper was a good action heroine, but she was always one step behind Captain Kirk.  Anything she figured out, he had figured out before her.  Kirk had the upper hand all the way.

When Pocket Books, who took Ann’s advice and made an offer, called to accept the book, the acceptance conversation went like this:  “You’ve broken every rule we have.  And we love it.”

I also hadn’t known there was a rule against writing in first person.  And others–they were quickly suspended.  The book would be published.

Later, I got another call–these surprises were stacking up.  It was artist Boris Vallejo, who painted the covers for the Trek books.  He wanted to know whether I would like to pose for the picture of Piper.  Ridiculous–I was short, stocky, hardly a model.  But I accepted anyway.  My husband and collaborator, Greg Brodeur, and I traveled to New York for a dinner at Boris and Doris’ house, and Boris liked Greg’s looks, so that was the male character, Sarda.  Of course, Boris worked quite a bit of wonder on our “portraits.”  He explained that he had grown bored with professional models, who pretty much all looked the same, and had been painting “real” people he met and liked.  He took photographs of us in his studio, then used those to make the cover art.  It really didn’t look like my vision of Piper, but close enough.  People have postulated that Piper is really me, and part of that is true, but it wasn’t what I had in mind at the time.  And I never, ever had a crush on Captain Kirk.  He’s not my type.

‘Dreadnought!’ hit the shelves in 1986 and rocketed to the Top Ten of the New York Times Bestseller list, shocking everybody, including me.  The rest is history–new attention for Star Trek as a viable and bankable genre, a line of bestsellers for a good long stretch, and an excellent marketing relationships between us and Pocket Books.  Many more books, wonderful editors, and many more bestsellers.

The icing on the cake, and the biggest surprise of all, came when the writers of the new Star Trek incarnation, a movie with Chris Pine and Zachary Quinto (whom I had spotted on the TV show “24” as a ringer for Leonard Nimoy) declared that they had been inspired to re-invent Star Trek by my hardcover bestseller, ‘Best Destiny.’  They used the character of George Kirk, whom I brought to life in ‘Final Frontier’ and again in ‘Best Destiny,’ and the concept of James Kirk as juvenile delinquent–or at least a problem child.

I thought the surprises were over, then went to see the second movie, ‘Star Trek: Into Darkness,’ with Benedict Cumberbatch, a truly great actor of our age.  Lo, the plot had been taken from ‘Dreadnought!’–a giant ship of war built by an out-of-control admiral bent on starting a war with the Klingons just to get it over with.  I’m thrilled and flattered to be inspiring the new wave of Star Trek’s incarnations.  And the movies are actually good, too (even though the best Star Trek movie is ‘Galaxy Quest’)

And therein hangs the tale . . . fair weather, all.

Diane Carey

8 Responses to The ‘Dreadnought’ and I

Really enjoyed meeting you at Ponderosa. You did a fine job waiting on me and my son. Haha. But we know your writing is your greater skill and baking. Haha. Love to hear from you

Thank you! I enjoyed chatting with you both. Nice family!

Are you the same Diane Carey who wrote me a poem called: “A Soldier’s Memory”? Please contact me via email if you are……thanks, Candy

No, I’m not. Never wrote a poem like that.

I always thought that “Final Frontier” would make a great feature film and would’ve loved to see more of George Kirk’s era from the prime universe you wrote in. I think the actor Chris Hemsworth is a spittin’ image of the George Kirk portrait on the cover of Final Frontier.

918107 455134I think you did an awesome job explaining it. Sure beats having to research it on my own. Thanks 287562

I’ve been a long, long-time fan of your works – at least ten years ago I wrote you an e-mail asking why Piper hadn’t been the ship’s captain (Alma Roth, I believe) in “Best Destiny”. Thanks for responding back then – I think you said that the franchise owned the Piper character.

Personally, I’d love to see you and the other Diane – Diane Duane, that is – tag-team on another Star Trek novel. Both you and Mrs. Duane have extraordinary imaginations for the Star Trek universe; a partnership like that would send me bouncing off the ceiling in sheer excitement. That’d be like Peter David and David Gerrold getting together…

For great movie experiences, try: The Quiet Man (John Wayne, Maureen O’Hara) Abandon Ship (Tyrone Power) The Avengers (but you’ve probably already seen it!) Galaxy Quest Without a Clue Second Hand Lions

You won’t regret a single minute!

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Dreadnought! (Star Trek, Book 29)

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Diane Carey

Dreadnought! (Star Trek, Book 29) Paperback – May 1, 1986

  • Print length 251 pages
  • Language English
  • Publisher Pocket Books
  • Publication date May 1, 1986
  • Dimensions 4.1 x 0.75 x 6.75 inches
  • ISBN-10 0671618733
  • ISBN-13 978-0671618735
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  • Publisher ‏ : ‎ Pocket Books (May 1, 1986)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 251 pages
  • ISBN-10 ‏ : ‎ 0671618733
  • ISBN-13 ‏ : ‎ 978-0671618735
  • Item Weight ‏ : ‎ 4.7 ounces
  • Dimensions ‏ : ‎ 4.1 x 0.75 x 6.75 inches
  • #17,418 in Space Operas

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Diane carey.

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Screen Rant

Ds9 had starfleet's greatest cadet 800 years before star trek’s next show.


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11 Star Trek History Making Starfleet Academy Cadets

Wait, star trek: voyager's chakotay is in ds9, nana visitor: star trek ds9’s revolutionary major kira actor explained.

  • Star Trek: Starfleet Academy is set in the 32nd century, 800 years after Deep Space Nine.
  • Nog from Star Trek: Deep Space Nine is the first Ferengi in Starfleet Academy, and he's the greatest cadet we've seen in Star Trek.
  • Nog's journey from Starfleet Academy cadet to respected Starfleet Officer showcases his determination and adaptation.

Although they're set 800 years apart, Star Trek: Deep Space Nine 's greatest cadet casts a long shadow over Paramount+'s upcoming Star Trek: Starfleet Academy show. Set in the 32nd century timeline introduced by Star Trek: Discovery , the spinoff will center on the first group of prospective cadets in almost a century, as Starfleet Academy opens its doors for the first time since the Burn. It seems that Paramount is putting a lot into Star Trek: Starfleet Academy , from the casting of Holly Hunter and Paul Giamatti to the announcement that the Starfleet Academy location is Star Trek 's biggest-ever set .

Set 800 years after the events of Star Trek: Deep Space Nine , the new show will introduce a brand-new generation of cadets, eager to make their mark on Starfleet history. Nobody knows that struggle better than Star Trek: DS9 character , Lt. Nog (Aron Eisenberg). Nog was the first Ferengi to join Starfleet Academy, and Star Trek: Discovery has already established that Nog's made a lasting impact on the 32nd century, as he has a starship named after him . This makes DS9 's beloved Ferengi officer a tough act to follow for the young cadets in Star Trek: Starfleet Academy.

Starfleet Academy is the gateway to a career as a Starfleet Officer, and Star Trek has had some graduates who made history in various ways.

Star Trek: Deep Space Nine’s Nog Was Starfleet Academy’s Greatest Cadet

Nog had a meteoric rise through starfleet's ranks..

Obviously, Star Trek legends like Captain James T. Kirk (William Shatner) and Captain Jean-Luc Picard (Patrick Stewart) were great cadets, but audiences never got to experience their Starfleet Academy journeys in a substantial way. In Star Trek: DS9 , the audience was present for every important step of Nog's journey from Starfleet Academy cadet to serving officer. From trying to convince Commander Benjamin Sisko (Avery Brooks) to write him a letter of recommendation in "Heart of Stone", to his horrific injury and struggles with PTSD in "It's Only a Paper Moon", viewers saw how much Nog put into becoming a Starfleet officer.

It's also worth pointing out that, as members of the United Federation of Planets, Kirk and Picard had an easier application process than Nog . As a Ferengi, Nog had to work twice as hard to be accepted by an institution that still had prejudicial attitudes toward his species. An earlier fight between Sisko and Quark (Armin Shimerman) highlighted how much the Federation looks down on the Ferengi. When Nog first approached Sisko for a letter of recommendation, he was met with that same prejudice from Sisko and Lt. Jadzia Dax (Terry Farrell), but proved them both wrong.

Jean-Luc Picard's first application to Starfleet Academy was rejected, technically making Nog a better cadet than the captain of the USS Enterprise-D.

Why Starfleet’s First Ferengi Adapted To The Academy So Well

Where most Ferengi were driven by profit, Nog had the lobes for something much bigger. That's ultimately why he was so suited to Starfleet Academy, as he was something of an outlier in his own family. The criminality he indulged in during the early days of Star Trek: Deep Space Nine was simply a young man trying to follow the family business but finding it lacking. At Starfleet Academy, Nog found the discipline and, crucially, the sense of meaning that he'd never been able to find while working in Quark's Bar .

Of all the Starfleet Academy cadets seen in Star Trek so far, Nog was the least likely to succeed, but that's what made him such a great fit for the institution.

Nog was also keen to avoid the mistakes of his father, Rom (Max Grodénchik), which also kept him focused on his studies and future career. And it was a hell of a career, as Nog rose through Starfleet Academy to become one of the many heroes of the Federation's war against the Dominion . Of all the Starfleet Academy cadets seen in Star Trek so far, Nog was the least likely to succeed, but that's what made him such a great fit for the institution. By working hard to prove everyone wrong, Star Trek: Deep Space Nine 's Nog became a truly great Starfleet officer, whose impact is still felt 800 years in his future.

Star Trek: Deep Space Nine

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Star Trek: Deep Space Nine, also known as DS9, is the fourth series in the long-running Sci-Fi franchise, Star Trek. DS9 was created by Rick Berman and Michael Piller, and stars Avery Brooks, René Auberjonois, Terry Farrell, and Cirroc Lofton. This particular series follows a group of individuals in a space station near a planet called Bajor.

Star Trek: Starfleet Academy

After being closed for over a hundred years, Starfleet Academy is reopening its doors to those who wish to pursue a career as Starfleet Officers. Star Trek: Starfleet Academy will follow a new group of cadets as they come of age, and build friendships, rivalries, and romantic relationships while being threatened by a new adversary that could destroy the Academy and the Federation itself.

Star Trek: Deep Space Nine (1993)

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Table of Contents

About the book, about the author.

Diane Carey is the bestselling author of numerous acclaimed Star Trek® novels, including  Final Frontier ,  Best Destiny ,  Ship of the Line ,  Challenger ,  Wagon Train to the Stars ,  First Strike ,  The Great Starship  Race ,  Dreadnought! ,  Ghost Ship ,  Station Rage ,  Ancient Blood ,  Fire Ship ,  Call to arms ,  Sacrifice of Angels , and  Starfleet Academy . She has also written the novelizations of such episodes as  The Way of the Warrior ,  Trials and  Tribble-ations ,  Flashback ,  Equinox ,  Decent ,  What You Leave Behind , and  End Game . She lives in Owasso, Michigan

Product Details

  • Publisher: Pocket Books/Star Trek (September 22, 2000)
  • Length: 256 pages
  • ISBN13: 9780743419802

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8 Alpha Quadrant Things Star Trek: Voyager Found In Delta Quadrant

  • Star Trek: Voyager finds familiar things from the Alpha Quadrant in the Delta Quadrant, sparking important questions and connections.
  • Encounter with Ferengi negotiators leads Voyager crew to stop their interference in a pre-warp civilization for profits.
  • Janeway and crew discover humans abducted by aliens in the 1930s living in the Delta Quadrant, including Amelia Earhart.

For a show with the conceit of being so far from home, Star Trek: Voyager found a surprising number of things in the Delta Quadrant that originated in the Alpha Quadrant, including several from Earth itself. The USS Voyager, commanded by Captain Kathryn Janeway (Kate Mulgrew), and Commander Chakotay's (Robert Beltran) Maquis raider Val Jean were both brought to the Delta Quadrant in 2371 by the Caretaker (Basil Langton). After Janeway destroyed the Caretaker's array to save the Ocampa , Voyager and the Val Jean were left without a ticket back to the Alpha Quadrant, and banded together to make the long journey.

Finding something familiar in an otherwise totally alien corner of the galaxy brought a sense of familiarity to the USS Voyager crew and viewers at home alike, but the presence of something from the Alpha Quadrant in the Delta Quadrant inevitably raised important questions , like how familiar people and objects traveled 70,000 light years from home in the first place, and whether the find could lead Captain Kathryn Janeway towards a quicker path home to Earth.

Star Trek: Voyagers 20 Best Episodes Ranked

A pair of ferengi negotiators, arridor and kol, star trek: voyager season 3, episode 5 "false profits".

The USS Voyager encounters a pair of Ferengi negotiators, Arridor (Dan Shor) and Kol (Leslie Jordan), who claim to be the prophesied Great Sages of the Takarians, a society with Bronze Age level technology. The Ferengi have no Prime Directive to deter them from interfering with the Takarians' development , so they're performing "miracles" with a standard replicator to reap the monetary benefits of the Takarians' worship. Voyager's crew know the Ferengi reputation well enough to know they're no Sages, so they must figure out how to put a stop to Arridor and Kol's grift.

"False Profits" serves as a Star Trek sequel episode to Star Trek: The Next Generation season 3, episode 8 "The Price", as Voyager catches up with Arridor and Kol (formerly played by J. R. Quinonez) seven years after their Delta Quadrant arrival. The Ferengi took a test flight through the supposedly stable wormhole near Barzan II, which was supposed to emerge in the Gamma Quadrant, but instead stranded the Ferengi in the Delta Quadrant, where they made the best of their situation as only Ferengi can.

Star Trek: Voyager Season 3, Episode 23 "Distant Origin"

"Distant Origin" opens on Forra Gegen (Henry Woronicz), a scientist who discovers that his people, the Voth, share certain genetic similarities with the humans aboard the USS Voyager. While this confirms Gegen's theory that the Voth are the descendants of a species brought to their homeworld millions of years ago , religious leader Minister Odala (Concetta Tomei) refuses to accept the truth. Even with Commander Chakotay present as a living specimen of humanity, Odala pushes Gegen to recant, because Gegen's theory goes against the Voth Doctrine that keeps Odala in power.

After meeting Gegen's assistant, Tova Veer (Christopher Liam Moore), Janeway and the Doctor use the holodeck as a research guide to extrapolate how hadrosaurs might look in the 24th century if they'd been able to evolve into a humanoid form with comparable intelligence. The result resembles Veer, so Janeway and the Doctor conclude, like Gegen, that the Voth evolved from hadrosaurs into a highly advanced species on Earth , then fled to the Delta Quadrant in spacefaring vessels instead of being wiped out with the other dinosaurs.

The Friendship One Probe

Star trek: voyager season 7, episode 21 "friendship one".

By Star Trek: Voyager season 7 , the USS Voyager is in regular contact with Starfleet Command, and Starfleet gives Voyager a mission to retrieve a 21st-century Earth probe, Friendship One . The probe proves difficult to find, but once discovered on an alien planet suffering devastating climate collapse, the implications of Friendship One's launch become clear. Besides the irreversible damage to the planet's climate, the inhabitants are all suffering from radiation sickness, and bear understandable hostility towards Earth, because the aliens believe humans orchestrated their destruction with the Friendship One probe.

The United Earth Space Probe Agency was one of the early names for the organization the USS Enterprise belongs to in the Star Trek: The Original Series episode, "Charlie X".

Friendship One was launched in 2067 by the United Earth Space Probe Agency with the intention of making friends with whomever found it, as the name implies. Although Friendship One, the 400-year-old Earth probe, traveled for centuries carrying messages of peace, musical recordings, and ways to translate languages, the people who discovered Friendship One in the Delta Quadrant took a greater interest in the antimatter it used to travel across space. Without the proper knowledge of its use, antimatter proved devastating to the planet and its people, resulting in death and disease for generations.

Dreadnought, a Cardassian Missile

Star trek: voyager season 2, episode 17 "dreadnought".

The USS Voyager discovers a dangerously powerful, self-guided Cardassian missile in the Delta Quadrant, which Lt. B'Elanna Torres (Roxann Dawson) recognizes as one nicknamed "Dreadnought" . When B'Elanna was with the Maquis, Torres had actually reprogrammed the missile herself, with the intention of turning the Cardassians' own weapon against them. Without a Cardassian target in sight, the artificially intelligent Cardassian Dreadnought targets a heavily-populated Class-M planet , Rakosa V. B'Elanna determines she must be the one to keep Dreadnought from hurting anyone else, and boards the missile to convince it to stand down.

While no concrete reason is given for exactly how the Dreadnought wound up in the Delta Quadrant, its last known location in the Alpha Quadrant was the Badlands, the same rough patch of space where Voyager and the Val Jean, Chakotay's Maquis raider, fatefully met. Because of this, Torres theorizes that Dreadnought arrived in the Delta Quadrant the same way that Voyager and the Val Jean did , courtesy of the Caretaker.

Star Trek: Voyagers BElanna Is More Klingon Than TNGs Worf Ever Was

A klingon d-7 class cruiser, complete with klingons, star trek: voyager, season 7, episode 14 "prophecy".

The USS Voyager certainly never expected to find a Klingon ship in the Delta Quadrant, but more surprising is the fact that the crew of the Klingon D-7 Class Cruiser believes their savior, the prophesied kuvah'magh, is aboard Voyager . Janeway assures the Klingon captain, Kohlar (Wren T. Brown), that the Federation and Klingon Empire have been allies for the past 80 years, and offers Voyager's own half-Klingon, Lt. B'Elanna Torres, as proof their societies are working together now. The kuvah'magh is Torres' unborn daughter, who does save the Klingons, but not the way they expected.

Centuries ago, Kohlar's great-grandfather set off on a quest to find the kuvah'magh, and the Klingon D-7 Cruiser became a generation ship that is now crewed by the descendants of its original crew . The quest begun by Kohlar's great-grandfather brought Kohlar and his crew to the Delta Quadrant after four generations of searching. Whether B'Elanna's child is actually the kuvah'magh or not, Kohlar desperately wants the baby to be their savior, so that his people may finally rest.

Amelia Earhart

Star trek: voyager season 2, episode 1 "the 37s".

The discovery of a 1936 Ford truck, seemingly disconnected from any parent vehicle, leads the USS Voyager to a nearby Class-L planet, where they find eight humans who have been in cryo-stasis since they were abducted by aliens in the 1930s. Among them are one of Janeway's personal heroes, legendary American aviator Amelia Earhart (Sharon Lawrence) , who disappeared without a trace while attempting to fly around the world, and Earhart's navigator, Fred Noonan (David Graf). Earhart and the other preserved humans are known by the planet's inhabitants as "The 37s", and revered as sacred.

Originally thought to be aliens, the natives of the unnamed planet are the descendants of humans. A species called the Briori abducted the natives' ancestors, along with Earhart and the other 37s, from Earth centuries earlier , and took them to the Delta Quadrant. Once held as slaves, the humans who weren't in stasis revolted to free themselves from the Briori, and developed a thriving, Earth-like civilization in the Delta Quadrant. Voyager's crew consider staying with the humans in their little slice of home, while Janeway also offers a ride back to Earth to anyone who wants it, including Amelia Earhart.

The USS Equinox

Star trek: voyager season 5, episode 26 & season 6, episode 1 "equinox".

The crew of the USS Voyager believe they're the only Starfleet vessel in the Delta Quadrant until they find the USS Equinox, five years into their journey home. Captain Rudolph Ransom (John Savage) and the Equinox crew have had a harder time in the Delta Quadrant than Voyager, with more damage, fewer starting resources, and fewer opportunities to make friends along the way. Ransom's survival tactics include sacrificing innocent nucleogenic life forms for a more efficient form of fuel, which Janeway finds hard to stomach, and decides that Ransom needs to be held accountable for defying Federation ideals, regardless of how badly the Equinox is damaged.

Although Seven of Nine (Jeri Ryan) suggests that the Equinox might be in the Delta Quadrant on a rescue mission to find Voyager, the USS Equinox's specs don't fit the profile of a starship that would be assigned to a long-range mission. The explanation of how the Equinox arrived in the Delta Quadrant in the first place seems fairly simple, because Captain Ransom tells Janeway that the Equinox was also abducted by the Caretaker , just like Voyager, but the Equinox has only been in the Delta Quadrant for 2 years, and Janeway destroyed the Caretaker's array 5 years earlier.

Seven of Nine

Debuts in star trek: voyager season 4, episode 1 "scorpion, part 2".

When Captain Kathryn Janeway allies with the Borg in order to secure safe passage across Borg space, Janeway refuses the cursory assimilation that the Borg want to use to communicate with Janeway and Voyager's crew, and instead requests a speaker for the Borg, citing the existence of Locutus (Patrick Stewart) as precedent. Seven of Nine , Tertiary Adjunct of Unimatrix 01, is selected as the Borg drone to act as liaison between the Collective and Voyager, likely because Seven of Nine had once been a member of Species 5168, like most of Voyager's crew -- in other words, human.

Voyager season 5, episodes 15 & 16, "Dark Frontier" provides even more detail of the Hansens' fateful journey.

After Seven's link with the Collective is severed, more information about Seven's human origin comes to light. In Voyager season 4, episode 6 "The Raven", when Voyager nears the Hansens' ship, the USS Raven, memories of Seven's early life surface, revealing that Seven had been six-year-old human Annika Hansen , the daughter of Magnus Hansen (Kirk Baily) and Erin Hansen (Laura Stepp), Federation scientists who were studying the Borg when they were assimilated. Voyager season 5, episodes 15 & 16, "Dark Frontier" provides even more detail of the Hansens' fateful journey, showing the Raven arriving in the Delta Quadrant by following a Borg Cube through a transwarp conduit.

10 Ways USS Voyager Changed In Star Treks Delta Quadrant

Star Trek: Voyager links back to the greater Star Trek universe with people and starships from the Alpha Quadrant. Connections to the familiar were especially important early on, because Voyager 's place in the Star Trek franchise was established and aided by the legitimacy these finds offered. Later, when the USS Voyager used the Hirogen communications array to communicate with Starfleet Command, links back to the Alpha Quadrant were plentiful again, not only to prove that the USS Voyager was closer to home, but to help Star Trek: Voyager maintain connections to Star Trek and carry the franchise in its final years.

Star Trek: Voyager is available to stream on Paramount+.

Star Trek: Voyager

Cast Jennifer Lien, Garrett Wang, Tim Russ, Robert Duncan McNeill, Roxann Dawson, Robert Beltran, Kate Mulgrew, Jeri Ryan, Ethan Phillips, Robert Picardo

Release Date May 23, 1995

Genres Sci-Fi, Adventure

Network UPN

Streaming Service(s) Paramount+

Franchise(s) Star Trek

Writers Michael Piller, Rick Berman

Showrunner Kenneth Biller, Jeri Taylor, Michael Piller, Brannon Braga

Rating TV-PG

8 Alpha Quadrant Things Star Trek: Voyager Found In Delta Quadrant

Memory Alpha

Federation class

The Federation -class was a type of 23rd century Federation dreadnought - type starship constructed by Starfleet .

Details for the Federation -class starship were depicted on bridge displays aboard the USS Enterprise in 2285 . The specs stated: "Dreadnought class, Model: MK X, Prop: impulse power, 3 space/warp units, D.W.T: 285,000, Under construction." ( Star Trek III: The Search for Spock )

Several Federation -class display models were showcased on the counter of Guinan 's 10 Forward Avenue bar in 2401 , where they were sold as mementos to commemorate Frontier Day . ( PIC : " The Next Generation ")

  • 1.1 See also
  • 1.2 Background information
  • 1.3 Apocrypha
  • 1.4 External links

Appendices [ ]

See also [ ].

  • Dreadnought -class

Background information [ ]

Federation class

Class details in area above image of Constitution -class starship

The bridge monitors in Star Trek II: The Wrath of Khan and Star Trek III: The Search for Spock made use of a cycling video depicting whole pages from the Star Trek Star Fleet Technical Manual by Franz Joseph . At one point, a diagram of a Constitution -class starship (pictured above) also depicts a barely visible outline above it, which the Star Fleet Technical Manual shows to be the Federation -class. (pg. 01-04-00)

It took four decades before another – more clearly and far less ephemeral this time – in-universe canon reference became featured in a Star Trek live-action production with the appearance of the display models on Guinan's bar counter in the third season opening episode of Star Trek: Picard . These models originated from Eaglemoss Collections ' Star Trek: The Official Starships Collection partwork series (identifiable by their very distinctive model stands), some of them modified such as the gold-plated ones in the left display case on the bar counter. The Federation -class models were modifications of the Collection 's original configuration Constitution -class models by adding a third nacelle on top of the primary hull . A crisp behind-the-scenes bar set picture was posted by showrunner Terry Matalas on his X (formerly Twitter) account, and where the models were more clearly discernible as set dressings. As Matalas' pictured showed, there were least four Federation -class models thus modified on set. [1] Somewhat enigmatically though, Picard production designer Dave Blass answered with a curt and unclarified "no" to an in the meantime deleted inquiry on his Twitter account whether or not the three-nacelled shipmodels were indeed Federation -class. [2]

Apocrypha [ ]

The Federation-class on the reprinted cover of the Star Fleet Technical Manual

The Technical Manual listed the USS Federation as being the prototype of the class.

The Federation -class was included in the Star Fleet Battles series because the company was allowed to use material from the original series and the Technical Manual only.

The novel Dreadnought! by Diane Carey also featured a vessel of similar design, the USS Star Empire .

The game Star Trek: Tactical Assault also featured a variant of this class as a "Federation Dreadnought". According to the Star Fleet Technical Manual , a total of twenty vessels were planned, including the USS Entente (NCC-2120).

External links [ ]

  • Federation class at Memory Beta , the wiki for licensed Star Trek works
  • Forgotten Starships at TrekPlace – an article discussing the appearance of this class
  • Spotting the Ships from the Star Fleet Technical Manual  at Ex Astris Scientia
  • 1 Daniels (Crewman)
  • 2 USS Voyager (NCC-74656-A)
  • 3 PRO Season 2

star trek dreadnought

Star Trek: Prodigy Almost Made Janeway Captain of the Enterprise , Until Kate Mulgrew Said No

And of course, she's 100% right to say so. rude to even ask.

Image for article titled Star Trek: Prodigy Almost Made Janeway Captain of the Enterprise, Until Kate Mulgrew Said No

By the time Voyager returns home from the Delta Quadrant at the end of its seven-season run , Kathryn Janeway has seen more in her tour of duty than most Starfleet captains see in their lifetimes (even if she and her crew got to skip out on that whole, y’know, cataclysmic interstellar war thing ). So it makes sense that she quickly shoots up Starfleet’s ranks into Admiralty, and is offered a bunch of plush positions—but it also makes sense that she’d insist on returning to her own tough little ship.

Suggested Reading

One of those plush positions almost became a thing in Star Trek: Prodigy ’s second season , which finally begins streaming on Netflix today after a long, strange road to release saw it ushered away from Paramount . In the new season, with Prodigy ’s young alien heroes having made their way to Starfleet and helped save the day—earning their place among the next generation of Academy cadets—they are tasked with joining Admiral Janeway on a dangerous rescue mission to find her former first officer and the missing captain of the experimental ship Protostar  the kids spent season one racing around in, Chakotay. To do so, Janeway heads out on a newly refitted Voyager -A, but she almost commandeered a far more prestigious vessel in the form of Starfleet’s flagship, the Enterprise .

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Prodigy is set around 2384, which means at the time the Enterprise in operation is either the Sovereign-class  Enterprise -E —although a ship with its registry is seen in Prodigy ’s season 1 finale having been heavily damaged, if not destroyed outright—or its follow up, the Odyssey-class Enterprise -F . They’re both pretty awesome ships, as far as the Enterprise goes, but... they’re no starship Voyager . I may be slightly biased , but hey, so is Kate Mulgrew herself, as she should be: because apparently when told that Janeway could commandeer the Enterprise in Prodigy , the actress behind her flatly refused.

“There was a moment where we were playing with the idea that [season 2's ship] could be the Enterprise instead,” Prodigy co-creator Dan Hageman told IGN in a new interview . “We [asked] Kate, ‘What do you think if you’re the new captain of the Enterprise ,’ and she was not thrilled. She’s like, ‘I’d rather it be the Voyager .’”

Putting aside that Voyager is one of the all-time great Star Trek ship designs, giving Janeway a refit of her home-away-from-home in the Delta quadrant on a mission to relocate Chakotay of all people just makes sense, for the sentimentality of it all. Plus, in-universe, the Voyager herself at this point is an admired and beloved ship in its own rights, a champion of Starfleet’s exploratory ideals in having survived the best part of a decade in a far-flung sector of the galaxy with little in the way of Federation support. It’s only fitting that Janeway get a chance to at last see what Starfleet could do in a souped-up refit of her most beloved ship, rather than just handing her the Enterprise like it’s a prize for passing into Admiralty.

Sure, a vaunted Admiral is “worthy” of the flagship, but maybe we should be asking: is the Enterprise worthy of Kathryn Janeway ?

Want more io9 news? Check out when to expect the latest Marvel , Star Wars , and Star Trek releases, what’s next for the DC Universe on film and TV , and everything you need to know about the future of Doctor Who .


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